Added basic playmode test
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Assets/Tests.meta
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Assets/Tests.meta
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Assets/Tests/EditMode.meta
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Assets/Tests/EditMode.meta
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Assets/Tests/EditMode/EditMode.asmdef
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Assets/Tests/EditMode/EditMode.asmdef
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{
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"name": "EditMode",
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"optionalUnityReferences": [
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"TestAssemblies"
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],
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"includePlatforms": [
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"Editor"
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]
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}
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Assets/Tests/EditMode/EditMode.asmdef.meta
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Assets/Tests/EditMode/EditMode.asmdef.meta
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Assets/Tests/EditMode/EditMode.cs
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Assets/Tests/EditMode/EditMode.cs
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using System.Collections;
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using System.Collections.Generic;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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public class EditMode
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{
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// A Test behaves as an ordinary method
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[Test]
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public void EditModeSimplePasses()
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{
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// Use the Assert class to test conditions
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}
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// A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use
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// `yield return null;` to skip a frame.
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[UnityTest]
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public IEnumerator EditModeWithEnumeratorPasses()
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{
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// Use the Assert class to test conditions.
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// Use yield to skip a frame.
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yield return null;
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}
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}
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Assets/Tests/EditMode/EditMode.cs.meta
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Assets/Tests/EditMode/EditMode.cs.meta
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Assets/Tests/PlayMode.meta
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Assets/Tests/PlayMode.meta
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35
Assets/Tests/PlayMode/MainMenuTest.cs
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Assets/Tests/PlayMode/MainMenuTest.cs
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using System.Collections;
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using NUnit.Framework;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.SceneManagement;
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using UnityEngine.TestTools;
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public class MainMenuTest {
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[UnitySetUp]
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public IEnumerator SetUp() {
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yield return EditorSceneManager.LoadSceneAsyncInPlayMode(
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"Assets/Scenes/SampleScene.unity",
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new LoadSceneParameters(LoadSceneMode.Single)
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);
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}
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[Test]
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public void OnlyOneEventSystem() {
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EventSystem[] eventSystems = Object.FindObjectsOfType<EventSystem>();
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Assert.AreEqual(1, eventSystems.Length);
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}
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[Test]
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public void StartIsSelected() {
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var eventSystem = Object.FindObjectOfType<EventSystem>();
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Assert.NotNull(eventSystem);
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GameObject currentSelected = eventSystem.currentSelectedGameObject;
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Assert.NotNull(currentSelected);
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// Maybe find other way than string compare?
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Assert.AreEqual("Start Button", currentSelected.name);
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}
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}
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Assets/Tests/PlayMode/MainMenuTest.cs.meta
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Assets/Tests/PlayMode/PlayMode.asmdef
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Assets/Tests/PlayMode/PlayMode.asmdef
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{
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"name": "PlayMode",
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"optionalUnityReferences": [
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"TestAssemblies"
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]
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}
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Assets/Tests/PlayMode/PlayMode.asmdef.meta
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fileFormatVersion: 2
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