Merge branch 'soulaha' into dev
This commit is contained in:
commit
67de6189a1
@ -62381,7 +62381,9 @@ MonoBehaviour:
|
|||||||
- position: {x: 10, y: -10}
|
- position: {x: 10, y: -10}
|
||||||
direction: {x: 0, y: 1}
|
direction: {x: 0, y: 1}
|
||||||
stats: {fileID: 11400000, guid: fe319ad8c9a37b84e8b45268c913d54c, type: 2}
|
stats: {fileID: 11400000, guid: fe319ad8c9a37b84e8b45268c913d54c, type: 2}
|
||||||
entityPrefab: {fileID: 2004725698506461420, guid: f75821098c495cb43a0bff5d9ef0a671, type: 3}
|
lightGladiator: {fileID: 2004725698506461419, guid: f75821098c495cb43a0bff5d9ef0a671, type: 3}
|
||||||
|
regularGladiator: {fileID: 2004725698506461419, guid: f75821098c495cb43a0bff5d9ef0a671, type: 3}
|
||||||
|
heavyGladiator: {fileID: 1373848176550804357, guid: 99423d7c9a753554e87e6bb7e555018b, type: 3}
|
||||||
<gladiatorParent>k__BackingField: {fileID: 793317230}
|
<gladiatorParent>k__BackingField: {fileID: 793317230}
|
||||||
<minionParent>k__BackingField: {fileID: 1787272690}
|
<minionParent>k__BackingField: {fileID: 1787272690}
|
||||||
<graveyard>k__BackingField: {fileID: 1550580935}
|
<graveyard>k__BackingField: {fileID: 1550580935}
|
||||||
|
|||||||
@ -169,6 +169,18 @@ PrefabInstance:
|
|||||||
propertyPath: attackSounds.Array.size
|
propertyPath: attackSounds.Array.size
|
||||||
value: 5
|
value: 5
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 197677485360569566, guid: b25a487d193f24049b6a791adf592b2e, type: 3}
|
||||||
|
propertyPath: attackCooldown
|
||||||
|
value: 5
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 197677485360569566, guid: b25a487d193f24049b6a791adf592b2e, type: 3}
|
||||||
|
propertyPath: <cost>k__BackingField
|
||||||
|
value: 15
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 197677485360569566, guid: b25a487d193f24049b6a791adf592b2e, type: 3}
|
||||||
|
propertyPath: <Health>k__BackingField
|
||||||
|
value: 80
|
||||||
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 197677485360569566, guid: b25a487d193f24049b6a791adf592b2e, type: 3}
|
- target: {fileID: 197677485360569566, guid: b25a487d193f24049b6a791adf592b2e, type: 3}
|
||||||
propertyPath: <renderer>k__BackingField
|
propertyPath: <renderer>k__BackingField
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||||||
value:
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value:
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||||||
@ -196,6 +208,12 @@ PrefabInstance:
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|||||||
- target: {fileID: 218553800040352715, guid: b25a487d193f24049b6a791adf592b2e, type: 3}
|
- target: {fileID: 218553800040352715, guid: b25a487d193f24049b6a791adf592b2e, type: 3}
|
||||||
propertyPath: m_RootOrder
|
propertyPath: m_RootOrder
|
||||||
value: 4
|
value: 4
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||||||
|
propertyPath: <attackDmg>k__BackingField
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||||||
|
value: 40
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||||||
|
objectReference: {fileID: 0}
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||||||
|
- target: {fileID: 197677485360569566, guid: b25a487d193f24049b6a791adf592b2e, type: 3}
|
||||||
|
propertyPath: <movementSpeed>k__BackingField
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||||||
|
value: 1
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 1378753993384522801, guid: b25a487d193f24049b6a791adf592b2e, type: 3}
|
- target: {fileID: 1378753993384522801, guid: b25a487d193f24049b6a791adf592b2e, type: 3}
|
||||||
propertyPath: m_AnchorMax.x
|
propertyPath: m_AnchorMax.x
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||||||
|
|||||||
@ -160,6 +160,16 @@ PrefabInstance:
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|||||||
- target: {fileID: 2399377275812995974, guid: 5f633c05dee3f4b4784f5702b2365f02, type: 3}
|
- target: {fileID: 2399377275812995974, guid: 5f633c05dee3f4b4784f5702b2365f02, type: 3}
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||||||
propertyPath: deathSounds.Array.size
|
propertyPath: deathSounds.Array.size
|
||||||
value: 3
|
value: 3
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||||||
|
propertyPath: attackCooldown
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||||||
|
value: 0.7
|
||||||
|
objectReference: {fileID: 0}
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||||||
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- target: {fileID: 2399377275812995974, guid: 5f633c05dee3f4b4784f5702b2365f02, type: 3}
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||||||
|
propertyPath: <cost>k__BackingField
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||||||
|
value: 5
|
||||||
|
objectReference: {fileID: 0}
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||||||
|
- target: {fileID: 2399377275812995974, guid: 5f633c05dee3f4b4784f5702b2365f02, type: 3}
|
||||||
|
propertyPath: <Health>k__BackingField
|
||||||
|
value: 30
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 2399377275812995974, guid: 5f633c05dee3f4b4784f5702b2365f02, type: 3}
|
- target: {fileID: 2399377275812995974, guid: 5f633c05dee3f4b4784f5702b2365f02, type: 3}
|
||||||
propertyPath: <renderer>k__BackingField
|
propertyPath: <renderer>k__BackingField
|
||||||
@ -177,6 +187,17 @@ PrefabInstance:
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|||||||
propertyPath: deathSounds.Array.data[2]
|
propertyPath: deathSounds.Array.data[2]
|
||||||
value:
|
value:
|
||||||
objectReference: {fileID: 8300000, guid: 2bfd74251b8800843abb9121b2e543f2, type: 3}
|
objectReference: {fileID: 8300000, guid: 2bfd74251b8800843abb9121b2e543f2, type: 3}
|
||||||
|
propertyPath: <attackDmg>k__BackingField
|
||||||
|
value: 5
|
||||||
|
objectReference: {fileID: 0}
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||||||
|
- target: {fileID: 2399377275812995974, guid: 5f633c05dee3f4b4784f5702b2365f02, type: 3}
|
||||||
|
propertyPath: <attackRange>k__BackingField
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 2399377275812995974, guid: 5f633c05dee3f4b4784f5702b2365f02, type: 3}
|
||||||
|
propertyPath: <movementSpeed>k__BackingField
|
||||||
|
value: 4
|
||||||
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 2399377275812995980, guid: 5f633c05dee3f4b4784f5702b2365f02, type: 3}
|
- target: {fileID: 2399377275812995980, guid: 5f633c05dee3f4b4784f5702b2365f02, type: 3}
|
||||||
propertyPath: m_Name
|
propertyPath: m_Name
|
||||||
value: Goblin Variant
|
value: Goblin Variant
|
||||||
|
|||||||
@ -853,9 +853,9 @@ MonoBehaviour:
|
|||||||
m_PersistentCalls:
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m_PersistentCalls:
|
||||||
m_Calls:
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m_Calls:
|
||||||
- m_Target: {fileID: 0}
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- m_Target: {fileID: 0}
|
||||||
m_TargetAssemblyTypeName: MainMenuManager, Assembly-CSharp
|
m_TargetAssemblyTypeName: GameFlowManager, Assembly-CSharp
|
||||||
m_MethodName: GoToScene
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m_MethodName: ToStartFlowState
|
||||||
m_Mode: 3
|
m_Mode: 1
|
||||||
m_Arguments:
|
m_Arguments:
|
||||||
m_ObjectArgument: {fileID: 0}
|
m_ObjectArgument: {fileID: 0}
|
||||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||||
|
|||||||
@ -120,8 +120,8 @@ MonoBehaviour:
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|||||||
gameFlowManager: {fileID: 0}
|
gameFlowManager: {fileID: 0}
|
||||||
playerStats: {fileID: 11400000, guid: 12a626b5a296d934ba078d222ad6ba98, type: 2}
|
playerStats: {fileID: 11400000, guid: 12a626b5a296d934ba078d222ad6ba98, type: 2}
|
||||||
minionPrefabs:
|
minionPrefabs:
|
||||||
- {fileID: 2674681564269481473, guid: 6385a50f8549b2141a1daf3577c54d0a, type: 3}
|
|
||||||
- {fileID: 4435383994544937624, guid: d6075d2fe32cab14082dfc6d5f5ebc59, type: 3}
|
- {fileID: 4435383994544937624, guid: d6075d2fe32cab14082dfc6d5f5ebc59, type: 3}
|
||||||
|
- {fileID: 2674681564269481473, guid: 6385a50f8549b2141a1daf3577c54d0a, type: 3}
|
||||||
aimArrow: {fileID: 5124059627794595469}
|
aimArrow: {fileID: 5124059627794595469}
|
||||||
--- !u!114 &7967951869135974023
|
--- !u!114 &7967951869135974023
|
||||||
MonoBehaviour:
|
MonoBehaviour:
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||||||
|
|||||||
@ -17,6 +17,7 @@ public class AIEntity : Entity {
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|||||||
public bool facingRight { get; private set; } = true;
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public bool facingRight { get; private set; } = true;
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||||||
protected Vector3 moatExtents;
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protected Vector3 moatExtents;
|
||||||
protected bool isAvoiding = false;
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protected bool isAvoiding = false;
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||||||
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[field: SerializeField] public float cost{ get; private set; } = 10f;
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||||||
|
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override protected void Start() {
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override protected void Start() {
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||||||
base.Start();
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base.Start();
|
||||||
@ -287,6 +288,7 @@ public class AIEntity : Entity {
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|||||||
entity.animator.Play("Attack");
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entity.animator.Play("Attack");
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||||||
entity.soundManager.PlaySound(entity.attackSource, entity.attackSounds, randomPitch: true, createTempSourceIfBusy: true);
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entity.soundManager.PlaySound(entity.attackSource, entity.attackSounds, randomPitch: true, createTempSourceIfBusy: true);
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||||||
targetEntity.TakeDamage(entity.attackDmg, entity);
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targetEntity.TakeDamage(entity.attackDmg, entity);
|
||||||
|
entity.rb.velocity = Vector3.zero;
|
||||||
bool isTargetAlive = targetEntity.IsAlive();
|
bool isTargetAlive = targetEntity.IsAlive();
|
||||||
if (!isTargetAlive) {
|
if (!isTargetAlive) {
|
||||||
return new FindTargetState(entity);
|
return new FindTargetState(entity);
|
||||||
|
|||||||
@ -14,4 +14,9 @@ MonoBehaviour:
|
|||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
secondsBetweenSpawners: 15
|
secondsBetweenSpawners: 15
|
||||||
initWaitToSpawn: 3
|
initWaitToSpawn: 3
|
||||||
waveSize: 3
|
initWaveSize: 3
|
||||||
|
maxWaveSize: 10
|
||||||
|
waveIncrease: 1
|
||||||
|
increaseWaveStep: 3
|
||||||
|
lightRatio: 0.25
|
||||||
|
heavyRatio: 0.1
|
||||||
|
|||||||
@ -22,13 +22,17 @@ public class Arena : MonoBehaviour {
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|||||||
[SerializeField]
|
[SerializeField]
|
||||||
[Required]
|
[Required]
|
||||||
ArenaStats stats = null!;
|
ArenaStats stats = null!;
|
||||||
[SerializeField]
|
|
||||||
[Required]
|
|
||||||
GameObject entityPrefab = null!;
|
|
||||||
|
|
||||||
[field: SerializeField]
|
[field: SerializeField]
|
||||||
[field: Required]
|
[field: Required]
|
||||||
public Transform gladiatorParent { get; private set; } = null!;
|
public Transform gladiatorParent { get; private set; } = null!;
|
||||||
|
//TODO Add some kind of "MinLength(1)" attribute;
|
||||||
|
[SerializeField] [Required]
|
||||||
|
public AIEntity lightGladiator = null!;
|
||||||
|
[SerializeField] [Required]
|
||||||
|
public AIEntity regularGladiator = null!;
|
||||||
|
[SerializeField] [Required]
|
||||||
|
public AIEntity heavyGladiator = null!;
|
||||||
|
|
||||||
[field: SerializeField]
|
[field: SerializeField]
|
||||||
[field: Required]
|
[field: Required]
|
||||||
@ -55,41 +59,52 @@ public class Arena : MonoBehaviour {
|
|||||||
|
|
||||||
void OnDestroy() => gameFlowManager.stateChanged -= OnGameFlowStateChanged;
|
void OnDestroy() => gameFlowManager.stateChanged -= OnGameFlowStateChanged;
|
||||||
|
|
||||||
void SpawnEnemy(int spawnerIndex) {
|
void SpawnEnemy(int spawnerIndex, AIEntity entityPrefab) {
|
||||||
if (!gameFlowManager.CanDoAction)
|
if (!gameFlowManager.CanDoAction)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
var gladiator = Instantiate(entityPrefab, gladiatorParent).GetComponent<Gladiator>();
|
||||||
|
gladiator.arena = this;
|
||||||
|
float randFloat = Random.Range(0.1f, 0.5f);
|
||||||
|
Vector2 offset = new Vector2(randFloat, randFloat);
|
||||||
|
gladiator.transform.position = spawners[spawnerIndex].position + offset;
|
||||||
|
gladiator.direction = spawners[spawnerIndex].direction;
|
||||||
|
gladiator.gameFlowManager = gameFlowManager;
|
||||||
|
}
|
||||||
|
|
||||||
var gladiator = Instantiate(entityPrefab, gladiatorParent).GetComponent<Gladiator>();
|
IEnumerator SpawnEnemies() {
|
||||||
gladiator.arena = this;
|
yield return new WaitForSeconds(stats.initWaitToSpawn);
|
||||||
float randFloat = Random.Range(0.1f, 0.5f);
|
currWaveSize = stats.initWaveSize;
|
||||||
Vector2 offset = new Vector2(randFloat, randFloat);
|
int currentSpawner = 0;
|
||||||
gladiator.transform.position = spawners[spawnerIndex].position + offset;
|
int lightAmountSpawned = 0;
|
||||||
gladiator.direction = spawners[spawnerIndex].direction;
|
int heavyAmountSpawned = 0;
|
||||||
gladiator.gameFlowManager = gameFlowManager;
|
int amountSpawned = 0;
|
||||||
}
|
int wave = 1;
|
||||||
|
while(true){
|
||||||
IEnumerator SpawnEnemies() {
|
soundManager.PlaySound(waveSource, waveSounds, randomPitch: true, createTempSourceIfBusy: true);
|
||||||
yield return new WaitForSeconds(stats.initWaitToSpawn);
|
while (amountSpawned < currWaveSize) {
|
||||||
currWaveSize = stats.initWaveSize;
|
currentSpawner = Random.Range(0, spawners.Length);
|
||||||
int currentSpawner = 0;
|
if(currWaveSize >= .5*stats.maxWaveSize && lightAmountSpawned <= stats.maxWaveSize * stats.lightRatio){
|
||||||
int amountSpawned = 0;
|
SpawnEnemy(currentSpawner, lightGladiator);
|
||||||
int wave = 1;
|
lightAmountSpawned++;
|
||||||
while (true) {
|
}else if(currWaveSize >= .8*stats.maxWaveSize && heavyAmountSpawned <= stats.maxWaveSize * stats.heavyRatio){
|
||||||
|
SpawnEnemy(currentSpawner, heavyGladiator);
|
||||||
soundManager.PlaySound(waveSource, waveSounds, randomPitch: true, createTempSourceIfBusy: true);
|
heavyAmountSpawned++;
|
||||||
while (amountSpawned < currWaveSize) {
|
}else{
|
||||||
currentSpawner = Random.Range(0, spawners.Length);
|
SpawnEnemy(currentSpawner, regularGladiator);
|
||||||
SpawnEnemy(currentSpawner);
|
}
|
||||||
amountSpawned++;
|
amountSpawned++;
|
||||||
}
|
}
|
||||||
if (wave++ >= stats.increaseWaveStep) {
|
if(wave++ >= stats.increaseWaveStep){
|
||||||
if ((currWaveSize += stats.waveIncrease) > stats.maxWaveSize) currWaveSize = stats.maxWaveSize;
|
if((currWaveSize += stats.waveIncrease) > stats.maxWaveSize) currWaveSize=stats.maxWaveSize;
|
||||||
}
|
}
|
||||||
amountSpawned = 0;
|
amountSpawned = 0;
|
||||||
yield return new WaitForSeconds(stats.secondsBetweenSpawners);
|
lightAmountSpawned = 0;
|
||||||
}
|
heavyAmountSpawned = 0;
|
||||||
|
yield return new WaitForSeconds(stats.secondsBetweenSpawners);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
public Vector3 GetMoatExtents() {
|
public Vector3 GetMoatExtents() {
|
||||||
return safeZone.GetMoatExtents();
|
return safeZone.GetMoatExtents();
|
||||||
|
|||||||
@ -8,5 +8,6 @@ public class ArenaStats : ScriptableObject {
|
|||||||
[Min(0f)] public int maxWaveSize = 10;
|
[Min(0f)] public int maxWaveSize = 10;
|
||||||
[Min(0f), Tooltip("The amount of gladiator to add to wave")] public int waveIncrease = 1;
|
[Min(0f), Tooltip("The amount of gladiator to add to wave")] public int waveIncrease = 1;
|
||||||
[Min(0f), Tooltip("How many waves before we increase by WaveIncrease")] public int increaseWaveStep = 3;
|
[Min(0f), Tooltip("How many waves before we increase by WaveIncrease")] public int increaseWaveStep = 3;
|
||||||
|
[Range(0f, 1f), Tooltip("Percentage of gladiator who are light")] public float lightRatio = 0.25f;
|
||||||
|
[Range(0f, 1f), Tooltip("Percentage of gladiator who are heavy")] public float heavyRatio = 0.1f;
|
||||||
}
|
}
|
||||||
@ -11,7 +11,7 @@ public class MinionThrower : MonoBehaviour {
|
|||||||
[SerializeField] [Required]
|
[SerializeField] [Required]
|
||||||
PlayerStats playerStats = null!;
|
PlayerStats playerStats = null!;
|
||||||
|
|
||||||
public Entity[] minionPrefabs = null!;
|
public AIEntity[] minionPrefabs = null!;
|
||||||
public GameObject aimArrow = null!;
|
public GameObject aimArrow = null!;
|
||||||
|
|
||||||
bool isInThrowMode;
|
bool isInThrowMode;
|
||||||
@ -21,7 +21,6 @@ public class MinionThrower : MonoBehaviour {
|
|||||||
PlayerMovement movement = null!;
|
PlayerMovement movement = null!;
|
||||||
|
|
||||||
float currentCooldownTimer;
|
float currentCooldownTimer;
|
||||||
float currentInitialCooldown;
|
|
||||||
|
|
||||||
void Awake() {
|
void Awake() {
|
||||||
vampireEntity = GetComponent<VampireEntity>();
|
vampireEntity = GetComponent<VampireEntity>();
|
||||||
@ -31,7 +30,7 @@ public class MinionThrower : MonoBehaviour {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Start() {
|
void Start() {
|
||||||
foreach (Entity minion in minionPrefabs) {
|
foreach (AIEntity minion in minionPrefabs) {
|
||||||
minionBar.AddMinionType(minion);
|
minionBar.AddMinionType(minion);
|
||||||
}
|
}
|
||||||
minionBar.UpdateReload(0f);
|
minionBar.UpdateReload(0f);
|
||||||
@ -40,7 +39,7 @@ public class MinionThrower : MonoBehaviour {
|
|||||||
void FixedUpdate() {
|
void FixedUpdate() {
|
||||||
if (currentCooldownTimer > 0f) {
|
if (currentCooldownTimer > 0f) {
|
||||||
currentCooldownTimer -= Time.fixedDeltaTime;
|
currentCooldownTimer -= Time.fixedDeltaTime;
|
||||||
minionBar.UpdateReload(currentCooldownTimer / currentInitialCooldown);
|
minionBar.UpdateReload(currentCooldownTimer / playerStats.currentInitialCooldown);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -78,15 +77,15 @@ public class MinionThrower : MonoBehaviour {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
float minionHealthCost = 10f; // TODO
|
float minionHealthCost = minionBar.GetCurrentMinion().cost;
|
||||||
if (minionHealthCost >= vampireEntity.Health) {
|
if (minionHealthCost >= vampireEntity.Health) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
vampireEntity.TakeDamage(minionHealthCost, vampireEntity);
|
vampireEntity.TakeDamage(minionHealthCost, vampireEntity);
|
||||||
|
|
||||||
currentInitialCooldown = 2f; // TODO
|
|
||||||
currentCooldownTimer = currentInitialCooldown;
|
currentCooldownTimer = playerStats.currentInitialCooldown;
|
||||||
minionBar.UpdateReload(currentCooldownTimer / currentInitialCooldown);
|
minionBar.UpdateReload(currentCooldownTimer / playerStats.currentInitialCooldown);
|
||||||
|
|
||||||
var newMinion = Instantiate(minionBar.GetCurrentMinion().gameObject, arena.minionParent)
|
var newMinion = Instantiate(minionBar.GetCurrentMinion().gameObject, arena.minionParent)
|
||||||
.GetComponent<Monster>();
|
.GetComponent<Monster>();
|
||||||
|
|||||||
@ -15,3 +15,5 @@ MonoBehaviour:
|
|||||||
movementSpeed: 4
|
movementSpeed: 4
|
||||||
suckSpeed: 1
|
suckSpeed: 1
|
||||||
bloodLossRate: 2
|
bloodLossRate: 2
|
||||||
|
<MinJoystickValueForThrowing>k__BackingField: 0.4
|
||||||
|
currentInitialCooldown: 0.5
|
||||||
|
|||||||
@ -13,4 +13,7 @@ public class PlayerStats : ScriptableObject {
|
|||||||
|
|
||||||
[field: SerializeField] [field: Range(0f, 1f)]
|
[field: SerializeField] [field: Range(0f, 1f)]
|
||||||
public float MinJoystickValueForThrowing { get; private set; } = .4f;
|
public float MinJoystickValueForThrowing { get; private set; } = .4f;
|
||||||
|
|
||||||
|
[field: SerializeField] [field: Min(0f)]
|
||||||
|
public float currentInitialCooldown = 0.5f;
|
||||||
}
|
}
|
||||||
@ -7,12 +7,12 @@ public class MinionBar : MonoBehaviour {
|
|||||||
|
|
||||||
public GameObject minionIconPrefab;
|
public GameObject minionIconPrefab;
|
||||||
|
|
||||||
List<Entity> minionTypes;
|
List<AIEntity> minionTypes;
|
||||||
List<MinionIcon> minionIcons;
|
List<MinionIcon> minionIcons;
|
||||||
int currentIndex;
|
int currentIndex;
|
||||||
|
|
||||||
void Awake() {
|
void Awake() {
|
||||||
minionTypes = new List<Entity>();
|
minionTypes = new List<AIEntity>();
|
||||||
minionIcons = new List<MinionIcon>();
|
minionIcons = new List<MinionIcon>();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -39,7 +39,7 @@ public class MinionBar : MonoBehaviour {
|
|||||||
// print("new selected minion type : " + currentIndex.ToString());
|
// print("new selected minion type : " + currentIndex.ToString());
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddMinionType(Entity newMinionPrefab) {
|
public void AddMinionType(AIEntity newMinionPrefab) {
|
||||||
minionTypes.Add(newMinionPrefab);
|
minionTypes.Add(newMinionPrefab);
|
||||||
MinionIcon newIcon = Instantiate(minionIconPrefab, transform)
|
MinionIcon newIcon = Instantiate(minionIconPrefab, transform)
|
||||||
.GetComponent<MinionIcon>();
|
.GetComponent<MinionIcon>();
|
||||||
@ -67,7 +67,7 @@ public class MinionBar : MonoBehaviour {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public Entity GetCurrentMinion() {
|
public AIEntity GetCurrentMinion() {
|
||||||
return minionTypes[currentIndex];
|
return minionTypes[currentIndex];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user