Blood particles distance fix
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@ -105,7 +105,7 @@ ParticleSystem:
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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moveWithTransform: 0
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moveWithTransform: 1
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moveWithCustomTransform: {fileID: 0}
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scalingMode: 1
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randomSeed: 0
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@ -78,6 +78,7 @@ public class BloodSucker : MonoBehaviour {
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void PerformSuck(float deltaTime) {
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bloodParticles.gameObject.transform.rotation = Quaternion.FromToRotation(transform.right, currentTarget.transform.position - transform.position);
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bloodParticles.gameObject.transform.localScale = Vector3.one * (Vector3.Distance(currentTarget.transform.position, transform.position) + 1f) / 4f;
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currentSuckTimer -= deltaTime;
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if (currentSuckTimer < 0f) {
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