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|
||||||
--- !u!114 &1464970062 stripped
|
--- !u!114 &1464970062 stripped
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_CorrespondingSourceObject: {fileID: 1878107874314509256, guid: e1dac4f28fe75a547b919b7aa8240fed, type: 3}
|
m_CorrespondingSourceObject: {fileID: 1878107874314509256, guid: e1dac4f28fe75a547b919b7aa8240fed, type: 3}
|
||||||
@ -832,11 +825,11 @@ PrefabInstance:
|
|||||||
- target: {fileID: 1214567908930553477, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
- target: {fileID: 1214567908930553477, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||||
propertyPath: m_ActionEvents.Array.data[14].m_PersistentCalls.m_Calls.Array.data[0].m_Target
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propertyPath: m_ActionEvents.Array.data[14].m_PersistentCalls.m_Calls.Array.data[0].m_Target
|
||||||
value:
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value:
|
||||||
objectReference: {fileID: 1359990805}
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objectReference: {fileID: 0}
|
||||||
- target: {fileID: 1214567908930553477, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
- target: {fileID: 1214567908930553477, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||||
propertyPath: m_ActionEvents.Array.data[15].m_PersistentCalls.m_Calls.Array.data[0].m_Target
|
propertyPath: m_ActionEvents.Array.data[15].m_PersistentCalls.m_Calls.Array.data[0].m_Target
|
||||||
value:
|
value:
|
||||||
objectReference: {fileID: 1359990805}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 1214567908930553477, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
- target: {fileID: 1214567908930553477, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||||
propertyPath: m_ActionEvents.Array.data[13].m_PersistentCalls.m_Calls.Array.data[0].m_CallState
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propertyPath: m_ActionEvents.Array.data[13].m_PersistentCalls.m_Calls.Array.data[0].m_CallState
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||||||
value: 2
|
value: 2
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@ -888,7 +881,7 @@ PrefabInstance:
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|
- target: {fileID: 1214567908930553592, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||||
propertyPath: gameFlowManager
|
propertyPath: gameFlowManager
|
||||||
value:
|
value:
|
||||||
objectReference: {fileID: 1359990805}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 1214567908930553593, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
- target: {fileID: 1214567908930553593, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||||
propertyPath: m_Name
|
propertyPath: m_Name
|
||||||
value: Vampire
|
value: Vampire
|
||||||
@ -948,7 +941,7 @@ PrefabInstance:
|
|||||||
- target: {fileID: 3126145803593047825, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
- target: {fileID: 3126145803593047825, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||||
propertyPath: gameFlowManager
|
propertyPath: gameFlowManager
|
||||||
value:
|
value:
|
||||||
objectReference: {fileID: 1359990805}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 3126145803593047825, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
- target: {fileID: 3126145803593047825, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||||
propertyPath: <Health>k__BackingField
|
propertyPath: <Health>k__BackingField
|
||||||
value: 100
|
value: 100
|
||||||
|
|||||||
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 445c5e87b23ff2d448a4105f0a0cb39e
|
guid: 4fd48f933083f384982d5dcf93b6541c
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
|
|||||||
@ -13,16 +13,17 @@ MonoBehaviour:
|
|||||||
m_Name: AI Stats
|
m_Name: AI Stats
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
closeEnough: 2
|
closeEnough: 2
|
||||||
|
decayTime: 5
|
||||||
roamPositions:
|
roamPositions:
|
||||||
- {x: -14, y: 6, z: 0}
|
- {x: -14, y: 6, z: 0}
|
||||||
- {x: -14, y: 0, z: 0}
|
- {x: -14, y: 0, z: 0}
|
||||||
- {x: -14, y: -6, z: 0}
|
- {x: -14, y: -6, z: 0}
|
||||||
- {x: -5, y: 6, z: 0}
|
- {x: -6, y: 6, z: 0}
|
||||||
- {x: -5, y: 0, z: 0}
|
- {x: -6, y: 0, z: 0}
|
||||||
- {x: -5, y: -6, z: 0}
|
- {x: -6, y: -6, z: 0}
|
||||||
- {x: 5, y: 6, z: 0}
|
- {x: 6, y: 6, z: 0}
|
||||||
- {x: 5, y: 0, z: 0}
|
- {x: 6, y: 0, z: 0}
|
||||||
- {x: 5, y: -6, z: 0}
|
- {x: 6, y: -6, z: 0}
|
||||||
- {x: 14, y: 0, z: 0}
|
- {x: 14, y: 0, z: 0}
|
||||||
- {x: 14, y: 0, z: 0}
|
- {x: 14, y: 0, z: 0}
|
||||||
- {x: 14, y: 0, z: 0}
|
- {x: 14, y: 0, z: 0}
|
||||||
|
|||||||
@ -81,12 +81,23 @@ public class AIEntity : Entity {
|
|||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
protected abstract class BaseStateAI : BaseState {
|
//When ratio is zero, decay is complete. Blood token set to zero
|
||||||
protected AIEntity entity;
|
public void Decay(float ratio){
|
||||||
public BaseStateAI(AIEntity entity) {
|
if(ratio <= 0){
|
||||||
this.entity = entity;
|
bloodTokens = 0;
|
||||||
|
OnEmpty();
|
||||||
|
}else{
|
||||||
|
Color diffColor = deadColor * ratio;
|
||||||
|
renderer.color = new Color(diffColor.r, diffColor.g, diffColor.b, renderer.color.a);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected abstract class BaseStateAI : BaseState{
|
||||||
|
protected AIEntity entity;
|
||||||
|
public BaseStateAI(AIEntity entity){
|
||||||
|
this.entity = entity;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
protected class SeekState : BaseStateAI {
|
protected class SeekState : BaseStateAI {
|
||||||
public SeekState(AIEntity entity) : base(entity) {
|
public SeekState(AIEntity entity) : base(entity) {
|
||||||
@ -228,18 +239,23 @@ public class AIEntity : Entity {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected class DeadState : BaseStateAI {
|
protected class DeadState : BaseStateAI{
|
||||||
public DeadState(AIEntity entity) : base(entity) {
|
private float decaytimer;
|
||||||
|
public DeadState(AIEntity entity) : base(entity){
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void EnterState() {
|
public override void EnterState() {
|
||||||
entity.animator.Play("Death");
|
entity.animator.Play("Death");
|
||||||
|
decaytimer = 0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override BaseState? UpdateState() {
|
public override BaseState? UpdateState(){
|
||||||
|
if(entity.bloodTokens > 0 && !entity.IsBeingSucked()){
|
||||||
|
decaytimer += Time.deltaTime;
|
||||||
|
entity.Decay(1 - (decaytimer/entity.AIStats.decayTime));
|
||||||
|
}
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -2,7 +2,8 @@ using UnityEngine;
|
|||||||
|
|
||||||
[CreateAssetMenu]
|
[CreateAssetMenu]
|
||||||
public class AIStats : ScriptableObject {
|
public class AIStats : ScriptableObject {
|
||||||
public float closeEnough = 1f;
|
[field: Min(0f)]public float closeEnough = 1f;
|
||||||
|
[field: Min(0f)]public float decayTime = 5f;
|
||||||
|
|
||||||
public Vector3[] roamPositions = null!;
|
public Vector3[] roamPositions = null!;
|
||||||
|
|
||||||
|
|||||||
@ -38,6 +38,12 @@ public class BloodSucker : MonoBehaviour {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Update() {
|
||||||
|
if (currentTarget != null && currentTarget.bloodTokens <= 0) {
|
||||||
|
SetTarget(null);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void ToggleSuck(InputAction.CallbackContext context) {
|
public void ToggleSuck(InputAction.CallbackContext context) {
|
||||||
if (context.performed) {
|
if (context.performed) {
|
||||||
if (currentTarget != null) {
|
if (currentTarget != null) {
|
||||||
@ -77,6 +83,10 @@ public class BloodSucker : MonoBehaviour {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void PerformSuck(float deltaTime) {
|
void PerformSuck(float deltaTime) {
|
||||||
|
if(currentTarget.bloodTokens <= 0){
|
||||||
|
SetIsSucking(false);
|
||||||
|
SetTarget(null);
|
||||||
|
}
|
||||||
bloodParticles.gameObject.transform.rotation = Quaternion.FromToRotation(transform.right, currentTarget.transform.position - transform.position);
|
bloodParticles.gameObject.transform.rotation = Quaternion.FromToRotation(transform.right, currentTarget.transform.position - transform.position);
|
||||||
bloodParticles.gameObject.transform.localScale = Vector3.one * (Vector3.Distance(currentTarget.transform.position, transform.position) + 1f) / 4f;
|
bloodParticles.gameObject.transform.localScale = Vector3.one * (Vector3.Distance(currentTarget.transform.position, transform.position) + 1f) / 4f;
|
||||||
|
|
||||||
@ -86,8 +96,8 @@ public class BloodSucker : MonoBehaviour {
|
|||||||
vampireEntity.HealDamage(healthGainFromSuck);
|
vampireEntity.HealDamage(healthGainFromSuck);
|
||||||
// print("One token sucked");
|
// print("One token sucked");
|
||||||
if (currentTarget.bloodTokens == 0) {
|
if (currentTarget.bloodTokens == 0) {
|
||||||
SetTarget(null);
|
|
||||||
SetIsSucking(false);
|
SetIsSucking(false);
|
||||||
|
SetTarget(null);
|
||||||
// TODO : Dispawn target
|
// TODO : Dispawn target
|
||||||
} else {
|
} else {
|
||||||
currentSuckTimer = suckDuration;
|
currentSuckTimer = suckDuration;
|
||||||
@ -99,8 +109,10 @@ public class BloodSucker : MonoBehaviour {
|
|||||||
isSucking = value;
|
isSucking = value;
|
||||||
if(isSucking) {
|
if(isSucking) {
|
||||||
bloodParticles.Play();
|
bloodParticles.Play();
|
||||||
|
currentTarget.OnSuck(true);
|
||||||
} else {
|
} else {
|
||||||
bloodParticles.Stop(true, ParticleSystemStopBehavior.StopEmitting);
|
bloodParticles.Stop(true, ParticleSystemStopBehavior.StopEmitting);
|
||||||
|
if(!(currentTarget is null))currentTarget.OnSuck(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -38,16 +38,16 @@ public class Entity : MonoBehaviour {
|
|||||||
public Vector3 direction { get; set; }
|
public Vector3 direction { get; set; }
|
||||||
public Rigidbody2D rb { get; private set; }
|
public Rigidbody2D rb { get; private set; }
|
||||||
public Collider2D collider { get; private set; }
|
public Collider2D collider { get; private set; }
|
||||||
public SpriteRenderer renderer { get; private set; }
|
[field: SerializeField]public SpriteRenderer renderer { get; private set; }
|
||||||
[SerializeField] GameObject halo;
|
[SerializeField] GameObject halo;
|
||||||
[SerializeField] Color deadColor = Color.red;
|
[SerializeField] protected Color deadColor = Color.red;
|
||||||
[SerializeField] Color emptyColor = Color.grey;
|
[SerializeField] protected Color emptyColor = Color.grey;
|
||||||
[HideInInspector] public Animator animator;
|
[HideInInspector] public Animator animator;
|
||||||
|
bool beingSucked;
|
||||||
|
|
||||||
virtual protected void Awake(){
|
virtual protected void Awake(){
|
||||||
rb = GetComponent<Rigidbody2D>();
|
rb = GetComponent<Rigidbody2D>();
|
||||||
collider = GetComponent<Collider2D>();
|
collider = GetComponent<Collider2D>();
|
||||||
renderer = GetComponent<SpriteRenderer>();
|
|
||||||
animator = GetComponentInChildren<Animator>();
|
animator = GetComponentInChildren<Animator>();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -142,6 +142,13 @@ public class Entity : MonoBehaviour {
|
|||||||
renderer.sortingOrder = -2;
|
renderer.sortingOrder = -2;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void OnSuck(bool val){
|
||||||
|
beingSucked = val;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsBeingSucked(){
|
||||||
|
return beingSucked;
|
||||||
|
}
|
||||||
public void EnableHalo() {
|
public void EnableHalo() {
|
||||||
halo.SetActive(true);
|
halo.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,7 +1,9 @@
|
|||||||
|
#nullable enable
|
||||||
using NaughtyAttributes;
|
using NaughtyAttributes;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
//Could be a singleton
|
//Could be a singleton
|
||||||
public class GameFlowManager : MonoBehaviour {
|
public class GameFlowManager : MonoBehaviour {
|
||||||
@ -22,19 +24,33 @@ public class GameFlowManager : MonoBehaviour {
|
|||||||
public BaseState CurrentState { get; private set; } = null!;
|
public BaseState CurrentState { get; private set; } = null!;
|
||||||
bool lastStartButton;
|
bool lastStartButton;
|
||||||
bool lastAcceptButton;
|
bool lastAcceptButton;
|
||||||
[SerializeField] GameObject startPrompt;
|
[field: SerializeField] float fadingTime = 3f;
|
||||||
|
[field: SerializeField] float minFadingValue = 0.1f;
|
||||||
|
float fadeStep = 0.02f;
|
||||||
|
float fadingTimer;
|
||||||
|
bool fadingIn = false;
|
||||||
|
[field: SerializeField] TMP_Text startTxt;
|
||||||
|
[field: SerializeField] TMP_Text endTxt;
|
||||||
|
|
||||||
#region Unity Messages
|
#region Unity Messages
|
||||||
|
|
||||||
void Awake() {
|
void Awake() {
|
||||||
CurrentState = new StartFlowState(this);
|
CurrentState = new StartFlowState(this);
|
||||||
if (startPrompt != null) {
|
if (startTxt != null) {
|
||||||
startPrompt.SetActive(true);
|
startTxt.transform.parent.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
if (endTxt != null) {
|
||||||
|
endTxt.transform.parent.gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Start() => CurrentState.EnterState();
|
void Start() => CurrentState.EnterState();
|
||||||
|
|
||||||
|
void Update() {
|
||||||
|
if (CurrentState.UpdateState() is {} newState)
|
||||||
|
SwitchState(newState);
|
||||||
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
void SetPauseLevel(PauseLevel value) {
|
void SetPauseLevel(PauseLevel value) {
|
||||||
@ -42,7 +58,31 @@ public class GameFlowManager : MonoBehaviour {
|
|||||||
Time.timeScale = value >= PauseLevel.WorldFreeze ? 0f : 1f;
|
Time.timeScale = value >= PauseLevel.WorldFreeze ? 0f : 1f;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void GameOver() => SwitchState(new DeadFlowState(this));
|
public void GameOver(){
|
||||||
|
if (endTxt != null) {
|
||||||
|
endTxt.transform.parent.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
SwitchState(new DeadFlowState(this));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void FadeStartTxt(){
|
||||||
|
fadingTimer += fadeStep;
|
||||||
|
if(fadingTimer >= fadingTime){
|
||||||
|
if(fadingIn){
|
||||||
|
fadingIn = false;
|
||||||
|
fadingTimer = 0;
|
||||||
|
}else{
|
||||||
|
fadingIn = true;
|
||||||
|
fadingTimer = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!fadingIn){
|
||||||
|
startTxt.color = new Color(startTxt.color.r, startTxt.color.g, startTxt.color.b, (1+minFadingValue) - (fadingTimer/fadingTime));
|
||||||
|
}else{
|
||||||
|
startTxt.color = new Color(startTxt.color.r, startTxt.color.g, startTxt.color.b, (fadingTimer/fadingTime) + minFadingValue);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#region Inputs
|
#region Inputs
|
||||||
|
|
||||||
@ -51,7 +91,7 @@ public class GameFlowManager : MonoBehaviour {
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
if (CurrentState is StartFlowState) {
|
if (CurrentState is StartFlowState) {
|
||||||
startPrompt.SetActive(false);
|
startTxt.transform.parent.gameObject.SetActive(false);
|
||||||
SwitchState(new GameplayFlowState(this));
|
SwitchState(new GameplayFlowState(this));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -91,6 +131,11 @@ public class GameFlowManager : MonoBehaviour {
|
|||||||
gameFlowManager.SetPauseLevel(PauseLevel.PreventActions);
|
gameFlowManager.SetPauseLevel(PauseLevel.PreventActions);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override BaseState? UpdateState(){
|
||||||
|
gameFlowManager.FadeStartTxt();
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
public override void LeaveState() {
|
public override void LeaveState() {
|
||||||
Debug.Log("Let the games begin!!");
|
Debug.Log("Let the games begin!!");
|
||||||
}
|
}
|
||||||
|
|||||||
@ -14,7 +14,6 @@ public class PlayerMovement : MonoBehaviour {
|
|||||||
|
|
||||||
[field: Required]
|
[field: Required]
|
||||||
Rigidbody2D rb = null!;
|
Rigidbody2D rb = null!;
|
||||||
[SerializeField] GameObject safeZonePrompt;
|
|
||||||
|
|
||||||
Vector2 moveDirection;
|
Vector2 moveDirection;
|
||||||
BaseState currentState = null!;
|
BaseState currentState = null!;
|
||||||
@ -34,7 +33,6 @@ public class PlayerMovement : MonoBehaviour {
|
|||||||
vampireEntity = GetComponent<VampireEntity>();
|
vampireEntity = GetComponent<VampireEntity>();
|
||||||
animator = GetComponentInChildren<Animator>();
|
animator = GetComponentInChildren<Animator>();
|
||||||
currentState = new ImmobileMovementState(this);
|
currentState = new ImmobileMovementState(this);
|
||||||
safeZonePrompt.SetActive(false);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Start() {
|
void Start() {
|
||||||
@ -54,12 +52,6 @@ public class PlayerMovement : MonoBehaviour {
|
|||||||
if (gameFlowManager.pauseLevel >= GameFlowManager.PauseLevel.WorldFreeze)
|
if (gameFlowManager.pauseLevel >= GameFlowManager.PauseLevel.WorldFreeze)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (safeZone != null && IsInSafeZone) {
|
|
||||||
safeZonePrompt.SetActive(false);
|
|
||||||
} else {
|
|
||||||
safeZonePrompt.SetActive(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (currentState.FixedUpdateState() is {} newState)
|
if (currentState.FixedUpdateState() is {} newState)
|
||||||
SwitchState(newState);
|
SwitchState(newState);
|
||||||
}
|
}
|
||||||
|
|||||||
@ -5,9 +5,31 @@ public class SafeZone : MonoBehaviour {
|
|||||||
[field: SerializeField] [field: Required]
|
[field: SerializeField] [field: Required]
|
||||||
public SafeZoneStats Stats { get; private set; }
|
public SafeZoneStats Stats { get; private set; }
|
||||||
|
|
||||||
[SerializeField] CircleCollider2D moatCollider;
|
[SerializeField] Collider2D moatCollider;
|
||||||
|
[SerializeField] RectTransform canvas;
|
||||||
|
|
||||||
public Vector3 GetOutsidePosition(Vector2 direction) {
|
public Vector3 GetOutsidePosition(Vector2 direction) {
|
||||||
return transform.position + (moatCollider.radius + Stats.JumpOffset) * (Vector3)direction;
|
return transform.position + (moatCollider.bounds.extents.x + Stats.JumpOffset) * (Vector3)direction;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerStay2D(Collider2D other) {
|
||||||
|
if(!(other.GetComponent<VampireEntity>() is null)){
|
||||||
|
Vector3 diff = (other.transform.position - transform.position);
|
||||||
|
//Player is in the zone around the moat
|
||||||
|
if(diff.magnitude >= moatCollider.bounds.extents.x){
|
||||||
|
//Spawn ui message over moat
|
||||||
|
Vector3 dir = diff.normalized;
|
||||||
|
Vector3 position = transform.position + dir * moatCollider.bounds.extents.x * 0.75f;
|
||||||
|
Debug.DrawLine(transform.position, position, Color.red);
|
||||||
|
canvas.position = position;
|
||||||
|
canvas.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerExit2D(Collider2D other) {
|
||||||
|
if(!(other.GetComponent<VampireEntity>() is null)){
|
||||||
|
canvas.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
625
Assets/TextMesh Pro/Fonts/CompassPro SDF.asset
Normal file
625
Assets/TextMesh Pro/Fonts/CompassPro SDF.asset
Normal file
File diff suppressed because one or more lines are too long
8
Assets/TextMesh Pro/Fonts/CompassPro SDF.asset.meta
Normal file
8
Assets/TextMesh Pro/Fonts/CompassPro SDF.asset.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 224aa88a327684f4c8d3643555e4485d
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/TextMesh Pro/Fonts/CompassPro.ttf
Normal file
BIN
Assets/TextMesh Pro/Fonts/CompassPro.ttf
Normal file
Binary file not shown.
21
Assets/TextMesh Pro/Fonts/CompassPro.ttf.meta
Normal file
21
Assets/TextMesh Pro/Fonts/CompassPro.ttf.meta
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 516551080949b1345a0501e41aa0894f
|
||||||
|
TrueTypeFontImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 4
|
||||||
|
fontSize: 16
|
||||||
|
forceTextureCase: -2
|
||||||
|
characterSpacing: 0
|
||||||
|
characterPadding: 1
|
||||||
|
includeFontData: 1
|
||||||
|
fontNames:
|
||||||
|
- CompassPro
|
||||||
|
fallbackFontReferences: []
|
||||||
|
customCharacters:
|
||||||
|
fontRenderingMode: 0
|
||||||
|
ascentCalculationMode: 1
|
||||||
|
useLegacyBoundsCalculation: 0
|
||||||
|
shouldRoundAdvanceValue: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
633
Assets/TextMesh Pro/Fonts/EquipmentPro SDF.asset
Normal file
633
Assets/TextMesh Pro/Fonts/EquipmentPro SDF.asset
Normal file
File diff suppressed because one or more lines are too long
8
Assets/TextMesh Pro/Fonts/EquipmentPro SDF.asset.meta
Normal file
8
Assets/TextMesh Pro/Fonts/EquipmentPro SDF.asset.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4ec0555d6c8aa0d4f934781dd7187f8c
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/TextMesh Pro/Fonts/EquipmentPro.ttf
Normal file
BIN
Assets/TextMesh Pro/Fonts/EquipmentPro.ttf
Normal file
Binary file not shown.
21
Assets/TextMesh Pro/Fonts/EquipmentPro.ttf.meta
Normal file
21
Assets/TextMesh Pro/Fonts/EquipmentPro.ttf.meta
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f05121ad8e74b9a41887a31652d2703c
|
||||||
|
TrueTypeFontImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 4
|
||||||
|
fontSize: 16
|
||||||
|
forceTextureCase: -2
|
||||||
|
characterSpacing: 0
|
||||||
|
characterPadding: 1
|
||||||
|
includeFontData: 1
|
||||||
|
fontNames:
|
||||||
|
- EquipmentPro
|
||||||
|
fallbackFontReferences: []
|
||||||
|
customCharacters:
|
||||||
|
fontRenderingMode: 0
|
||||||
|
ascentCalculationMode: 1
|
||||||
|
useLegacyBoundsCalculation: 0
|
||||||
|
shouldRoundAdvanceValue: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
629
Assets/TextMesh Pro/Fonts/ExpressionPro SDF.asset
Normal file
629
Assets/TextMesh Pro/Fonts/ExpressionPro SDF.asset
Normal file
File diff suppressed because one or more lines are too long
8
Assets/TextMesh Pro/Fonts/ExpressionPro SDF.asset.meta
Normal file
8
Assets/TextMesh Pro/Fonts/ExpressionPro SDF.asset.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 59e61c9d892e33e4f994eceee1e5876e
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/TextMesh Pro/Fonts/ExpressionPro.ttf
Normal file
BIN
Assets/TextMesh Pro/Fonts/ExpressionPro.ttf
Normal file
Binary file not shown.
21
Assets/TextMesh Pro/Fonts/ExpressionPro.ttf.meta
Normal file
21
Assets/TextMesh Pro/Fonts/ExpressionPro.ttf.meta
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 08ed1eab5efaef04ea70b85f8727bf8c
|
||||||
|
TrueTypeFontImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 4
|
||||||
|
fontSize: 16
|
||||||
|
forceTextureCase: -2
|
||||||
|
characterSpacing: 0
|
||||||
|
characterPadding: 1
|
||||||
|
includeFontData: 1
|
||||||
|
fontNames:
|
||||||
|
- ExpressionPro
|
||||||
|
fallbackFontReferences: []
|
||||||
|
customCharacters:
|
||||||
|
fontRenderingMode: 0
|
||||||
|
ascentCalculationMode: 1
|
||||||
|
useLegacyBoundsCalculation: 0
|
||||||
|
shouldRoundAdvanceValue: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
621
Assets/TextMesh Pro/Fonts/FutilePro SDF.asset
Normal file
621
Assets/TextMesh Pro/Fonts/FutilePro SDF.asset
Normal file
File diff suppressed because one or more lines are too long
8
Assets/TextMesh Pro/Fonts/FutilePro SDF.asset.meta
Normal file
8
Assets/TextMesh Pro/Fonts/FutilePro SDF.asset.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4d66fc2178a5a464dbc6c5bfeca539d2
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/TextMesh Pro/Fonts/FutilePro.ttf
Normal file
BIN
Assets/TextMesh Pro/Fonts/FutilePro.ttf
Normal file
Binary file not shown.
21
Assets/TextMesh Pro/Fonts/FutilePro.ttf.meta
Normal file
21
Assets/TextMesh Pro/Fonts/FutilePro.ttf.meta
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b29eae604609d7b4bb3ccce5416aa29c
|
||||||
|
TrueTypeFontImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 4
|
||||||
|
fontSize: 16
|
||||||
|
forceTextureCase: -2
|
||||||
|
characterSpacing: 0
|
||||||
|
characterPadding: 1
|
||||||
|
includeFontData: 1
|
||||||
|
fontNames:
|
||||||
|
- FutilePro
|
||||||
|
fallbackFontReferences: []
|
||||||
|
customCharacters:
|
||||||
|
fontRenderingMode: 0
|
||||||
|
ascentCalculationMode: 1
|
||||||
|
useLegacyBoundsCalculation: 0
|
||||||
|
shouldRoundAdvanceValue: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
1363
Assets/TextMesh Pro/Fonts/MatchupPro SDF.asset
Normal file
1363
Assets/TextMesh Pro/Fonts/MatchupPro SDF.asset
Normal file
File diff suppressed because one or more lines are too long
8
Assets/TextMesh Pro/Fonts/MatchupPro SDF.asset.meta
Normal file
8
Assets/TextMesh Pro/Fonts/MatchupPro SDF.asset.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c7f37e7d394368840a37b9cf30036f5d
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/TextMesh Pro/Fonts/MatchupPro.ttf
Normal file
BIN
Assets/TextMesh Pro/Fonts/MatchupPro.ttf
Normal file
Binary file not shown.
21
Assets/TextMesh Pro/Fonts/MatchupPro.ttf.meta
Normal file
21
Assets/TextMesh Pro/Fonts/MatchupPro.ttf.meta
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4a9761349025466408af910cb927c84e
|
||||||
|
TrueTypeFontImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 4
|
||||||
|
fontSize: 16
|
||||||
|
forceTextureCase: -2
|
||||||
|
characterSpacing: 0
|
||||||
|
characterPadding: 1
|
||||||
|
includeFontData: 1
|
||||||
|
fontNames:
|
||||||
|
- MatchupPro
|
||||||
|
fallbackFontReferences: []
|
||||||
|
customCharacters:
|
||||||
|
fontRenderingMode: 0
|
||||||
|
ascentCalculationMode: 1
|
||||||
|
useLegacyBoundsCalculation: 0
|
||||||
|
shouldRoundAdvanceValue: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -107,9 +107,9 @@ Material:
|
|||||||
- _Parallax: 0.02
|
- _Parallax: 0.02
|
||||||
- _PerspectiveFilter: 0.875
|
- _PerspectiveFilter: 0.875
|
||||||
- _Reflectivity: 10
|
- _Reflectivity: 10
|
||||||
- _ScaleRatioA: 0.90909094
|
- _ScaleRatioA: 0.9
|
||||||
- _ScaleRatioB: 0.73125
|
- _ScaleRatioB: 0.73125
|
||||||
- _ScaleRatioC: 0.7386364
|
- _ScaleRatioC: 0.73125
|
||||||
- _ScaleX: 1
|
- _ScaleX: 1
|
||||||
- _ScaleY: 1
|
- _ScaleY: 1
|
||||||
- _ShaderFlags: 0
|
- _ShaderFlags: 0
|
||||||
@ -148,6 +148,7 @@ Material:
|
|||||||
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
|
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
|
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
|
||||||
|
m_BuildTextureStacks: []
|
||||||
--- !u!114 &11400000
|
--- !u!114 &11400000
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -165,11 +166,11 @@ MonoBehaviour:
|
|||||||
materialHashCode: 462855346
|
materialHashCode: 462855346
|
||||||
m_Version: 1.1.0
|
m_Version: 1.1.0
|
||||||
m_SourceFontFileGUID: e3265ab4bf004d28a9537516768c1c75
|
m_SourceFontFileGUID: e3265ab4bf004d28a9537516768c1c75
|
||||||
m_SourceFontFile_EditorRef: {fileID: 12800000, guid: e3265ab4bf004d28a9537516768c1c75,
|
m_SourceFontFile_EditorRef: {fileID: 12800000, guid: e3265ab4bf004d28a9537516768c1c75, type: 3}
|
||||||
type: 3}
|
|
||||||
m_SourceFontFile: {fileID: 12800000, guid: e3265ab4bf004d28a9537516768c1c75, type: 3}
|
m_SourceFontFile: {fileID: 12800000, guid: e3265ab4bf004d28a9537516768c1c75, type: 3}
|
||||||
m_AtlasPopulationMode: 1
|
m_AtlasPopulationMode: 1
|
||||||
m_FaceInfo:
|
m_FaceInfo:
|
||||||
|
m_FaceIndex: 0
|
||||||
m_FamilyName: Liberation Sans
|
m_FamilyName: Liberation Sans
|
||||||
m_StyleName: Regular
|
m_StyleName: Regular
|
||||||
m_PointSize: 86
|
m_PointSize: 86
|
||||||
@ -313,15 +314,20 @@ Texture2D:
|
|||||||
Hash: 00000000000000000000000000000000
|
Hash: 00000000000000000000000000000000
|
||||||
m_ForcedFallbackFormat: 4
|
m_ForcedFallbackFormat: 4
|
||||||
m_DownscaleFallback: 0
|
m_DownscaleFallback: 0
|
||||||
|
m_IsAlphaChannelOptional: 0
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Width: 0
|
m_Width: 0
|
||||||
m_Height: 0
|
m_Height: 0
|
||||||
m_CompleteImageSize: 0
|
m_CompleteImageSize: 0
|
||||||
|
m_MipsStripped: 0
|
||||||
m_TextureFormat: 1
|
m_TextureFormat: 1
|
||||||
m_MipCount: 1
|
m_MipCount: 1
|
||||||
m_IsReadable: 1
|
m_IsReadable: 1
|
||||||
|
m_IsPreProcessed: 0
|
||||||
|
m_IgnoreMasterTextureLimit: 0
|
||||||
m_StreamingMipmaps: 0
|
m_StreamingMipmaps: 0
|
||||||
m_StreamingMipmapsPriority: 0
|
m_StreamingMipmapsPriority: 0
|
||||||
|
m_VTOnly: 0
|
||||||
m_AlphaIsTransparency: 0
|
m_AlphaIsTransparency: 0
|
||||||
m_ImageCount: 1
|
m_ImageCount: 1
|
||||||
m_TextureDimension: 2
|
m_TextureDimension: 2
|
||||||
@ -335,9 +341,11 @@ Texture2D:
|
|||||||
m_WrapW: 0
|
m_WrapW: 0
|
||||||
m_LightmapFormat: 0
|
m_LightmapFormat: 0
|
||||||
m_ColorSpace: 0
|
m_ColorSpace: 0
|
||||||
|
m_PlatformBlob:
|
||||||
image data: 0
|
image data: 0
|
||||||
_typelessdata:
|
_typelessdata:
|
||||||
m_StreamData:
|
m_StreamData:
|
||||||
|
serializedVersion: 2
|
||||||
offset: 0
|
offset: 0
|
||||||
size: 0
|
size: 0
|
||||||
path:
|
path:
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
Loading…
x
Reference in New Issue
Block a user