Merge dev
This commit is contained in:
commit
63cd2600e1
@ -1,5 +1,6 @@
|
||||
using UnityEngine;
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||||
using UnityEngine.InputSystem;
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using UnityEngine.SceneManagement;
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||||
//Could be a singleton
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||||
public class GameFlowManager : MonoBehaviour {
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||||
@ -11,6 +12,7 @@ public class GameFlowManager : MonoBehaviour {
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||||
public bool Paused { get; private set; } = true;
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||||
public BaseState CurrentState { get; private set; } = null!;
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||||
bool lastStartButton;
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bool lastAcceptButton;
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#region Unity Messages
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||||
void Awake() => CurrentState = new StartFlowState(this);
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@ -19,23 +21,29 @@ public class GameFlowManager : MonoBehaviour {
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#endregion
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void SetPause(bool value) {
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Debug.Log($"Setting pause to {value}");
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Paused = value;
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Time.timeScale = value ? 0f : 1f;
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}
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public void GameOver() => SwitchState(new DeadFlowState(this));
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#region Inputs
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public void OnStart(InputAction.CallbackContext ctx) {
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//feels pretty redundant ^^'
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bool newValue = ctx.ReadValueAsButton();
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bool wasJustPressed = !lastStartButton && newValue;
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lastStartButton = newValue;
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if (!wasJustPressed)
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if (!ctx.WasPressedThisFrame(ref lastStartButton))
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return;
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if (CurrentState is StartFlowState)
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SwitchState(new GameplayFlowState(this));
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}
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public void OnAccept(InputAction.CallbackContext ctx) {
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if (!ctx.WasPressedThisFrame(ref lastAcceptButton))
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return;
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if (CurrentState is DeadFlowState deadState)
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deadState.ReloadGame();
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}
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#endregion
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#region States
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@ -88,8 +96,15 @@ public class GameFlowManager : MonoBehaviour {
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public override void EnterState() {
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base.EnterState();
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Debug.Log("You died!\nPress Accept to restart!");
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gameFlowManager.SetPause(true);
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}
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public void ReloadGame() {
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Debug.Log("Reloading scene...");
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SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
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}
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}
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#endregion
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||||
}
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@ -502,6 +522,10 @@ PrefabInstance:
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@ -598,6 +634,10 @@ PrefabInstance:
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|
||||
@ -2,11 +2,12 @@
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||||
using System.Collections;
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||||
using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Serialization;
|
||||
|
||||
public class AIEntity : Entity
|
||||
{
|
||||
[SerializeField] AIStats stats = null!;
|
||||
public string ennemyName {get; protected set; }
|
||||
[FormerlySerializedAs("stats")] [SerializeField] AIStats AIStats = null!;
|
||||
public string? ennemyName {get; protected set; }
|
||||
|
||||
abstract class BaseStateAI : BaseState{
|
||||
protected AIEntity entity;
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||||
@ -59,7 +60,7 @@ public class AIEntity : Entity
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if(distance < lastDist){
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||||
lastDist = distance;
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||||
chosenEntity = other;
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||||
if(lastDist <= entity.stats.closeEnough)break;
|
||||
if(lastDist <= entity.AIStats.closeEnough)break;
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||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -7,7 +7,7 @@ using UnityEngine;
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||||
public class Entity : MonoBehaviour
|
||||
{
|
||||
[SerializeField] [Required]
|
||||
GameFlowManager gameFlowManager = null!;
|
||||
protected GameFlowManager gameFlowManager = null!;
|
||||
|
||||
[field: SerializeField] [field: Required]
|
||||
protected EntityStats stats { get; private set; }
|
||||
@ -35,6 +35,8 @@ public class Entity : MonoBehaviour
|
||||
attackTimer = attackCooldown;
|
||||
}
|
||||
|
||||
protected virtual void Update() {}
|
||||
|
||||
protected virtual void FixedUpdate() {
|
||||
//TODO sqrMagnitude?
|
||||
if (beingPushed && rb.velocity.magnitude < stats.MinVelocityWhenPushed) {
|
||||
@ -73,6 +75,7 @@ public class Entity : MonoBehaviour
|
||||
Health -= amount;
|
||||
if(Health <= 0){
|
||||
isAlive = false;
|
||||
OnDied();
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
@ -95,4 +98,6 @@ public class Entity : MonoBehaviour
|
||||
beingPushed = true;
|
||||
rb.AddForce(impulse, ForceMode2D.Impulse);
|
||||
}
|
||||
|
||||
protected virtual void OnDied() {}
|
||||
}
|
||||
|
||||
@ -13,8 +13,8 @@ public class Gladiator : AIEntity
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
protected override void Update()
|
||||
{
|
||||
|
||||
base.Update();
|
||||
}
|
||||
}
|
||||
|
||||
@ -19,8 +19,10 @@ public class Monster : AIEntity
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if(IsInAttackRange()){
|
||||
if(attackTimer >= attackCooldown){
|
||||
Attack();
|
||||
|
||||
@ -14,5 +14,4 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier:
|
||||
movementSpeed: 3
|
||||
suckSpeed: 1
|
||||
safeZoneJumpDuration: 1.2
|
||||
safeZonePosition: {x: 0, y: 0, z: 0}
|
||||
bloodLossRate: 3
|
||||
|
||||
@ -58,12 +58,7 @@ public class PlayerMovement : MonoBehaviour {
|
||||
}
|
||||
|
||||
public void OnJump(InputAction.CallbackContext ctx) {
|
||||
//feels pretty redundant ^^'
|
||||
bool newValue = ctx.ReadValueAsButton();
|
||||
bool wasJustPressed = !lastJumpButton && newValue;
|
||||
lastJumpButton = newValue;
|
||||
|
||||
if (!wasJustPressed)
|
||||
if (!ctx.WasPressedThisFrame(ref lastJumpButton))
|
||||
return;
|
||||
|
||||
if (gameFlowManager.Paused || safeZone == null)
|
||||
|
||||
@ -2,6 +2,12 @@
|
||||
|
||||
[CreateAssetMenu]
|
||||
public class PlayerStats : ScriptableObject {
|
||||
[field: SerializeField] [Min(0f)]
|
||||
public float movementSpeed = 3f;
|
||||
|
||||
[field: SerializeField] [Min(0f)]
|
||||
public float suckSpeed = 1f;
|
||||
|
||||
[field: SerializeField] [Min(0f)]
|
||||
public float bloodLossRate = 1f;
|
||||
}
|
||||
11
Assets/Scripts/Utils.cs
Normal file
11
Assets/Scripts/Utils.cs
Normal file
@ -0,0 +1,11 @@
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
public static class Utils {
|
||||
public static bool WasPressedThisFrame(this InputAction.CallbackContext ctx, ref bool lastValue) {
|
||||
bool newValue = ctx.ReadValueAsButton();
|
||||
bool wasJustPressed = !lastValue && newValue;
|
||||
lastValue = newValue;
|
||||
|
||||
return wasJustPressed;
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Utils.cs.meta
Normal file
3
Assets/Scripts/Utils.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1e5065f064a94fed9f3cc40edc9c60af
|
||||
timeCreated: 1648920968
|
||||
@ -2,6 +2,9 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class VampireEntity : Entity {
|
||||
[SerializeField] [field: Required]
|
||||
PlayerStats playerStats = null!;
|
||||
|
||||
[SerializeField] [Required]
|
||||
HealthBar healthBar;
|
||||
[Min(10f)]
|
||||
@ -14,10 +17,21 @@ public class VampireEntity : Entity {
|
||||
initialHealth = Health;
|
||||
}
|
||||
|
||||
protected override void Update() {
|
||||
base.Update();
|
||||
|
||||
if (gameFlowManager.Paused)
|
||||
return;
|
||||
|
||||
TakeDamage(playerStats.bloodLossRate * Time.deltaTime);
|
||||
}
|
||||
|
||||
public override bool TakeDamage(float amount) {
|
||||
bool stillAlive = base.TakeDamage(amount);
|
||||
healthBar.SetHealthFraction(Health / initialHealth);
|
||||
|
||||
return stillAlive;
|
||||
}
|
||||
|
||||
protected override void OnDied() => gameFlowManager.GameOver();
|
||||
}
|
||||
@ -50,10 +50,19 @@
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Accept",
|
||||
"type": "Button",
|
||||
"id": "65aa4e67-f805-47b9-adc0-444ca0e0bec8",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Throw",
|
||||
"type": "Button",
|
||||
"id": "f7e5243b-5304-4287-a2f5-0d36470450ad",
|
||||
"id": "5017bbb1-a56a-40c6-add6-2360873a6945",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
@ -327,7 +336,40 @@
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "24e7587d-e2bf-41ae-8c97-29f00a7e8940",
|
||||
"id": "6264d8cf-a124-4ae2-a851-5ce21b5b0306",
|
||||
"path": "<Gamepad>/buttonSouth",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Gamepad",
|
||||
"action": "Accept",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "23fc3eaa-8abb-4c1a-b706-4dd2c2e2b760",
|
||||
"path": "<Gamepad>/start",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Gamepad",
|
||||
"action": "Accept",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "4ce4b7b9-060f-4582-ae33-ac536c61a411",
|
||||
"path": "<Keyboard>/enter",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Keyboard&Mouse",
|
||||
"action": "Accept",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "e1546881-eea2-45db-b33a-ea287fec82b3",
|
||||
"path": "<Keyboard>/r",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
@ -338,7 +380,7 @@
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "2bf854b2-68b4-429a-bdef-806c2897ccc0",
|
||||
"id": "9da821b6-de33-4d2c-9ab9-413cf7334397",
|
||||
"path": "<Gamepad>/buttonNorth",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user