Pull request #17: Removed joystick min strength + can throw far
Merge in CEGJ/ludumdare50 from jason to dev * commit '91961f662281010516c7c634980364ba5998bd74': Removed joystick min strength + can throw far
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commit
89cb1c8492
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--- !u!82 &8033357406949758492 stripped
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--- !u!82 &8033357406949758492 stripped
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AudioSource:
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--- !u!4 &3632678902316393644 stripped
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PrefabInstance:
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--- !u!82 &7164870411903264125 stripped
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AudioSource:
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--- !u!1001 &6988628843130902527
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PrefabInstance:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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ParticleSystem:
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ParticleSystem:
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m_PrefabAsset: {fileID: 0}
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@ -810,5 +810,13 @@ PrefabInstance:
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propertyPath: gameFlowManager
|
propertyPath: gameFlowManager
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value:
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value:
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propertyPath: m_Color.a
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|
||||||
|
|||||||
@ -15,7 +15,8 @@ public class MinionThrower : MonoBehaviour {
|
|||||||
public GameObject aimArrow = null!;
|
public GameObject aimArrow = null!;
|
||||||
|
|
||||||
bool isInThrowMode;
|
bool isInThrowMode;
|
||||||
Vector2 throwDirection;
|
Vector2 throwInput;
|
||||||
|
Vector2 lastThrowInput;
|
||||||
MinionBar minionBar = null!;
|
MinionBar minionBar = null!;
|
||||||
VampireEntity vampireEntity = null!;
|
VampireEntity vampireEntity = null!;
|
||||||
PlayerMovement movement = null!;
|
PlayerMovement movement = null!;
|
||||||
@ -27,6 +28,7 @@ public class MinionThrower : MonoBehaviour {
|
|||||||
movement = GetComponent<PlayerMovement>();
|
movement = GetComponent<PlayerMovement>();
|
||||||
minionBar = FindObjectOfType<MinionBar>();
|
minionBar = FindObjectOfType<MinionBar>();
|
||||||
aimArrow.SetActive(false);
|
aimArrow.SetActive(false);
|
||||||
|
lastThrowInput = Vector3.up;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Start() {
|
void Start() {
|
||||||
@ -50,25 +52,32 @@ public class MinionThrower : MonoBehaviour {
|
|||||||
if (context.performed) {
|
if (context.performed) {
|
||||||
isInThrowMode = true;
|
isInThrowMode = true;
|
||||||
aimArrow.SetActive(true);
|
aimArrow.SetActive(true);
|
||||||
} else if (context.canceled && throwDirection.magnitude >= playerStats.MinJoystickValueForThrowing) {
|
} else if (context.canceled) {
|
||||||
PerformThrow();
|
PerformThrow();
|
||||||
isInThrowMode = false;
|
isInThrowMode = false;
|
||||||
aimArrow.SetActive(false);
|
aimArrow.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (movement.currentState is PlayerMovement.ImmobileMovementState immobileMovementState)
|
||||||
|
immobileMovementState.isThrowing = isInThrowMode;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AimThrow(InputAction.CallbackContext context) {
|
public void AimThrow(InputAction.CallbackContext context) {
|
||||||
if (!gameFlowManager.CanDoAction)
|
if (!gameFlowManager.CanDoAction)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
throwDirection = context.ReadValue<Vector2>();
|
throwInput = context.ReadValue<Vector2>();
|
||||||
if (throwDirection.sqrMagnitude > 1f)
|
if (throwInput != Vector2.zero) {
|
||||||
throwDirection.Normalize();
|
if (throwInput.sqrMagnitude > 1f)
|
||||||
|
throwInput.Normalize();
|
||||||
|
|
||||||
|
lastThrowInput = throwInput;
|
||||||
|
}
|
||||||
|
|
||||||
if (vampireEntity.playerMovement.facingRight) {
|
if (vampireEntity.playerMovement.facingRight) {
|
||||||
aimArrow.transform.rotation = Quaternion.FromToRotation(Vector2.right, throwDirection);
|
aimArrow.transform.rotation = Quaternion.FromToRotation(Vector2.right, lastThrowInput);
|
||||||
} else {
|
} else {
|
||||||
aimArrow.transform.rotation = Quaternion.FromToRotation(Vector2.left, throwDirection);
|
aimArrow.transform.rotation = Quaternion.FromToRotation(Vector2.left, lastThrowInput);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -81,7 +90,8 @@ public class MinionThrower : MonoBehaviour {
|
|||||||
if (minionHealthCost >= vampireEntity.Health) {
|
if (minionHealthCost >= vampireEntity.Health) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
vampireEntity.TakeDamage(minionHealthCost, vampireEntity, intentional: true);
|
if (!movement.IsInSafeZone)
|
||||||
|
vampireEntity.TakeDamage(minionHealthCost, vampireEntity, intentional: true);
|
||||||
|
|
||||||
|
|
||||||
currentCooldownTimer = playerStats.currentInitialCooldown;
|
currentCooldownTimer = playerStats.currentInitialCooldown;
|
||||||
@ -90,16 +100,14 @@ public class MinionThrower : MonoBehaviour {
|
|||||||
var newMinion = Instantiate(minionBar.GetCurrentMinion().gameObject, arena.minionParent)
|
var newMinion = Instantiate(minionBar.GetCurrentMinion().gameObject, arena.minionParent)
|
||||||
.GetComponent<Monster>();
|
.GetComponent<Monster>();
|
||||||
newMinion.arena = arena;
|
newMinion.arena = arena;
|
||||||
if (throwDirection == Vector2.zero)
|
Vector2 normalizedDirection = lastThrowInput.normalized;
|
||||||
Debug.LogWarning("Throwing with a null throwDirection.");
|
|
||||||
Vector2 normalizedDirection = throwDirection.normalized;
|
|
||||||
newMinion.transform.position = transform.position + (Vector3)normalizedDirection;
|
newMinion.transform.position = transform.position + (Vector3)normalizedDirection;
|
||||||
newMinion.direction = normalizedDirection;
|
newMinion.direction = normalizedDirection;
|
||||||
newMinion.gameFlowManager = vampireEntity.gameFlowManager;
|
newMinion.gameFlowManager = vampireEntity.gameFlowManager;
|
||||||
|
|
||||||
if (movement.GetSafeZoneIfImmobile() is { } safeZone) {
|
if (movement.currentState is PlayerMovement.ImmobileMovementState immobileMovementState) {
|
||||||
newMinion.thrownFromSafeZone = true;
|
newMinion.thrownFromSafeZone = true;
|
||||||
newMinion.thrownTargetPosition = safeZone.GetOutsidePosition(normalizedDirection);
|
newMinion.thrownTargetPosition = immobileMovementState.exitPosition;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -17,3 +17,5 @@ MonoBehaviour:
|
|||||||
bloodLossRate: 2
|
bloodLossRate: 2
|
||||||
<MinJoystickValueForThrowing>k__BackingField: 0.4
|
<MinJoystickValueForThrowing>k__BackingField: 0.4
|
||||||
currentInitialCooldown: 0.5
|
currentInitialCooldown: 0.5
|
||||||
|
<WallOffset>k__BackingField: 1.26
|
||||||
|
<MaxThrowDistance>k__BackingField: 10
|
||||||
|
|||||||
@ -16,7 +16,8 @@ public class PlayerMovement : MonoBehaviour {
|
|||||||
Rigidbody2D rb = null!;
|
Rigidbody2D rb = null!;
|
||||||
|
|
||||||
Vector2 moveDirection;
|
Vector2 moveDirection;
|
||||||
BaseState currentState = null!;
|
Vector2 lastMoveDirection;
|
||||||
|
public BaseState currentState { get; private set; } = null!;
|
||||||
SafeZone? safeZone;
|
SafeZone? safeZone;
|
||||||
VampireEntity vampireEntity = null!;
|
VampireEntity vampireEntity = null!;
|
||||||
Animator animator = null!;
|
Animator animator = null!;
|
||||||
@ -28,6 +29,11 @@ public class PlayerMovement : MonoBehaviour {
|
|||||||
[SerializeField] AudioSource landSource = null!;
|
[SerializeField] AudioSource landSource = null!;
|
||||||
[SerializeField] AudioClip[] landSounds = null!;
|
[SerializeField] AudioClip[] landSounds = null!;
|
||||||
[HideInInspector] public SoundManager soundManager = null!;
|
[HideInInspector] public SoundManager soundManager = null!;
|
||||||
|
[SerializeField] [Required]
|
||||||
|
Transform landingTarget = null!;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
LayerMask wallMask;
|
||||||
|
|
||||||
bool lastJumpButton;
|
bool lastJumpButton;
|
||||||
|
|
||||||
@ -42,13 +48,13 @@ public class PlayerMovement : MonoBehaviour {
|
|||||||
currentState = new ImmobileMovementState(this);
|
currentState = new ImmobileMovementState(this);
|
||||||
soundManager = FindObjectOfType<SoundManager>();
|
soundManager = FindObjectOfType<SoundManager>();
|
||||||
screenShaker = FindObjectOfType<ScreenShaker>();
|
screenShaker = FindObjectOfType<ScreenShaker>();
|
||||||
|
lastMoveDirection = Vector2.up;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Start() {
|
void Start() {
|
||||||
|
gameFlowManager.stateChanged += OnGameFlowStateChanged;
|
||||||
globalCamera.SetActive(true);
|
globalCamera.SetActive(true);
|
||||||
currentState.EnterState();
|
currentState.EnterState();
|
||||||
gameFlowManager.stateChanged += OnGameFlowStateChanged;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnDestroy() => gameFlowManager.stateChanged -= OnGameFlowStateChanged;
|
void OnDestroy() => gameFlowManager.stateChanged -= OnGameFlowStateChanged;
|
||||||
@ -71,11 +77,6 @@ public class PlayerMovement : MonoBehaviour {
|
|||||||
|
|
||||||
void OnDrawGizmos() => currentState?.OnDrawGizmos();
|
void OnDrawGizmos() => currentState?.OnDrawGizmos();
|
||||||
|
|
||||||
void OnGameFlowStateChanged(BaseState oldState, BaseState newState) {
|
|
||||||
if (newState is GameFlowManager.DeadFlowState)
|
|
||||||
SwitchState(new DeadMovementState(this));
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Flip
|
#region Flip
|
||||||
@ -99,15 +100,27 @@ public class PlayerMovement : MonoBehaviour {
|
|||||||
return currentState is ImmobileMovementState ? safeZone : null;
|
return currentState is ImmobileMovementState ? safeZone : null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void OnGameFlowStateChanged(BaseState oldState, BaseState newState) {
|
||||||
|
if (currentState is ImmobileMovementState && newState is GameFlowManager.GameplayFlowState)
|
||||||
|
landingTarget.gameObject.SetActive(true);
|
||||||
|
|
||||||
|
if (newState is GameFlowManager.DeadFlowState)
|
||||||
|
SwitchState(new DeadMovementState(this));
|
||||||
|
}
|
||||||
|
|
||||||
#region Inputs
|
#region Inputs
|
||||||
|
|
||||||
public void OnMove(InputAction.CallbackContext ctx) {
|
public void OnMove(InputAction.CallbackContext ctx) {
|
||||||
if (gameFlowManager.CanDoAction) {
|
if (gameFlowManager.CanDoAction) {
|
||||||
moveDirection = ctx.ReadValue<Vector2>();
|
moveDirection = ctx.ReadValue<Vector2>();
|
||||||
if (moveDirection.sqrMagnitude > 1.0f)
|
if (moveDirection != Vector2.zero) {
|
||||||
moveDirection.Normalize();
|
if (moveDirection.sqrMagnitude > 1.0f)
|
||||||
|
moveDirection.Normalize();
|
||||||
|
|
||||||
|
lastMoveDirection = moveDirection;
|
||||||
|
}
|
||||||
FlipAccordingToInput();
|
FlipAccordingToInput();
|
||||||
}else //TODO Should set to zero via event or callback
|
} else //TODO Should set to zero via event or callback
|
||||||
moveDirection = Vector2.zero;
|
moveDirection = Vector2.zero;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -118,10 +131,9 @@ public class PlayerMovement : MonoBehaviour {
|
|||||||
if (!gameFlowManager.CanDoAction || safeZone == null)
|
if (!gameFlowManager.CanDoAction || safeZone == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (IsInSafeZone) {
|
if (IsInSafeZone)
|
||||||
if (moveDirection.magnitude >= safeZone.Stats.MinJumpJoystickValue)
|
SwitchState(new ExitSafeZoneMovementState(this, safeZone, lastMoveDirection.normalized));
|
||||||
SwitchState(new ExitSafeZoneMovementState(this, safeZone, moveDirection));
|
else if (currentState is NormalMovementState) //TODO if (AngleBetween(moveDirection, toSafeZone) < 90)
|
||||||
} else if (currentState is NormalMovementState) //TODO if (AngleBetween(moveDirection, toSafeZone) < 90)
|
|
||||||
SwitchState(new EnterSafeZoneMovementState(this, safeZone));
|
SwitchState(new EnterSafeZoneMovementState(this, safeZone));
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -155,7 +167,7 @@ public class PlayerMovement : MonoBehaviour {
|
|||||||
newState.EnterState();
|
newState.EnterState();
|
||||||
}
|
}
|
||||||
|
|
||||||
abstract class BaseStatePlayerMovement : BaseState {
|
public abstract class BaseStatePlayerMovement : BaseState {
|
||||||
protected PlayerMovement playerMovement;
|
protected PlayerMovement playerMovement;
|
||||||
|
|
||||||
public BaseStatePlayerMovement(PlayerMovement playerMovement) {
|
public BaseStatePlayerMovement(PlayerMovement playerMovement) {
|
||||||
@ -267,7 +279,10 @@ public class PlayerMovement : MonoBehaviour {
|
|||||||
protected override float ModifyLerpTime(float t) => safeZone.Stats.JumpSpeedCurve.Evaluate(t);
|
protected override float ModifyLerpTime(float t) => safeZone.Stats.JumpSpeedCurve.Evaluate(t);
|
||||||
}
|
}
|
||||||
|
|
||||||
class ImmobileMovementState : BaseStatePlayerMovement {
|
public class ImmobileMovementState : BaseStatePlayerMovement {
|
||||||
|
public Vector3 exitPosition;
|
||||||
|
public bool isThrowing;
|
||||||
|
|
||||||
public ImmobileMovementState(PlayerMovement playerMovement) : base(playerMovement) {}
|
public ImmobileMovementState(PlayerMovement playerMovement) : base(playerMovement) {}
|
||||||
public override void EnterState() {
|
public override void EnterState() {
|
||||||
base.EnterState();
|
base.EnterState();
|
||||||
@ -275,12 +290,31 @@ public class PlayerMovement : MonoBehaviour {
|
|||||||
playerMovement.globalCamera.SetActive(true);
|
playerMovement.globalCamera.SetActive(true);
|
||||||
if (!playerMovement.rb.isKinematic)
|
if (!playerMovement.rb.isKinematic)
|
||||||
Debug.LogWarning("Rigidbody should probably be kinematic when immobile (when in safe zone).");
|
Debug.LogWarning("Rigidbody should probably be kinematic when immobile (when in safe zone).");
|
||||||
|
|
||||||
|
playerMovement.landingTarget.gameObject.SetActive(playerMovement.gameFlowManager.CurrentState is GameFlowManager.GameplayFlowState);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void LeaveState() {
|
public override void LeaveState() {
|
||||||
base.LeaveState();
|
base.LeaveState();
|
||||||
|
|
||||||
playerMovement.globalCamera.SetActive(false);
|
playerMovement.globalCamera.SetActive(false);
|
||||||
|
playerMovement.landingTarget.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override BaseState? UpdateState() {
|
||||||
|
//safeZone can't be null here
|
||||||
|
float outsideDistance = playerMovement.safeZone == null ? 0f : playerMovement.safeZone.OutsideDistance;
|
||||||
|
float distance = outsideDistance + playerMovement.lastMoveDirection.magnitude * playerMovement.stats.MaxThrowDistance;
|
||||||
|
RaycastHit2D hit = Physics2D.Raycast(playerMovement.transform.position, playerMovement.lastMoveDirection, distance, playerMovement.wallMask);
|
||||||
|
|
||||||
|
if (hit.collider == null)
|
||||||
|
exitPosition = (Vector3)playerMovement.lastMoveDirection.normalized * distance;
|
||||||
|
else
|
||||||
|
exitPosition = (Vector3)playerMovement.lastMoveDirection.normalized * distance * hit.fraction + (Vector3)hit.normal * playerMovement.stats.WallOffset;
|
||||||
|
|
||||||
|
playerMovement.landingTarget.position = isThrowing ? exitPosition : playerMovement.safeZone.GetOutsidePosition(playerMovement.lastMoveDirection);
|
||||||
|
|
||||||
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
|
|||||||
@ -16,4 +16,10 @@ public class PlayerStats : ScriptableObject {
|
|||||||
|
|
||||||
[field: SerializeField] [field: Min(0f)]
|
[field: SerializeField] [field: Min(0f)]
|
||||||
public float currentInitialCooldown = 0.5f;
|
public float currentInitialCooldown = 0.5f;
|
||||||
|
|
||||||
|
[field: SerializeField] [field: Min(0f)]
|
||||||
|
public float WallOffset { get; private set; } = 0.5f;
|
||||||
|
|
||||||
|
[field: SerializeField] [field: Min(0f)]
|
||||||
|
public float MaxThrowDistance { get; private set; } = 10f;
|
||||||
}
|
}
|
||||||
@ -8,8 +8,10 @@ public class SafeZone : MonoBehaviour {
|
|||||||
[SerializeField] Collider2D moatCollider;
|
[SerializeField] Collider2D moatCollider;
|
||||||
[SerializeField] RectTransform canvas;
|
[SerializeField] RectTransform canvas;
|
||||||
|
|
||||||
|
public float OutsideDistance => moatCollider.bounds.extents.x + Stats.JumpOffset;
|
||||||
|
|
||||||
public Vector3 GetOutsidePosition(Vector2 direction) {
|
public Vector3 GetOutsidePosition(Vector2 direction) {
|
||||||
return transform.position + (moatCollider.bounds.extents.x + Stats.JumpOffset) * (Vector3)direction;
|
return transform.position + OutsideDistance * (Vector3)direction;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Vector3 GetMoatExtents(){
|
public Vector3 GetMoatExtents(){
|
||||||
|
|||||||
BIN
Assets/Sprites/circle.png
Normal file
BIN
Assets/Sprites/circle.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 5.1 KiB |
96
Assets/Sprites/circle.png.meta
Normal file
96
Assets/Sprites/circle.png.meta
Normal file
@ -0,0 +1,96 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7b9b6b84ce70c0a4db57bd01f54dc89e
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 11
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 0
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -14,7 +14,7 @@ TagManager:
|
|||||||
- Water
|
- Water
|
||||||
- UI
|
- UI
|
||||||
- Safezone
|
- Safezone
|
||||||
-
|
- ArenaWall
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user