Merge branch 'dev' into yann

This commit is contained in:
Yann Dupont 01 2022-04-02 01:38:31 -04:00
commit 5bf42826ed
12 changed files with 717 additions and 4 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Entity : MonoBehaviour
{
[SerializeField]private float health;
[SerializeField]private float movementSpeed;
[SerializeField]private float rotSpeed;
[SerializeField]private float fov;
[SerializeField]private float attackRange;
[SerializeField]private float attackDmg;
[SerializeField]protected float attackCooldown;
protected float attackTimer;
[SerializeField]private Transform target;
private new string name;
private Collider atkCollider;
private Vector3 direction;
protected virtual void Start() {
direction = new Vector3(1,0,0);
attackTimer = attackCooldown;
}
protected virtual void Attack(){
Entity targetEntity = target.GetComponent<Entity>();
bool isTargetAlive = targetEntity.TakeDamage(attackDmg);
}
protected virtual void SpecialAttack(){
}
protected virtual void MoveToTarget(float deltaTime){
direction = Vector3.RotateTowards(direction, (target.position - transform.position), rotSpeed*deltaTime, 0.0f);
if(!IsInAttackRange()){
transform.Translate(direction * movementSpeed* deltaTime);
}
}
public void SetTarget(Transform newTarget){
target = newTarget;
}
public Transform GetTarget(){
return target;
}
//Apply damage to the entity, returns true if it is still alive
public bool TakeDamage(float amount){
health -= amount;
if(health <= 0){
return false;
}
return true;
}
public void SetName(string name){
this.name = name;
}
protected string GetName(){
return this.name;
}
protected bool IsInAttackRange(){
return Vector2.Distance(transform.position, target.position) <= attackRange;
}
protected bool IsLookingAtTarget(){
float angle = Vector2.SignedAngle(direction, (target.position - transform.position));
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Gladiator : Entity
{
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override protected void Start()
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Monster : Entity
{
// Start is called before the first frame update
override protected void Start()
{
base.Start();
base.SetName("Monster");
}
// Update is called once per frame
void Update()
{
MoveToTarget(Time.deltaTime);
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Attack();
attackTimer = 0;
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