Forgot to resolve deltaTime to Time.fixedDeltaTime
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@ -51,10 +51,10 @@ public class Entity : MonoBehaviour
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}
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protected virtual void MoveToTarget(){
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//Would be nice if we could force this to be in FixedUpdate
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direction = Vector3.RotateTowards(direction, (target.position - transform.position), rotSpeed*Time.fixedDeltaTime, 0.0f);
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if(!IsInAttackRange()){
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rb.MovePosition(transform.position + direction * movementSpeed * deltaTime);
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rb.MovePosition(transform.position + direction * movementSpeed * Time.fixedDeltaTime);
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}
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}
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