Merge branch 'dev' into yann
This commit is contained in:
commit
5bf42826ed
54
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76
Assets/Scripts/Entity.cs
Normal file
76
Assets/Scripts/Entity.cs
Normal file
@ -0,0 +1,76 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Entity : MonoBehaviour
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{
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[SerializeField]private float health;
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[SerializeField]private float movementSpeed;
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[SerializeField]private float rotSpeed;
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[SerializeField]private float fov;
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[SerializeField]private float attackRange;
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[SerializeField]private float attackDmg;
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[SerializeField]protected float attackCooldown;
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protected float attackTimer;
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[SerializeField]private Transform target;
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private new string name;
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private Collider atkCollider;
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private Vector3 direction;
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protected virtual void Start() {
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direction = new Vector3(1,0,0);
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attackTimer = attackCooldown;
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}
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protected virtual void Attack(){
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Entity targetEntity = target.GetComponent<Entity>();
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bool isTargetAlive = targetEntity.TakeDamage(attackDmg);
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}
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protected virtual void SpecialAttack(){
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}
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protected virtual void MoveToTarget(float deltaTime){
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direction = Vector3.RotateTowards(direction, (target.position - transform.position), rotSpeed*deltaTime, 0.0f);
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if(!IsInAttackRange()){
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transform.Translate(direction * movementSpeed* deltaTime);
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}
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}
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public void SetTarget(Transform newTarget){
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target = newTarget;
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}
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public Transform GetTarget(){
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return target;
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public bool TakeDamage(float amount){
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health -= amount;
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if(health <= 0){
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return false;
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}
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return true;
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}
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public void SetName(string name){
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this.name = name;
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}
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protected string GetName(){
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return this.name;
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}
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protected bool IsInAttackRange(){
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return Vector2.Distance(transform.position, target.position) <= attackRange;
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}
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protected bool IsLookingAtTarget(){
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float angle = Vector2.SignedAngle(direction, (target.position - transform.position));
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return angle >= -fov && angle <= fov;
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}
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}
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11
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19
Assets/Scripts/Gladiator.cs
Normal file
19
Assets/Scripts/Gladiator.cs
Normal file
@ -0,0 +1,19 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Gladiator : Entity
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{
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// Start is called before the first frame update
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override protected void Start()
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{
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base.Start();
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base.SetName("Gladiator");
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}
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void Update()
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{
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}
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}
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11
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27
Assets/Scripts/Monster.cs
Normal file
27
Assets/Scripts/Monster.cs
Normal file
@ -0,0 +1,27 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Monster : Entity
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{
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// Start is called before the first frame update
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override protected void Start()
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{
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base.Start();
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base.SetName("Monster");
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}
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// Update is called once per frame
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void Update()
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{
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MoveToTarget(Time.deltaTime);
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if(IsInAttackRange()){
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if(attackTimer >= attackCooldown){
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Attack();
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attackTimer = 0;
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Loading…
x
Reference in New Issue
Block a user