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{x: -14, y: 6, z: 0} + - {x: -14, y: 0, z: 0} + - {x: -14, y: -6, z: 0} + - {x: -5, y: 6, z: 0} + - {x: -5, y: 0, z: 0} + - {x: -5, y: -6, z: 0} + - {x: 5, y: 6, z: 0} + - {x: 5, y: 0, z: 0} + - {x: 5, y: -6, z: 0} + - {x: 14, y: 0, z: 0} + - {x: 14, y: 0, z: 0} + - {x: 14, y: 0, z: 0} diff --git a/Assets/Scripts/AIEntity.cs b/Assets/Scripts/AIEntity.cs index 2f58539..13079ec 100644 --- a/Assets/Scripts/AIEntity.cs +++ b/Assets/Scripts/AIEntity.cs @@ -7,7 +7,46 @@ using UnityEngine.Serialization; public class AIEntity : Entity { [FormerlySerializedAs("stats")] [SerializeField] AIStats AIStats = null!; - public string? ennemyName {get; protected set; } + BaseState currentState = null!; + public string[] enemies {get; protected set; } + override protected void Awake(){ + base.Awake(); + currentState = new FindTargetState(this); + } + + override protected void Start(){ + base.Start(); + currentState.EnterState(); + } + + override protected void Update() { + if (currentState.UpdateState() is {} newState) + SwitchState(newState); + } + + override protected void FixedUpdate() { + if (currentState.FixedUpdateState() is {} newState) + SwitchState(newState); + } + + void OnDrawGizmos() => currentState?.OnDrawGizmos(); + + void SwitchState(BaseState newState) { + currentState.LeaveState(); + currentState = newState; + newState.EnterState(); + } + + //Looks into enemy name list to see if the other is targetable + virtual protected bool IsTargetable(Entity other){ + foreach (string name in enemies){ + if(other.entityName == name && other.IsAlive()){ + return true; + } + } + + return false; + } abstract class BaseStateAI : BaseState{ protected AIEntity entity; @@ -83,6 +122,9 @@ public class AIEntity : Entity } public override BaseState? UpdateState(){ + if(!entity.IsAlive()){ + return new DeadState(entity); + } Entity targetEntity = entity.GetTarget().GetComponent(); if(targetEntity != null){ if(targetEntity.IsAlive()){//target is alive, keep chasing it @@ -97,10 +139,14 @@ public class AIEntity : Entity public override BaseState? FixedUpdateState(){ Transform target = entity.GetTarget(); entity.direction = Vector3.RotateTowards(entity.direction, (target.position - entity.transform.position), entity.rotSpeed*Time.fixedDeltaTime, 0.0f); - if(!entity.IsInAttackRange()){ - entity.rb.MovePosition(entity.transform.position + entity.direction * entity.movementSpeed * Time.fixedDeltaTime); + if(entity.IsTargetable(entity.GetTarget().GetComponent())){ + if(!entity.IsInAttackRange()){ + entity.rb.MovePosition(entity.transform.position + entity.direction * entity.movementSpeed * Time.fixedDeltaTime); + }else{ + return new AttackState(entity); + } }else{ - return new AttackState(entity); + return new FindTargetState(entity); } return null; } @@ -108,15 +154,19 @@ public class AIEntity : Entity class FindTargetState : BaseStateAI{ float closeEnough; + Vector3 roamPosition; public FindTargetState(AIEntity entity) : base(entity){ } public override BaseState? UpdateState(){ + if(!entity.IsAlive()){ + return new DeadState(entity); + } Entity[] entities = FindObjectsOfType(); - float lastDist = -1; + float lastDist = float.MaxValue; Entity chosenEntity = null!; foreach (Entity other in entities){// Find the closest entity - if(other.name == entity.ennemyName){ + if(entity.IsTargetable(other)){ float distance = Vector2.Distance(other.transform.position, entity.transform.position); if(distance < lastDist){ lastDist = distance; @@ -127,8 +177,24 @@ public class AIEntity : Entity } if(chosenEntity != null){ entity.SetTarget(chosenEntity.transform); + return new SeekState(entity); + }else{ + if(roamPosition == new Vector3()) roamPosition = entity.AIStats.getRandomRoamPositon(); + return null; } - return new SeekState(entity); + } + + public override BaseState? FixedUpdateState(){ + if(roamPosition == new Vector3()){ + return null; + } + entity.direction = Vector3.RotateTowards(entity.direction, (roamPosition - entity.transform.position), entity.rotSpeed*Time.fixedDeltaTime, 0.0f); + if(Vector2.Distance(entity.transform.position, roamPosition) >= entity.attackRange){ + entity.rb.MovePosition(entity.transform.position + entity.direction * entity.movementSpeed * Time.fixedDeltaTime); + }else{ + roamPosition = entity.AIStats.getRandomRoamPositon(); + } + return null; } } @@ -138,6 +204,9 @@ public class AIEntity : Entity } public override BaseState? UpdateState(){ + if(!entity.IsAlive()){ + return new DeadState(entity); + } if(entity.IsInAttackRange()){ if(entity.attackTimer >= entity.attackCooldown){ entity.attackTimer = 0; @@ -146,6 +215,8 @@ public class AIEntity : Entity entity.attackTimer += Time.deltaTime; } + }else{ + return new SeekState(entity); } return null; } @@ -162,4 +233,16 @@ public class AIEntity : Entity return null; } } + + class DeadState : BaseStateAI{ + public DeadState(AIEntity entity) : base(entity){ + Debug.Log("Dead!"); + } + + public override BaseState? UpdateState(){ + + + return null; + } + } } diff --git a/Assets/Scripts/AIStats.cs b/Assets/Scripts/AIStats.cs index 2879e1b..ab0756a 100644 --- a/Assets/Scripts/AIStats.cs +++ b/Assets/Scripts/AIStats.cs @@ -4,6 +4,13 @@ using UnityEngine; public class AIStats : ScriptableObject { public float closeEnough = 1f; + public Vector3[] roamPositions = null!; + + public Vector3 getRandomRoamPositon(){ + int randInd = Random.Range(0,roamPositions.Length-1); + return roamPositions[randInd]; + } + [field: SerializeField] public AnimationCurve ThrownCurve { get; } diff --git a/Assets/Scripts/Arena.cs b/Assets/Scripts/Arena.cs index da1bc49..6ec7ed2 100644 --- a/Assets/Scripts/Arena.cs +++ b/Assets/Scripts/Arena.cs @@ -14,7 +14,7 @@ public class Arena : MonoBehaviour { [SerializeField] [Required] ArenaStats stats = null!; [SerializeField] [Required] - GameObject monsterPrefab = null!; + GameObject entityPrefab = null!; SafeZone safeZone = null!; @@ -26,9 +26,8 @@ public class Arena : MonoBehaviour { if (gameFlowManager.Paused) return; - var monster = Instantiate(monsterPrefab, spawners[spawnerIndex], Quaternion.identity).GetComponent(); - //TODO Replace hardcoded target with entity discovery - monster.SetTarget(FindObjectOfType().transform); + var entity = Instantiate(entityPrefab, spawners[spawnerIndex], Quaternion.identity).GetComponent(); + entity.gameFlowManager = (gameFlowManager); } IEnumerator SpawnEnemies() { diff --git a/Assets/Scripts/BloodSucker.cs b/Assets/Scripts/BloodSucker.cs index 064ee24..b4d18cf 100644 --- a/Assets/Scripts/BloodSucker.cs +++ b/Assets/Scripts/BloodSucker.cs @@ -7,6 +7,7 @@ public class BloodSucker : MonoBehaviour { [SerializeField] float suckDuration = 1f; [SerializeField] float suckRange = 1f; + [SerializeField] float healthGainFromSuck = 30f; Entity currentTarget; VampireEntity vampireEntity; @@ -50,7 +51,7 @@ public class BloodSucker : MonoBehaviour { foreach (Collider2D coll in Physics2D.OverlapCircleAll(transform.position, suckRange)) { Entity entity = coll.GetComponent(); if (entity != null && entity.gameObject != gameObject) { - if (!entity.IsAlive()) { + if (!entity.IsAlive() && entity.bloodTokens > 0) { SetTarget(entity); } } @@ -58,6 +59,9 @@ public class BloodSucker : MonoBehaviour { } void SetTarget(Entity newTarget) { + if(newTarget != currentTarget) { + isSucking = false; + } if (currentTarget != null) { UnHighlightTarget(); } @@ -74,20 +78,24 @@ public class BloodSucker : MonoBehaviour { currentSuckTimer -= deltaTime; if (currentSuckTimer < 0f) { currentTarget.bloodTokens -= 1; + vampireEntity.HealDamage(healthGainFromSuck); // print("One token sucked"); if (currentTarget.bloodTokens == 0) { SetTarget(null); isSucking = false; + // TODO : Dispawn target + } else { + currentSuckTimer = suckDuration; } } } void HighlightTarget() { - + currentTarget.EnableHalo(); } void UnHighlightTarget() { - + currentTarget.DisableHalo(); } } diff --git a/Assets/Scripts/Entity.cs b/Assets/Scripts/Entity.cs index 51b1034..5c679ec 100644 --- a/Assets/Scripts/Entity.cs +++ b/Assets/Scripts/Entity.cs @@ -4,38 +4,47 @@ using NaughtyAttributes; using UnityEngine; [RequireComponent(typeof(Rigidbody2D))] -public class Entity : MonoBehaviour -{ - [SerializeField] [Required] - protected GameFlowManager gameFlowManager = null!; +public class Entity : MonoBehaviour { + [SerializeField] + [Required] + public GameFlowManager gameFlowManager = null!; - [field: SerializeField] [field: Required] - protected EntityStats stats { get; private set; } - [field: SerializeField]public float Health {get; private set; } - bool isAlive = true; + [field: SerializeField] + [field: Required] + protected EntityStats stats { get; private set; } + [field: SerializeField] public float Health { get; private set; } + [Min(10f)] + protected float initialHealth; + [SerializeField] [Required] protected HealthBar healthBar; + bool isAlive = true; public int bloodTokens = 1; - [field: SerializeField]public float movementSpeed{get; private set; } - [field: SerializeField]public float rotSpeed {get; private set; } - [SerializeField]private float fov; - [SerializeField]private float attackRange; - [field: SerializeField]public float attackDmg {get; private set; } - [SerializeField]protected float attackCooldown; + [field: SerializeField] public float movementSpeed { get; private set; } + [field: SerializeField] public float rotSpeed { get; private set; } + [SerializeField] private float fov; + [field: SerializeField] public float attackRange { get; private set; } + [field: SerializeField] public float attackDmg { get; private set; } + [SerializeField] protected float attackCooldown; protected float attackTimer; - [SerializeField]private Transform target; - public string entityName {get; protected set; } + [SerializeField] private Transform target; + public string entityName { get; protected set; } private Collider atkCollider; - public Vector3 direction {get; set; } - public Rigidbody2D rb {get; private set;} + public Vector3 direction { get; set; } + public Rigidbody2D rb { get; private set; } bool beingPushed; + [SerializeField] GameObject halo; - void Awake() => rb = GetComponent(); + virtual protected void Awake() => rb = GetComponent(); protected virtual void Start() { - direction = new Vector3(1,0,0); + direction = new Vector3(1, 0, 0); attackTimer = attackCooldown; + initialHealth = Health; + if (halo != null) { + halo.SetActive(false); + } } - - protected virtual void Update() {} + + protected virtual void Update() { } protected virtual void FixedUpdate() { //TODO sqrMagnitude? @@ -45,35 +54,37 @@ public class Entity : MonoBehaviour } } - protected virtual void Attack(){ - - } - - protected virtual void SpecialAttack(){ + protected virtual void Attack() { } - protected virtual void MoveToTarget(){ + protected virtual void SpecialAttack() { + + } + + protected virtual void MoveToTarget() { //Would be nice if we could force this to be in FixedUpdate - direction = Vector3.RotateTowards(direction, (target.position - transform.position), rotSpeed*Time.fixedDeltaTime, 0.0f); - if(!IsInAttackRange()){ - rb.MovePosition(transform.position + direction * movementSpeed * Time.fixedDeltaTime); + direction = Vector3.RotateTowards(direction, (target.position - transform.position), rotSpeed * Time.fixedDeltaTime, 0.0f); + if (!IsInAttackRange()) { + rb.MovePosition(transform.position + direction * movementSpeed * Time.fixedDeltaTime); } - + } - public void SetTarget(Transform newTarget){ + public void SetTarget(Transform newTarget) { target = newTarget; } - public Transform GetTarget(){ + public Transform GetTarget() { return target; } //Apply damage to the entity, returns true if it is still alive - public virtual bool TakeDamage(float amount){ + public virtual bool TakeDamage(float amount) { Health -= amount; - if(Health <= 0){ + healthBar.SetHealthFraction(Health / initialHealth); + + if (Health <= 0) { isAlive = false; OnDied(); return false; @@ -81,23 +92,41 @@ public class Entity : MonoBehaviour return true; } - protected bool IsInAttackRange(){ - return Vector2.Distance(transform.position, target.position) <= attackRange; + public virtual void HealDamage(float amount) { + Health += amount; + healthBar.SetHealthFraction(Health / initialHealth); + + if(Health > initialHealth) { + Health = initialHealth; + } } - protected bool IsLookingAtTarget(){ + protected bool IsInAttackRange() { + float distance = Vector2.Distance(transform.position, target.position); + return distance <= attackRange; + } + + protected bool IsLookingAtTarget() { float angle = Vector2.SignedAngle(direction, (target.position - transform.position)); return angle >= -fov && angle <= fov; } - public bool IsAlive(){ + public bool IsAlive() { return isAlive; } protected void AddImpulse(Vector3 impulse) { - beingPushed = true; - rb.AddForce(impulse, ForceMode2D.Impulse); + beingPushed = true; + rb.AddForce(impulse, ForceMode2D.Impulse); } - protected virtual void OnDied() {} + protected virtual void OnDied() { } + + public void EnableHalo() { + halo.SetActive(true); + } + + public void DisableHalo() { + halo.SetActive(false); + } } diff --git a/Assets/Scripts/Gladiator.cs b/Assets/Scripts/Gladiator.cs index e7097fd..eba6602 100644 --- a/Assets/Scripts/Gladiator.cs +++ b/Assets/Scripts/Gladiator.cs @@ -9,12 +9,27 @@ public class Gladiator : AIEntity { base.Start(); base.entityName = "Gladiator"; - base.ennemyName = "Monster"; + base.enemies = new string[]{"Monster", "Vampire"}; } - // Update is called once per frame - protected override void Update() - { - base.Update(); + override protected bool IsTargetable(Entity other){ + foreach (string name in enemies){ + if(other.entityName == name && other.IsAlive()){ + //If it is the vampire: check if it is in safezone + if(other.entityName == "Vampire"){ + VampireEntity vampireEntity = other.GetComponent(); + if(vampireEntity is null){ + return false; + } + if(vampireEntity.IsInSafeZone()){ + return false; + } + } + return true; + } + } + + return false; } + } diff --git a/Assets/Scripts/MinionThrower.cs b/Assets/Scripts/MinionThrower.cs index 88c88e8..759ce59 100644 --- a/Assets/Scripts/MinionThrower.cs +++ b/Assets/Scripts/MinionThrower.cs @@ -5,7 +5,7 @@ using UnityEngine.InputSystem; public class MinionThrower : MonoBehaviour { - public GameObject[] minionPrefabs; + public Entity[] minionPrefabs; public GameObject aimArrow; bool isInThrowMode; @@ -22,7 +22,7 @@ public class MinionThrower : MonoBehaviour { } void Start() { - foreach (GameObject minion in minionPrefabs) { + foreach (Entity minion in minionPrefabs) { minionBar.AddMinionType(minion); } } @@ -65,7 +65,8 @@ public class MinionThrower : MonoBehaviour { currentCooldownTimer = currentInitialCooldown; minionBar.UpdateReload(currentCooldownTimer / currentInitialCooldown); - GameObject newMinion = Instantiate(minionBar.GetCurrentMinion(), transform.position + new Vector3(throwDirection.x, throwDirection.y, 0f) * 1f, Quaternion.identity); + Entity newMinion = Instantiate(minionBar.GetCurrentMinion().gameObject, transform.position + new Vector3(throwDirection.x, throwDirection.y, 0f) * 1f, Quaternion.identity).GetComponent(); + newMinion.gameFlowManager = vampireEntity.gameFlowManager; // Apply throw force } diff --git a/Assets/Scripts/Monster.cs b/Assets/Scripts/Monster.cs index b636acd..d3b0c10 100644 --- a/Assets/Scripts/Monster.cs +++ b/Assets/Scripts/Monster.cs @@ -9,27 +9,7 @@ public class Monster : AIEntity { base.Start(); base.entityName = "Monster"; - base.ennemyName = "Gladiator"; + base.enemies = new string[]{"Gladiator"}; } - protected override void FixedUpdate() { - base.FixedUpdate(); - - MoveToTarget(); - } - - // Update is called once per frame - protected override void Update() - { - base.Update(); - - if(IsInAttackRange()){ - if(attackTimer >= attackCooldown){ - Attack(); - attackTimer = 0; - }else{ - attackTimer += Time.deltaTime; - } - } - } } diff --git a/Assets/Scripts/PlayerMovement.cs b/Assets/Scripts/PlayerMovement.cs index 0cb8f80..a1a5eb2 100644 --- a/Assets/Scripts/PlayerMovement.cs +++ b/Assets/Scripts/PlayerMovement.cs @@ -100,6 +100,12 @@ public class PlayerMovement : MonoBehaviour { currentState = newState; newState.EnterState(); } + public bool IsInSafeZone(){ + if(safeZone is null){ + return false; + } + return safeZone.IsInSafeZone; + } abstract class BaseStatePlayerMovement : BaseState { protected PlayerMovement playerMovement; diff --git a/Assets/Scripts/UI/MinionBar.cs b/Assets/Scripts/UI/MinionBar.cs index d04da0b..7f1b4c4 100644 --- a/Assets/Scripts/UI/MinionBar.cs +++ b/Assets/Scripts/UI/MinionBar.cs @@ -7,12 +7,12 @@ public class MinionBar : MonoBehaviour { public GameObject minionIconPrefab; - List minionTypes; + List minionTypes; List minionIcons; int currentIndex; void Awake() { - minionTypes = new List(); + minionTypes = new List(); minionIcons = new List(); } @@ -43,7 +43,7 @@ public class MinionBar : MonoBehaviour { // print("new selected minion type : " + currentIndex.ToString()); } - public void AddMinionType(GameObject newMinionPrefab) { + public void AddMinionType(Entity newMinionPrefab) { minionTypes.Add(newMinionPrefab); MinionIcon newIcon = Instantiate(minionIconPrefab, transform).GetComponent(); minionIcons.Add(newIcon); @@ -69,7 +69,7 @@ public class MinionBar : MonoBehaviour { } } - public GameObject GetCurrentMinion() { + public Entity GetCurrentMinion() { return minionTypes[currentIndex]; } diff --git a/Assets/Scripts/VampireEntity.cs b/Assets/Scripts/VampireEntity.cs index 57f4a2a..85afed0 100644 --- a/Assets/Scripts/VampireEntity.cs +++ b/Assets/Scripts/VampireEntity.cs @@ -4,17 +4,15 @@ using UnityEngine; public class VampireEntity : Entity { [SerializeField] [field: Required] PlayerStats playerStats = null!; - - [SerializeField] [Required] - HealthBar healthBar; - [Min(10f)] - float initialHealth; + + // [SerializeField] [Required] + // HealthBar healthBar; + PlayerMovement playerMovement; protected override void Start() { base.Start(); base.entityName = "Vampire"; - - initialHealth = Health; + playerMovement = GetComponent(); } protected override void Update() { @@ -26,11 +24,16 @@ public class VampireEntity : Entity { TakeDamage(playerStats.bloodLossRate * Time.deltaTime); } - public override bool TakeDamage(float amount) { - bool stillAlive = base.TakeDamage(amount); - healthBar.SetHealthFraction(Health / initialHealth); + // public override void TakeDamage(float amount) { + // base.TakeDamage(amount); + // healthBar.SetHealthFraction(Health / initialHealth); + // } - return stillAlive; + public bool IsInSafeZone(){ + if(playerMovement is null){ + return false; + } + return playerMovement.IsInSafeZone(); } protected override void OnDied() => gameFlowManager.GameOver(); diff --git a/Assets/Sprites.meta b/Assets/Sprites.meta new file mode 100644 index 0000000..b6f4635 --- /dev/null +++ b/Assets/Sprites.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: eef50bcd61ddba842a8226aadfe3d0f2 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Sprites/Halo.png b/Assets/Sprites/Halo.png new file mode 100644 index 0000000..3a4095d Binary files /dev/null and b/Assets/Sprites/Halo.png differ diff --git a/Assets/Sprites/Halo.png.meta b/Assets/Sprites/Halo.png.meta new file mode 100644 index 0000000..89ae32b --- /dev/null +++ b/Assets/Sprites/Halo.png.meta @@ -0,0 +1,96 @@ +fileFormatVersion: 2 +guid: 804d41420f6724d43bd02f32f3ee9d15 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 11 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: