Merge in CGD/gather-and-defend from prog/fix_detection_range to main * commit '4568c350bfec91842dc9a8fe0917798fbfce7dda': toggle collider in coroutine instead of script fix detection range
52 lines
1.6 KiB
C#
52 lines
1.6 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// Handles what happens when the user clicks on a collider
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/// </summary>
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public class ClickBehavior : MonoBehaviour
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{
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private void Update()
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{
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Vector2 clickPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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if (Input.GetMouseButton(0))
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{
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List<Collider2D> listColliders = new(Physics2D.OverlapCircleAll(clickPoint, 0.05f));
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List<Collider2D> resourceColliders = listColliders.FindAll(obj => obj.CompareTag("Resource"));
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if (resourceColliders.Count > 0)
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{
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foreach (Collider2D collider in resourceColliders)
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{
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collider.GetComponent<ResourceMaker>().ClickOnResource();
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}
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}
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}
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#if UNITY_EDITOR
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if (Input.GetMouseButtonUp(0))
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{
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const float clickRangeForSpawn = 0.7f;
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var spawners = LevelManager.Instance.GetAll<SpawnerTile>();
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var closest = spawners.Minimum(spawn => Vector2.Distance(spawn.Position, transform.position));
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var distance = Vector2.Distance(clickPoint, closest.Position);
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if (distance < clickRangeForSpawn)
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{
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closest.TriggerSpawnDebug();
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}
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}
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#endif
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}
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/// <summary>
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/// Remet la vitesse de jeux a son etat normal lorsque le dernier ennemi est mort, si necessaire
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/// </summary>
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public static void ResetGameSpeed()
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{
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GameObject.Find("btn_speedup").GetComponent<Button>().image.color = Color.white;
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Time.timeScale = PauseScript.regularSpeed;
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}
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}
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