Screenshake script
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@ -78,6 +78,7 @@ GameObject:
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- component: {fileID: 8365024801038495440}
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@ -154,6 +155,23 @@ MonoBehaviour:
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--- !u!114 &1531181312
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m_FrequencyGain: 0
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@ -164,6 +182,7 @@ GameObject:
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m_Name: VCam Vampire
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@ -221,6 +240,18 @@ MonoBehaviour:
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30
Assets/Scripts/ScreenShaker.cs
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30
Assets/Scripts/ScreenShaker.cs
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@ -0,0 +1,30 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Cinemachine;
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public class ScreenShaker : MonoBehaviour {
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CinemachineVirtualCamera cam;
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CinemachineBasicMultiChannelPerlin noise;
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void Awake() {
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cam = GetComponent<CinemachineVirtualCamera>();
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noise = cam.GetCinemachineComponent<CinemachineBasicMultiChannelPerlin>();
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}
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public void Shake(float magnitude = 1f, float duration = 0.2f) {
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StartCoroutine(ShakeCoroutine(magnitude, duration));
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}
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IEnumerator ShakeCoroutine(float magnitude, float duration) {
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noise.m_AmplitudeGain = magnitude;
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noise.m_FrequencyGain = 10f;
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yield return new WaitForSeconds(duration);
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noise.m_AmplitudeGain = 0f;
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noise.m_FrequencyGain = 1f;
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}
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}
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11
Assets/Scripts/ScreenShaker.cs.meta
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11
Assets/Scripts/ScreenShaker.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 69316e5653a69e04a97ae92bd78b1430
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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