Merge remote-tracking branch 'origin/dev' into jason
# Conflicts: # Assets/Scripts/MinionThrower.cs
This commit is contained in:
commit
4c73354230
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m_PrefabAsset: {fileID: 0}
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GameObject:
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m_CorrespondingSourceObject: {fileID: 3328484984159178892, guid: f7f5d2b1228d13f4d9015073aced3e81, type: 3}
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@ -585,10 +592,14 @@ PrefabInstance:
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@ -1,6 +1,4 @@
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#nullable enable
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using NaughtyAttributes;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
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@ -39,16 +37,16 @@ public class MinionThrower : MonoBehaviour {
|
||||
}
|
||||
|
||||
void FixedUpdate() {
|
||||
if(currentCooldownTimer > 0f) {
|
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if (currentCooldownTimer > 0f) {
|
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currentCooldownTimer -= Time.fixedDeltaTime;
|
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minionBar.UpdateReload(currentCooldownTimer / currentInitialCooldown);
|
||||
}
|
||||
}
|
||||
|
||||
public void ToggleThrowMode(InputAction.CallbackContext context) {
|
||||
if (!gameFlowManager.CanDoAction)
|
||||
return;
|
||||
|
||||
if (!gameFlowManager.CanDoAction)
|
||||
return;
|
||||
|
||||
if (context.performed) {
|
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isInThrowMode = true;
|
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aimArrow.SetActive(true);
|
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@ -61,7 +59,11 @@ public class MinionThrower : MonoBehaviour {
|
||||
|
||||
public void AimThrow(InputAction.CallbackContext context) {
|
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throwDirection = context.ReadValue<Vector2>().normalized;
|
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aimArrow.transform.rotation = Quaternion.FromToRotation(transform.right, throwDirection);
|
||||
if (vampireEntity.playerMovement.facingRight) {
|
||||
aimArrow.transform.rotation = Quaternion.FromToRotation(Vector2.right, throwDirection);
|
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} else {
|
||||
aimArrow.transform.rotation = Quaternion.FromToRotation(Vector2.left, throwDirection);
|
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}
|
||||
}
|
||||
|
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void PerformThrow() {
|
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@ -70,7 +72,7 @@ public class MinionThrower : MonoBehaviour {
|
||||
}
|
||||
|
||||
float minionHealthCost = 10f; // TODO
|
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if(minionHealthCost >= vampireEntity.Health) {
|
||||
if (minionHealthCost >= vampireEntity.Health) {
|
||||
return;
|
||||
}
|
||||
vampireEntity.TakeDamage(minionHealthCost, vampireEntity);
|
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@ -80,15 +82,15 @@ public class MinionThrower : MonoBehaviour {
|
||||
minionBar.UpdateReload(currentCooldownTimer / currentInitialCooldown);
|
||||
|
||||
var newMinion = Instantiate(minionBar.GetCurrentMinion().gameObject, minionParent)
|
||||
.GetComponent<Monster>();
|
||||
.GetComponent<Monster>();
|
||||
newMinion.arena = arena;
|
||||
newMinion.transform.position = transform.position + new Vector3(throwDirection.x, throwDirection.y, 0f) * 1f;
|
||||
newMinion.direction = throwDirection;
|
||||
newMinion.gameFlowManager = vampireEntity.gameFlowManager;
|
||||
|
||||
if (movement.GetSafeZoneIfImmobile() is {} safeZone) {
|
||||
newMinion.thrownFromSafeZone = true;
|
||||
newMinion.thrownTargetPosition = safeZone.GetOutsidePosition(throwDirection);
|
||||
if (movement.GetSafeZoneIfImmobile() is { } safeZone) {
|
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newMinion.thrownFromSafeZone = true;
|
||||
newMinion.thrownTargetPosition = safeZone.GetOutsidePosition(throwDirection);
|
||||
}
|
||||
}
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@ -19,6 +19,9 @@ public class PlayerMovement : MonoBehaviour {
|
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Vector2 moveDirection;
|
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BaseState currentState = null!;
|
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SafeZone? safeZone;
|
||||
VampireEntity vampireEntity;
|
||||
Animator animator;
|
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public bool facingRight { get; private set; } = true;
|
||||
|
||||
bool lastJumpButton;
|
||||
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@ -28,6 +31,8 @@ public class PlayerMovement : MonoBehaviour {
|
||||
|
||||
void Awake() {
|
||||
rb = GetComponent<Rigidbody2D>();
|
||||
vampireEntity = GetComponent<VampireEntity>();
|
||||
animator = GetComponentInChildren<Animator>();
|
||||
currentState = new ImmobileMovementState(this);
|
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safeZonePrompt.SetActive(false);
|
||||
}
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@ -61,6 +66,23 @@ public class PlayerMovement : MonoBehaviour {
|
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|
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void OnDrawGizmos() => currentState?.OnDrawGizmos();
|
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|
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#endregion
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|
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#region Flip
|
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||||
public void Flip() {
|
||||
facingRight = !facingRight;
|
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Vector3 scaler = transform.localScale;
|
||||
scaler.x *= -1;
|
||||
transform.localScale = scaler;
|
||||
}
|
||||
|
||||
public void FlipAccordingToInput() {
|
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if ((!facingRight && moveDirection.x > 0) || (facingRight && moveDirection.x < 0)) {
|
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Flip();
|
||||
}
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}
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#endregion
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public SafeZone? GetSafeZoneIfImmobile() {
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@ -74,6 +96,7 @@ public class PlayerMovement : MonoBehaviour {
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moveDirection = ctx.ReadValue<Vector2>();
|
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if (moveDirection.sqrMagnitude > 1.0f)
|
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moveDirection.Normalize();
|
||||
FlipAccordingToInput();
|
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}else //TODO Should set to zero via event or callback
|
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moveDirection = Vector2.zero;
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}
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@ -133,9 +156,22 @@ public class PlayerMovement : MonoBehaviour {
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class NormalMovementState : BaseStatePlayerMovement {
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public NormalMovementState(PlayerMovement playerMovement) : base(playerMovement) {}
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public override void EnterState() {
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// playerMovement.animator.SetBool("Running", true);
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}
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public override void LeaveState() {
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// playerMovement.animator.SetBool("Running", false);
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}
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public override BaseState? FixedUpdateState() {
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playerMovement.rb.velocity = (Vector3)playerMovement.moveDirection * playerMovement.stats.movementSpeed;
|
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|
||||
if(playerMovement.rb.velocity.magnitude > 0.01f) {
|
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playerMovement.animator.Play("Player_Run");
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} else {
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playerMovement.animator.Play("Player_Idle");
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}
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||||
return null;
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}
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}
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@ -155,7 +191,13 @@ public class PlayerMovement : MonoBehaviour {
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public override void EnterState() {
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startPosition = playerMovement.transform.position;
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startTime = Time.time;
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}
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// playerMovement.animator.SetBool("Jumping", true);
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playerMovement.animator.Play("Player_Jump");
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}
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public override void LeaveState() {
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// playerMovement.animator.SetBool("Jumping", false);
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playerMovement.animator.Play("Player_Idle");
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}
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public override BaseState? FixedUpdateState() {
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float currentTime = Time.time - startTime;
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@ -7,7 +7,7 @@ public class VampireEntity : Entity {
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// [SerializeField] [Required]
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// HealthBar healthBar;
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PlayerMovement playerMovement;
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[HideInInspector] public PlayerMovement playerMovement;
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protected override void Start() {
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base.Start();
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8
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Reference in New Issue
Block a user