Level selector was already working after work by William but some small bugs remained to be fixed + it wasn't possible to return to level selector once we were in the level. - it's now possible to go back to level selector from Level - LevelManagerScript is no longer a singleton (this way, it resets with the Game scene unloading) - Added a property drawer for using scene files in inspectors
19 lines
692 B
C#
19 lines
692 B
C#
using UnityEngine;
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public class ObjectPlaceholder : DraggablePlaceholder
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{
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public GameObject Prefab { get; set; }
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public override void Place()
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{
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Prefab.Create(transform.position, parent : LevelManager.Instance.LevelTransform);
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}
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public override bool CanBePlacedHere()
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{
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var objsOnPosition = LevelManager.Instance.GetAll<ILevelObject>(obj => obj.Position.IsContainedIn(transform.position));
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var positionIsCollidable = objsOnPosition.Exists(obj => obj.IsCollidable);
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return !positionIsCollidable
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&& _lvlBoundsCache.Contains(transform.position)
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&& ResourceManager.Instance.EnoughFor(Rock, Wood, Food);
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}
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} |