Fix health bar flip
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@ -48,6 +48,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: c537e1bd61b8d5c42b1ec03f90e14855, type: 3}
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m_Script: {fileID: 11500000, guid: c537e1bd61b8d5c42b1ec03f90e14855, type: 3}
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m_Name:
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gameFlowManager: {fileID: 0}
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gameFlowManager: {fileID: 0}
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<Health>k__BackingField: 40
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<Health>k__BackingField: 40
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healthBar: {fileID: 1378753993005748510}
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healthBar: {fileID: 1378753993005748510}
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@ -343,11 +344,23 @@ PrefabInstance:
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value: 1.2
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propertyPath: m_SizeDelta.y
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value: 0.05
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m_SourcePrefab: {fileID: 100100000, guid: d1d8f8326b5490848a9400aa9bd6b2f4, type: 3}
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@ -130,6 +130,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 7e480b0ef5998894283e8091830941cb, type: 3}
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m_Script: {fileID: 11500000, guid: 7e480b0ef5998894283e8091830941cb, type: 3}
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arena: {fileID: 0}
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gameFlowManager: {fileID: 0}
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gameFlowManager: {fileID: 0}
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<Health>k__BackingField: 40
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<Health>k__BackingField: 40
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healthBar: {fileID: 7668921808924868904}
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healthBar: {fileID: 7668921808924868904}
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@ -353,11 +354,23 @@ PrefabInstance:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 2962150095602046910, guid: d1d8f8326b5490848a9400aa9bd6b2f4, type: 3}
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- target: {fileID: 2962150095602046910, guid: d1d8f8326b5490848a9400aa9bd6b2f4, type: 3}
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propertyPath: m_SizeDelta.x
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propertyPath: m_SizeDelta.x
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value: 0.4
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value: 1.2
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 2962150095602046910, guid: d1d8f8326b5490848a9400aa9bd6b2f4, type: 3}
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- target: {fileID: 2962150095602046910, guid: d1d8f8326b5490848a9400aa9bd6b2f4, type: 3}
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propertyPath: m_SizeDelta.y
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propertyPath: m_SizeDelta.y
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value: 0.05
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value: 0.15
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propertyPath: m_LocalScale.x
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value: 1
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objectReference: {fileID: 0}
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propertyPath: m_LocalScale.y
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value: 1
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objectReference: {fileID: 0}
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propertyPath: m_LocalScale.z
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value: 1
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: d1d8f8326b5490848a9400aa9bd6b2f4, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: d1d8f8326b5490848a9400aa9bd6b2f4, type: 3}
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@ -2,9 +2,9 @@
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Serialization;
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using UnityEngine.Serialization;
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public class AIEntity : Entity
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public class AIEntity : Entity {
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{
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[FormerlySerializedAs("stats")]
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[FormerlySerializedAs("stats")] [SerializeField]
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[SerializeField]
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public AIStats AIStats = null!;
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public AIStats AIStats = null!;
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BaseState currentState = null!;
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BaseState currentState = null!;
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public EntityFlag enemies { get; protected set; }
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public EntityFlag enemies { get; protected set; }
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@ -64,6 +64,8 @@ public class AIEntity : Entity
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Vector3 scaler = transform.localScale;
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Vector3 scaler = transform.localScale;
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scaler.x *= -1;
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scaler.x *= -1;
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transform.localScale = scaler;
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transform.localScale = scaler;
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healthBar.gameObject.transform.localScale = scaler;
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}
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}
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public void FlipAccordingToInput() {
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public void FlipAccordingToInput() {
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