Merge dev
This commit is contained in:
commit
6676819bbe
@ -97,13 +97,13 @@ MonoBehaviour:
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
<Health>k__BackingField: 0
|
||||
movementSpeed: 5
|
||||
rotSpeed: 3
|
||||
fov: 0
|
||||
attackRange: 1.5
|
||||
attackDmg: 10
|
||||
attackCooldown: 1
|
||||
target: {fileID: 0}
|
||||
stats: {fileID: 11400000, guid: 9d8a9a664d932d0498d5eca7607eeb53, type: 2}
|
||||
ennemyName: Monster
|
||||
--- !u!58 &3988163462708087662
|
||||
CircleCollider2D:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@ -104,6 +104,7 @@ MonoBehaviour:
|
||||
attackDmg: 10
|
||||
attackCooldown: 1
|
||||
target: {fileID: 0}
|
||||
stats: {fileID: 11400000, guid: 9d8a9a664d932d0498d5eca7607eeb53, type: 2}
|
||||
--- !u!50 &1427479462206541758
|
||||
Rigidbody2D:
|
||||
serializedVersion: 4
|
||||
|
||||
@ -65,11 +65,9 @@ MonoBehaviour:
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
<Health>k__BackingField: 100
|
||||
movementSpeed: 0
|
||||
rotSpeed: 0
|
||||
bloodTokens: 1
|
||||
fov: 0
|
||||
attackRange: 0
|
||||
attackDmg: 0
|
||||
attackCooldown: 0
|
||||
target: {fileID: 0}
|
||||
healthBar: {fileID: 0}
|
||||
@ -85,7 +83,8 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 56c3e06ea5db48a40a7f55e72291cb0d, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
minionPrefabs: []
|
||||
minionPrefabs:
|
||||
- {fileID: 197677485360569561, guid: b25a487d193f24049b6a791adf592b2e, type: 3}
|
||||
aimArrow: {fileID: 5124059627794595469}
|
||||
--- !u!114 &7967951869135974023
|
||||
MonoBehaviour:
|
||||
|
||||
@ -123,6 +123,17 @@ NavMeshSettings:
|
||||
debug:
|
||||
m_Flags: 0
|
||||
m_NavMeshData: {fileID: 0}
|
||||
--- !u!114 &330576709 stripped
|
||||
MonoBehaviour:
|
||||
m_CorrespondingSourceObject: {fileID: 1967503440015794769, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||
m_PrefabInstance: {fileID: 1942557562}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 56c3e06ea5db48a40a7f55e72291cb0d, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!1001 &647315810
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -200,9 +211,13 @@ PrefabInstance:
|
||||
m_Modification:
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications:
|
||||
- target: {fileID: 4164153230343464235, guid: 581322f036f3ff1448d4d2ec70f295a4, type: 3}
|
||||
propertyPath: globalCamera
|
||||
value:
|
||||
objectReference: {fileID: 1557338110}
|
||||
- target: {fileID: 9196727425507610130, guid: 581322f036f3ff1448d4d2ec70f295a4, type: 3}
|
||||
propertyPath: m_RootOrder
|
||||
value: 2
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 9196727425507610130, guid: 581322f036f3ff1448d4d2ec70f295a4, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
@ -282,7 +297,7 @@ PrefabInstance:
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1878107874060227351, guid: e1dac4f28fe75a547b919b7aa8240fed, type: 3}
|
||||
propertyPath: m_RootOrder
|
||||
value: 3
|
||||
value: 2
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1878107874060227351, guid: e1dac4f28fe75a547b919b7aa8240fed, type: 3}
|
||||
propertyPath: m_AnchorMax.x
|
||||
@ -377,6 +392,11 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 81a29b049c6380f4abb3c18ed121efcd, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!1 &1557338110 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 3328484984159178892, guid: f7f5d2b1228d13f4d9015073aced3e81, type: 3}
|
||||
m_PrefabInstance: {fileID: 647315810}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1001 &1942557562
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -386,7 +406,7 @@ PrefabInstance:
|
||||
m_Modifications:
|
||||
- target: {fileID: 1214567908930553477, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||
propertyPath: m_ActionEvents.Array.size
|
||||
value: 14
|
||||
value: 15
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1214567908930553477, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||
propertyPath: m_ActionEvents.Array.data[13].m_ActionId
|
||||
@ -404,33 +424,57 @@ PrefabInstance:
|
||||
propertyPath: m_ActionEvents.Array.data[13].m_PersistentCalls.m_Calls.Array.data[0].m_Mode
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1214567908930553477, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||
propertyPath: m_ActionEvents.Array.data[14].m_PersistentCalls.m_Calls.Array.data[0].m_Mode
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1214567908930553477, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||
propertyPath: m_ActionEvents.Array.data[13].m_PersistentCalls.m_Calls.Array.data[0].m_Target
|
||||
value:
|
||||
objectReference: {fileID: 1551362087}
|
||||
- target: {fileID: 1214567908930553477, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||
propertyPath: m_ActionEvents.Array.data[14].m_PersistentCalls.m_Calls.Array.data[0].m_Target
|
||||
value:
|
||||
objectReference: {fileID: 330576709}
|
||||
- target: {fileID: 1214567908930553477, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||
propertyPath: m_ActionEvents.Array.data[13].m_PersistentCalls.m_Calls.Array.data[0].m_CallState
|
||||
value: 2
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1214567908930553477, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||
propertyPath: m_ActionEvents.Array.data[14].m_PersistentCalls.m_Calls.Array.data[0].m_CallState
|
||||
value: 2
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1214567908930553477, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||
propertyPath: m_ActionEvents.Array.data[13].m_PersistentCalls.m_Calls.Array.data[0].m_MethodName
|
||||
value: ChangeSelectedIcon
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1214567908930553477, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||
propertyPath: m_ActionEvents.Array.data[14].m_PersistentCalls.m_Calls.Array.data[0].m_MethodName
|
||||
value: ToggleThrowMode
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1214567908930553477, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||
propertyPath: m_ActionEvents.Array.data[13].m_PersistentCalls.m_Calls.Array.data[0].m_TargetAssemblyTypeName
|
||||
value: MinionBar, Assembly-CSharp
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1214567908930553477, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||
propertyPath: m_ActionEvents.Array.data[14].m_PersistentCalls.m_Calls.Array.data[0].m_TargetAssemblyTypeName
|
||||
value: MinionThrower, Assembly-CSharp
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1214567908930553477, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||
propertyPath: m_ActionEvents.Array.data[13].m_PersistentCalls.m_Calls.Array.data[0].m_Arguments.m_ObjectArgumentAssemblyTypeName
|
||||
value: UnityEngine.Object, UnityEngine
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1214567908930553477, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||
propertyPath: m_ActionEvents.Array.data[14].m_PersistentCalls.m_Calls.Array.data[0].m_Arguments.m_ObjectArgumentAssemblyTypeName
|
||||
value: UnityEngine.Object, UnityEngine
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1214567908930553593, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: Vampire
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1214567908930553594, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||
propertyPath: m_RootOrder
|
||||
value: 1
|
||||
value: 3
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1214567908930553594, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
|
||||
15
Assets/Scripts/AI Stats.asset
Normal file
15
Assets/Scripts/AI Stats.asset
Normal file
@ -0,0 +1,15 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 4cd7eb51def0c7747bd646073babaf4f, type: 3}
|
||||
m_Name: AI Stats
|
||||
m_EditorClassIdentifier:
|
||||
closeEnough: 2
|
||||
8
Assets/Scripts/AI Stats.asset.meta
Normal file
8
Assets/Scripts/AI Stats.asset.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9d8a9a664d932d0498d5eca7607eeb53
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
103
Assets/Scripts/AIEntity.cs
Normal file
103
Assets/Scripts/AIEntity.cs
Normal file
@ -0,0 +1,103 @@
|
||||
#nullable enable
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class AIEntity : Entity
|
||||
{
|
||||
[SerializeField] AIStats stats = null!;
|
||||
public string ennemyName {get; protected set; }
|
||||
|
||||
abstract class BaseStateAI : BaseState{
|
||||
protected AIEntity entity;
|
||||
public BaseStateAI(AIEntity entity){
|
||||
this.entity = entity;
|
||||
}
|
||||
}
|
||||
|
||||
class SeekState : BaseStateAI{
|
||||
public SeekState(AIEntity entity) : base(entity){
|
||||
|
||||
}
|
||||
|
||||
public override BaseState? UpdateState(){
|
||||
Entity targetEntity = entity.GetTarget().GetComponent<Entity>();
|
||||
if(targetEntity != null){
|
||||
if(targetEntity.IsAlive()){//target is alive, keep chasing it
|
||||
return null;
|
||||
}else{//target is dead, go to findTargetState
|
||||
return new FindTargetState(entity);;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public override BaseState? FixedUpdateState(){
|
||||
Transform target = entity.GetTarget();
|
||||
entity.direction = Vector3.RotateTowards(entity.direction, (target.position - entity.transform.position), entity.rotSpeed*Time.fixedDeltaTime, 0.0f);
|
||||
if(!entity.IsInAttackRange()){
|
||||
entity.rb.MovePosition(entity.transform.position + entity.direction * entity.movementSpeed * Time.fixedDeltaTime);
|
||||
}else{
|
||||
return new AttackState(entity);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
class FindTargetState : BaseStateAI{
|
||||
float closeEnough;
|
||||
public FindTargetState(AIEntity entity) : base(entity){
|
||||
}
|
||||
|
||||
public override BaseState? UpdateState(){
|
||||
Entity[] entities = FindObjectsOfType<Entity>();
|
||||
float lastDist = -1;
|
||||
Entity chosenEntity = null!;
|
||||
foreach (Entity other in entities){// Find the closest entity
|
||||
if(other.name == entity.ennemyName){
|
||||
float distance = Vector2.Distance(other.transform.position, entity.transform.position);
|
||||
if(distance < lastDist){
|
||||
lastDist = distance;
|
||||
chosenEntity = other;
|
||||
if(lastDist <= entity.stats.closeEnough)break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(chosenEntity != null){
|
||||
entity.SetTarget(chosenEntity.transform);
|
||||
}
|
||||
return new SeekState(entity);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
class AttackState : BaseStateAI{
|
||||
public AttackState(AIEntity entity) : base(entity){
|
||||
}
|
||||
|
||||
public override BaseState? UpdateState(){
|
||||
if(entity.IsInAttackRange()){
|
||||
if(entity.attackTimer >= entity.attackCooldown){
|
||||
entity.attackTimer = 0;
|
||||
return Attack();
|
||||
}else{
|
||||
entity.attackTimer += Time.deltaTime;
|
||||
}
|
||||
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private BaseState? Attack(){
|
||||
Entity targetEntity = entity.GetTarget().GetComponent<Entity>();
|
||||
if(targetEntity != null){
|
||||
targetEntity.TakeDamage(entity.attackDmg);
|
||||
bool isTargetAlive = targetEntity.IsAlive();
|
||||
if(!isTargetAlive){
|
||||
return new FindTargetState(entity);
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/AIEntity.cs.meta
Normal file
11
Assets/Scripts/AIEntity.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a9081d4ec2499ba4ab3e13006869bfaf
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
6
Assets/Scripts/AIStats.cs
Normal file
6
Assets/Scripts/AIStats.cs
Normal file
@ -0,0 +1,6 @@
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu]
|
||||
public class AIStats : ScriptableObject {
|
||||
public float closeEnough = 1f;
|
||||
}
|
||||
11
Assets/Scripts/AIStats.cs.meta
Normal file
11
Assets/Scripts/AIStats.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4cd7eb51def0c7747bd646073babaf4f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -50,8 +50,9 @@ public class BloodSucker : MonoBehaviour {
|
||||
foreach (Collider2D coll in Physics2D.OverlapCircleAll(transform.position, suckRange)) {
|
||||
Entity entity = coll.GetComponent<Entity>();
|
||||
if (entity != null && entity.gameObject != gameObject) {
|
||||
// TODO : check if target is dead
|
||||
SetTarget(entity);
|
||||
if (!entity.IsAlive()) {
|
||||
SetTarget(entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -74,7 +75,7 @@ public class BloodSucker : MonoBehaviour {
|
||||
if (currentSuckTimer < 0f) {
|
||||
currentTarget.bloodTokens -= 1;
|
||||
// print("One token sucked");
|
||||
if(currentTarget.bloodTokens == 0) {
|
||||
if (currentTarget.bloodTokens == 0) {
|
||||
SetTarget(null);
|
||||
isSucking = false;
|
||||
}
|
||||
|
||||
@ -5,20 +5,21 @@ using UnityEngine;
|
||||
[RequireComponent(typeof(Rigidbody2D))]
|
||||
public class Entity : MonoBehaviour
|
||||
{
|
||||
[field: SerializeField]public float Health { get; private set; }
|
||||
[field: SerializeField]public float Health {get; private set; }
|
||||
public int bloodTokens = 1;
|
||||
[SerializeField]private float movementSpeed;
|
||||
[SerializeField]private float rotSpeed;
|
||||
bool isAlive = true;
|
||||
[SerializeField]public float movementSpeed{get; private set; }
|
||||
[SerializeField]public float rotSpeed {get; private set; }
|
||||
[SerializeField]private float fov;
|
||||
[SerializeField]private float attackRange;
|
||||
[SerializeField]private float attackDmg;
|
||||
[SerializeField]public float attackDmg {get; private set; }
|
||||
[SerializeField]protected float attackCooldown;
|
||||
protected float attackTimer;
|
||||
[SerializeField]private Transform target;
|
||||
private new string name;
|
||||
public string entityName {get; protected set; }
|
||||
private Collider atkCollider;
|
||||
private Vector3 direction;
|
||||
Rigidbody2D rb;
|
||||
public Vector3 direction {get; set; }
|
||||
public Rigidbody2D rb {get; private set;}
|
||||
|
||||
void Awake() => rb = GetComponent<Rigidbody2D>();
|
||||
|
||||
@ -28,11 +29,6 @@ public class Entity : MonoBehaviour
|
||||
}
|
||||
|
||||
protected virtual void Attack(){
|
||||
// jason: TODO Either have target be Entity instead of transform, or skip Attack when GetComponent<Entity>() is null
|
||||
Entity targetEntity = target.GetComponent<Entity>();
|
||||
if(targetEntity != null){
|
||||
bool isTargetAlive = targetEntity.TakeDamage(attackDmg);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -61,19 +57,12 @@ public class Entity : MonoBehaviour
|
||||
public virtual bool TakeDamage(float amount){
|
||||
Health -= amount;
|
||||
if(Health <= 0){
|
||||
isAlive = false;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public void SetName(string name){
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
protected string GetName(){
|
||||
return this.name;
|
||||
}
|
||||
|
||||
protected bool IsInAttackRange(){
|
||||
return Vector2.Distance(transform.position, target.position) <= attackRange;
|
||||
}
|
||||
@ -82,4 +71,8 @@ public class Entity : MonoBehaviour
|
||||
float angle = Vector2.SignedAngle(direction, (target.position - transform.position));
|
||||
return angle >= -fov && angle <= fov;
|
||||
}
|
||||
|
||||
public bool IsAlive(){
|
||||
return isAlive;
|
||||
}
|
||||
}
|
||||
|
||||
@ -2,13 +2,14 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Gladiator : Entity
|
||||
public class Gladiator : AIEntity
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
override protected void Start()
|
||||
{
|
||||
base.Start();
|
||||
base.SetName("Gladiator");
|
||||
base.entityName = "Gladiator";
|
||||
base.ennemyName = "Monster";
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
||||
@ -2,13 +2,14 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Monster : Entity
|
||||
public class Monster : AIEntity
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
override protected void Start()
|
||||
{
|
||||
base.Start();
|
||||
base.SetName("Monster");
|
||||
base.entityName = "Monster";
|
||||
base.ennemyName = "Gladiator";
|
||||
}
|
||||
|
||||
void FixedUpdate() => MoveToTarget(Time.fixedDeltaTime);
|
||||
|
||||
@ -8,7 +8,7 @@ public class VampireEntity : Entity {
|
||||
|
||||
protected override void Start() {
|
||||
base.Start();
|
||||
SetName("Vampire");
|
||||
base.entityName = "Vampire";
|
||||
|
||||
initialHealth = Health;
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user