Changed Player Sprite to wizard
@ -1,5 +1,31 @@
|
|||||||
%YAML 1.1
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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%TAG !u! tag:unity3d.com,2011:
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--- !u!1102 &-8770230664972815926
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AnimatorState:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Player_Death
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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m_Position: {x: 50, y: 50, z: 0}
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m_Motion: {fileID: 7400000, guid: 66ae98069ecaa5242aec4f4cae66c9fc, type: 2}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1102 &-8762590617882576649
|
--- !u!1102 &-8762590617882576649
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AnimatorState:
|
AnimatorState:
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serializedVersion: 6
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serializedVersion: 6
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@ -20,7 +46,7 @@ AnimatorState:
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m_MirrorParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 7400000, guid: 23582e0d506936f43bd9c9738c2d3e57, type: 2}
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m_Motion: {fileID: 7400000, guid: 873229c9406a74a4e83176391c3b64f0, type: 2}
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m_Tag:
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m_Tag:
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m_SpeedParameter:
|
m_SpeedParameter:
|
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m_MirrorParameter:
|
m_MirrorParameter:
|
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@ -46,7 +72,7 @@ AnimatorState:
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m_MirrorParameterActive: 0
|
m_MirrorParameterActive: 0
|
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m_CycleOffsetParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 7400000, guid: ddcf9bb353c9c4d47a8039bafe02f9fe, type: 2}
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m_Motion: {fileID: 7400000, guid: 7afd4ce73e1752d49837b676ff91bdba, type: 2}
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m_Tag:
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m_Tag:
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m_SpeedParameter:
|
m_SpeedParameter:
|
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m_MirrorParameter:
|
m_MirrorParameter:
|
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@ -94,7 +120,7 @@ AnimatorState:
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m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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||||||
m_Name: Player_Idle
|
m_Name: Player_Idle
|
||||||
m_Speed: 0.5
|
m_Speed: 0.7
|
||||||
m_CycleOffset: 0
|
m_CycleOffset: 0
|
||||||
m_Transitions: []
|
m_Transitions: []
|
||||||
m_StateMachineBehaviours: []
|
m_StateMachineBehaviours: []
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@ -106,7 +132,7 @@ AnimatorState:
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m_MirrorParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 7400000, guid: 61b11279060f6df438f0bd2769d58b34, type: 2}
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m_Motion: {fileID: 7400000, guid: eff1634f6acd0a24d9e98f7a9559f76f, type: 2}
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m_Tag:
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m_Tag:
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m_SpeedParameter:
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m_SpeedParameter:
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m_MirrorParameter:
|
m_MirrorParameter:
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@ -126,13 +152,16 @@ AnimatorStateMachine:
|
|||||||
m_Position: {x: 280, y: 110, z: 0}
|
m_Position: {x: 280, y: 110, z: 0}
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- serializedVersion: 1
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- serializedVersion: 1
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m_State: {fileID: -8762590617882576649}
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m_State: {fileID: -8762590617882576649}
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m_Position: {x: 560, y: 10, z: 0}
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m_Position: {x: 560, y: 20, z: 0}
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- serializedVersion: 1
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- serializedVersion: 1
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m_State: {fileID: 9170910376667220155}
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m_State: {fileID: 9170910376667220155}
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m_Position: {x: 560, y: 110, z: 0}
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m_Position: {x: 560, y: 110, z: 0}
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- serializedVersion: 1
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- serializedVersion: 1
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m_State: {fileID: -3236591453607994996}
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m_State: {fileID: -3236591453607994996}
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m_Position: {x: 560, y: 210, z: 0}
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m_Position: {x: 560, y: 190, z: 0}
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- serializedVersion: 1
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m_State: {fileID: -8770230664972815926}
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m_Position: {x: 560, y: 270, z: 0}
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m_ChildStateMachines: []
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m_ChildStateMachines: []
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||||||
m_AnyStateTransitions: []
|
m_AnyStateTransitions: []
|
||||||
m_EntryTransitions: []
|
m_EntryTransitions: []
|
||||||
@ -140,7 +169,7 @@ AnimatorStateMachine:
|
|||||||
m_StateMachineBehaviours: []
|
m_StateMachineBehaviours: []
|
||||||
m_AnyStatePosition: {x: 50, y: 20, z: 0}
|
m_AnyStatePosition: {x: 50, y: 20, z: 0}
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m_EntryPosition: {x: 50, y: 120, z: 0}
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m_EntryPosition: {x: 50, y: 120, z: 0}
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m_ExitPosition: {x: 800, y: 120, z: 0}
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m_ExitPosition: {x: 990, y: 120, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_DefaultState: {fileID: 3716416650148016836}
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m_DefaultState: {fileID: 3716416650148016836}
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--- !u!1102 &9170910376667220155
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--- !u!1102 &9170910376667220155
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@ -163,7 +192,7 @@ AnimatorState:
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m_MirrorParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 7400000, guid: 6081abad32f1da64084a85d651dfd209, type: 2}
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m_Motion: {fileID: 7400000, guid: c438e4886b253c943b4d2df197f14e77, type: 2}
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m_Tag:
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m_Tag:
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m_SpeedParameter:
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m_SpeedParameter:
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m_MirrorParameter:
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m_MirrorParameter:
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||||||
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|||||||
70
Assets/Animations/Player_Attack 1.anim
Normal file
@ -0,0 +1,70 @@
|
|||||||
|
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!74 &7400000
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AnimationClip:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Player_Attack 1
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serializedVersion: 6
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m_Legacy: 0
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m_Compressed: 0
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m_UseHighQualityCurve: 1
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m_RotationCurves: []
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m_CompressedRotationCurves: []
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m_EulerCurves: []
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m_PositionCurves: []
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m_ScaleCurves: []
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m_FloatCurves: []
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m_PPtrCurves:
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- curve:
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- time: 0
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value: {fileID: 6543683806485202196, guid: 0134d103fd01cbb4a9407da76f2daf38, type: 3}
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value: {fileID: 4031765538473228261, guid: 0134d103fd01cbb4a9407da76f2daf38, type: 3}
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value: {fileID: 1518346569251276849, guid: 0134d103fd01cbb4a9407da76f2daf38, type: 3}
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- time: 0.25
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value: {fileID: 6544159311391134502, guid: 0134d103fd01cbb4a9407da76f2daf38, type: 3}
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value: {fileID: -8205635420568287911, guid: 0134d103fd01cbb4a9407da76f2daf38, type: 3}
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value: {fileID: 5365348509512086814, guid: 0134d103fd01cbb4a9407da76f2daf38, type: 3}
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attribute: m_Sprite
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path:
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classID: 212
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script: {fileID: 0}
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m_SampleRate: 12
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m_WrapMode: 0
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m_Bounds:
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m_Center: {x: 0, y: 0, z: 0}
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m_Extent: {x: 0, y: 0, z: 0}
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m_ClipBindingConstant:
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genericBindings: []
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pptrCurveMapping: []
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m_AnimationClipSettings:
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serializedVersion: 2
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m_AdditiveReferencePoseClip: {fileID: 0}
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m_AdditiveReferencePoseTime: 0
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m_StartTime: 0
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m_StopTime: 0.5
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m_OrientationOffsetY: 0
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m_Level: 0
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m_CycleOffset: 0
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m_HasAdditiveReferencePose: 0
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m_LoopTime: 1
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m_LoopBlend: 0
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m_LoopBlendOrientation: 0
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m_LoopBlendPositionY: 0
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m_LoopBlendPositionXZ: 0
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m_KeepOriginalOrientation: 0
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m_KeepOriginalPositionY: 1
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m_KeepOriginalPositionXZ: 0
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m_HeightFromFeet: 0
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m_Mirror: 0
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m_EditorCurves: []
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m_EulerEditorCurves: []
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m_HasGenericRootTransform: 0
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m_HasMotionFloatCurves: 0
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m_Events: []
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||||||
8
Assets/Animations/Player_Attack 1.anim.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 879d292070ad08f4495c3489f603b17e
|
||||||
|
NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 7400000
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userData:
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|
assetBundleName:
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assetBundleVariant:
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@ -58,6 +58,7 @@ MonoBehaviour:
|
|||||||
gameFlowManager: {fileID: 0}
|
gameFlowManager: {fileID: 0}
|
||||||
stats: {fileID: 11400000, guid: 12a626b5a296d934ba078d222ad6ba98, type: 2}
|
stats: {fileID: 11400000, guid: 12a626b5a296d934ba078d222ad6ba98, type: 2}
|
||||||
globalCamera: {fileID: 0}
|
globalCamera: {fileID: 0}
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screenShaker: {fileID: 0}
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jumpSource: {fileID: 7164870411903264125}
|
jumpSource: {fileID: 7164870411903264125}
|
||||||
jumpSounds:
|
jumpSounds:
|
||||||
- {fileID: 8300000, guid: 2f93dc5371f10744ba49e29576e8a6a7, type: 3}
|
- {fileID: 8300000, guid: 2f93dc5371f10744ba49e29576e8a6a7, type: 3}
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||||||
@ -104,6 +105,7 @@ MonoBehaviour:
|
|||||||
- {fileID: 8300000, guid: 4e2519f9a65bd484d95111774c762843, type: 3}
|
- {fileID: 8300000, guid: 4e2519f9a65bd484d95111774c762843, type: 3}
|
||||||
playerStats: {fileID: 11400000, guid: 12a626b5a296d934ba078d222ad6ba98, type: 2}
|
playerStats: {fileID: 11400000, guid: 12a626b5a296d934ba078d222ad6ba98, type: 2}
|
||||||
playerMovement: {fileID: 0}
|
playerMovement: {fileID: 0}
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||||||
|
screenShaker: {fileID: 0}
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--- !u!114 &1967503440015794769
|
--- !u!114 &1967503440015794769
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MonoBehaviour:
|
MonoBehaviour:
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||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
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@ -145,6 +147,7 @@ MonoBehaviour:
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suckSource: {fileID: 3555231741827846396}
|
suckSource: {fileID: 3555231741827846396}
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||||||
suckSounds:
|
suckSounds:
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||||||
- {fileID: 8300000, guid: c12a57d990960ce44bc7cf4d5f63d32b, type: 3}
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- {fileID: 8300000, guid: c12a57d990960ce44bc7cf4d5f63d32b, type: 3}
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screenShaker: {fileID: 0}
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soundManager: {fileID: 0}
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soundManager: {fileID: 0}
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--- !u!114 &1214567908930553477
|
--- !u!114 &1214567908930553477
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MonoBehaviour:
|
MonoBehaviour:
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||||||
@ -560,7 +563,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6851233285413272648}
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m_GameObject: {fileID: 6851233285413272648}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0.5, z: 0}
|
m_LocalPosition: {x: 0, y: -0.5, z: 0}
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||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
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||||||
m_Children: []
|
m_Children: []
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||||||
m_Father: {fileID: 1214567908930553594}
|
m_Father: {fileID: 1214567908930553594}
|
||||||
@ -606,7 +609,7 @@ SpriteRenderer:
|
|||||||
m_SortingLayerID: 603553691
|
m_SortingLayerID: 603553691
|
||||||
m_SortingLayer: 2
|
m_SortingLayer: 2
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||||||
m_SortingOrder: 0
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m_SortingOrder: 0
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||||||
m_Sprite: {fileID: 3702383623512059768, guid: bcdcace2f1ba9e24ea8824f428055c03, type: 3}
|
m_Sprite: {fileID: -2834552850196481573, guid: 9fbb5b817e52cd24fa1ab6796dfc4746, type: 3}
|
||||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
m_FlipX: 0
|
m_FlipX: 0
|
||||||
m_FlipY: 0
|
m_FlipY: 0
|
||||||
|
|||||||
@ -230,7 +230,7 @@ public class GameFlowManager : MonoBehaviour {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class DeadFlowState : GameFlowState {
|
public class DeadFlowState : GameFlowState {
|
||||||
public DeadFlowState(GameFlowManager gameFlowManager) : base(gameFlowManager) {}
|
public DeadFlowState(GameFlowManager gameFlowManager) : base(gameFlowManager) {}
|
||||||
|
|
||||||
public override void EnterState() {
|
public override void EnterState() {
|
||||||
|
|||||||
@ -47,7 +47,10 @@ public class PlayerMovement : MonoBehaviour {
|
|||||||
void Start() {
|
void Start() {
|
||||||
globalCamera.SetActive(true);
|
globalCamera.SetActive(true);
|
||||||
currentState.EnterState();
|
currentState.EnterState();
|
||||||
|
gameFlowManager.stateChanged += OnGameFlowStateChanged;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void OnDestroy() => gameFlowManager.stateChanged -= OnGameFlowStateChanged;
|
||||||
|
|
||||||
void Update() {
|
void Update() {
|
||||||
if (gameFlowManager.pauseLevel >= GameFlowManager.PauseLevel.TimeStop)
|
if (gameFlowManager.pauseLevel >= GameFlowManager.PauseLevel.TimeStop)
|
||||||
@ -67,6 +70,11 @@ public class PlayerMovement : MonoBehaviour {
|
|||||||
|
|
||||||
void OnDrawGizmos() => currentState?.OnDrawGizmos();
|
void OnDrawGizmos() => currentState?.OnDrawGizmos();
|
||||||
|
|
||||||
|
void OnGameFlowStateChanged(BaseState oldState, BaseState newState) {
|
||||||
|
if (newState is GameFlowManager.DeadFlowState)
|
||||||
|
SwitchState(new DeadMovementState(this));
|
||||||
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Flip
|
#region Flip
|
||||||
@ -206,6 +214,7 @@ public class PlayerMovement : MonoBehaviour {
|
|||||||
|
|
||||||
public override BaseState? FixedUpdateState() {
|
public override BaseState? FixedUpdateState() {
|
||||||
float currentTime = Time.time - startTime;
|
float currentTime = Time.time - startTime;
|
||||||
|
if(currentTime >= duration/2 && playerMovement.animator.GetCurrentAnimatorStateInfo(0).IsName("Player_Jump"))playerMovement.animator.Play("Player_Fall");
|
||||||
if (currentTime >= duration)
|
if (currentTime >= duration)
|
||||||
return Transition();
|
return Transition();
|
||||||
|
|
||||||
@ -242,36 +251,36 @@ public class PlayerMovement : MonoBehaviour {
|
|||||||
}
|
}
|
||||||
|
|
||||||
class ExitSafeZoneMovementState : JumpingMovementState {
|
class ExitSafeZoneMovementState : JumpingMovementState {
|
||||||
readonly SafeZone safeZone;
|
readonly SafeZone safeZone;
|
||||||
|
|
||||||
public ExitSafeZoneMovementState(PlayerMovement playerMovement, SafeZone safeZone, Vector2 direction) : base(playerMovement, safeZone.Stats.JumpDuration, safeZone.GetOutsidePosition(direction)) {
|
public ExitSafeZoneMovementState(PlayerMovement playerMovement, SafeZone safeZone, Vector2 direction) : base(playerMovement, safeZone.Stats.JumpDuration, safeZone.GetOutsidePosition(direction)) {
|
||||||
this.safeZone = safeZone;
|
this.safeZone = safeZone;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void LeaveState() {
|
public override void LeaveState() {
|
||||||
base.LeaveState();
|
base.LeaveState();
|
||||||
|
|
||||||
playerMovement.rb.SetEnabled(true);
|
playerMovement.rb.SetEnabled(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override float ModifyLerpTime(float t) => safeZone.Stats.JumpSpeedCurve.Evaluate(t);
|
protected override float ModifyLerpTime(float t) => safeZone.Stats.JumpSpeedCurve.Evaluate(t);
|
||||||
}
|
}
|
||||||
|
|
||||||
class ImmobileMovementState : BaseStatePlayerMovement {
|
class ImmobileMovementState : BaseStatePlayerMovement {
|
||||||
public ImmobileMovementState(PlayerMovement playerMovement) : base(playerMovement) {}
|
public ImmobileMovementState(PlayerMovement playerMovement) : base(playerMovement) {}
|
||||||
public override void EnterState() {
|
public override void EnterState() {
|
||||||
base.EnterState();
|
base.EnterState();
|
||||||
|
|
||||||
playerMovement.globalCamera.SetActive(true);
|
playerMovement.globalCamera.SetActive(true);
|
||||||
if (!playerMovement.rb.isKinematic)
|
if (!playerMovement.rb.isKinematic)
|
||||||
Debug.LogWarning("Rigidbody should probably be kinematic when immobile (when in safe zone).");
|
Debug.LogWarning("Rigidbody should probably be kinematic when immobile (when in safe zone).");
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void LeaveState() {
|
public override void LeaveState() {
|
||||||
base.LeaveState();
|
base.LeaveState();
|
||||||
|
|
||||||
playerMovement.globalCamera.SetActive(false);
|
playerMovement.globalCamera.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
public override void OnDrawGizmos() {
|
public override void OnDrawGizmos() {
|
||||||
@ -290,5 +299,14 @@ public class PlayerMovement : MonoBehaviour {
|
|||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
class DeadMovementState : BaseStatePlayerMovement{
|
||||||
|
public DeadMovementState(PlayerMovement playerMovement) : base(playerMovement) {}
|
||||||
|
public override void EnterState() {
|
||||||
|
base.EnterState();
|
||||||
|
playerMovement.animator.Play("Player_Death");
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
}
|
}
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