27 lines
778 B
C#
27 lines
778 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TilePlacementButton : UnitPlacementButton
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{
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public LevelTile tile;
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protected override bool CanPlace()
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{
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return ResourceManager.Instance.EnoughFor(_rock, _wood, _food, 0) && _button.enabled && _canSpawn;
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}
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protected override DraggablePlaceholder Place()
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{
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var instance = new GameObject(tile.name);
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var placeholder = instance.AddComponent<TilePlaceholder>();
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placeholder.Tile = tile;
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var rend = instance.AddComponent<SpriteRenderer>();
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rend.sprite = tile.Sprite;
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rend.sortingLayerName = "Character";
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rend.material = _outlineMaterial;
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rend.sortingOrder = 2;
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return placeholder;
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}
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}
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