Added quick game timer

This commit is contained in:
Jason Durand 01 2022-04-02 15:14:04 -04:00
parent 3d804d9f44
commit 25a10047ad
5 changed files with 212 additions and 5 deletions

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using NaughtyAttributes;
using UnityEngine; using UnityEngine;
using UnityEngine.InputSystem; using UnityEngine.InputSystem;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
//Could be a singleton //Could be a singleton
public class GameFlowManager : MonoBehaviour { public class GameFlowManager : MonoBehaviour {
[SerializeField] [Required]
GameTimer gameTimer = null!;
/// <summary> /// <summary>
/// True if time is frozen (Start, Pause Menu, Dead) /// True if time is frozen (Start, Pause Menu, Dead)
/// </summary> /// </summary>
@ -80,8 +83,16 @@ public class GameFlowManager : MonoBehaviour {
public override void EnterState() { public override void EnterState() {
base.EnterState(); base.EnterState();
gameFlowManager.gameTimer.StartTimer();
gameFlowManager.SetPause(false); gameFlowManager.SetPause(false);
} }
public override void LeaveState() {
base.LeaveState();
gameFlowManager.gameTimer.PauseTimer();
}
} }
class PauseMenuFlowState : GameFlowState { class PauseMenuFlowState : GameFlowState {
public PauseMenuFlowState(GameFlowManager gameFlowManager) : base(gameFlowManager) {} public PauseMenuFlowState(GameFlowManager gameFlowManager) : base(gameFlowManager) {}

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using System;
using TMPro;
using UnityEngine;
public class GameTimer : MonoBehaviour {
TMP_Text label;
float timer;
bool stopped;
void Awake() {
label = GetComponent<TMP_Text>();
stopped = true;
}
public void StartTimer() {
timer = Time.time;
stopped = false;
}
public void PauseTimer() => stopped = true;
void Update() {
if (stopped)
return;
timer += Time.deltaTime;
label.text = TimeSpan.FromSeconds(timer)
.ToString(@"mm\:ss");
}
}

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