Felix Boucher ef8a70aba4 finish to hijack update loop + serialization
problem : tiles dont have an update loop, neither do they have a start / destroy method

solution : finished working on a way to create a custom start/update/destroy pipeline for the projects custom tiles. it's using LevelManagerScript as to Update.

note : also created a database and a start of serialization system so we can save and load stuff.
2023-05-27 20:38:42 -04:00

28 lines
779 B
C#

using System.Collections.Generic;
using UnityEngine;
using static Extensions;
/// <summary>
/// can be inherited by MonoBehaviours in order to be added to the level manager
/// </summary>
public abstract class LevelObject : MonoBehaviour, ILevelObject
{
[LevelSerialize]
public Vector3 Position => transform.position;
[LevelSerialize]
public string Name => name;
void Awake()
{
if (LevelManager.Instance.Has<LevelObject>(obj => obj.Equals(this))) return;
LevelManager.Instance.Add(this);
}
public abstract void LevelStart();
public abstract void LevelDestroy();
public abstract void LevelUpdate();
public abstract bool Equals(ILevelObject other);
public abstract Dictionary<string, object> ToDictionary();
}