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// Start is called before the first frame update - void Start() - { - - } +[RequireComponent(typeof(PlayerInput), typeof(Rigidbody2D))] +public class PlayerMovement : MonoBehaviour { + [SerializeField] PlayerStats playerStats; + Rigidbody2D rb; + + PlayerInput playerInput; + Vector2 moveDirection; + BaseState currentState = new ImmobileMovementState(); + SafeZone? safeZone; - // Update is called once per frame - void Update() - { - - } -} + bool lastJumpButton; + + void Awake() { + rb = GetComponent(); + playerInput = GetComponent(); + } + + void FixedUpdate() { + if (currentState.FixedUpdateState(this) is {} newState) + SwitchState(newState); + } + + void OnDrawGizmos() => currentState.OnDrawGizmos(this); + + public void OnMove(InputAction.CallbackContext ctx) { + moveDirection = ctx.ReadValue(); + if (moveDirection.sqrMagnitude > 1.0f) + moveDirection.Normalize(); + } + + public void OnJump(InputAction.CallbackContext ctx) { + //feels pretty redundant ^^' + bool newValue = ctx.ReadValueAsButton(); + bool wasJustPressed = !lastJumpButton && newValue; + lastJumpButton = newValue; + + if (!wasJustPressed) + return; + + if (safeZone == null) + return; + + if (safeZone.IsInSafeZone) { + if (moveDirection.magnitude >= safeZone.stats.minJumpJoystickValue) + SwitchState(new ExitSafeZoneMovementState(safeZone, moveDirection)); + } else //TODO if (AngleBetween(moveDirection, toSafeZone) < 90) + SwitchState(new EnterSafeZoneMovementState(safeZone)); + } + + void SwitchState(BaseState newState) { + currentState.LeaveState(this); + currentState = newState; + newState.EnterState(this); + } + + void OnTriggerEnter2D(Collider2D other) { + if (other.GetComponent() is {} triggeredSafeZone) + safeZone = triggeredSafeZone; + } + + //Probably should remove, mostly for ImmobileState's draw gizmos + void OnTriggerStay2D(Collider2D other) { + if (other.GetComponent() is {} triggeredSafeZone) + safeZone = triggeredSafeZone; + } + + void OnTriggerExit2D(Collider2D other) { + if (other.GetComponent() is {}) + safeZone = null; + } + + class BaseState { + public virtual void EnterState(PlayerMovement playerMovement) {} + + public virtual void LeaveState(PlayerMovement playerMovement) {} + + public virtual BaseState? UpdateState(PlayerMovement playerMovement) => null; + + public virtual BaseState? FixedUpdateState(PlayerMovement playerMovement) => null; + + public virtual void OnDrawGizmos(PlayerMovement playerMovement) {} + } + + class NormalMovementState : BaseState { + public override BaseState? FixedUpdateState(PlayerMovement playerMovement) { + playerMovement.rb.velocity = (Vector3)playerMovement.moveDirection * playerMovement.playerStats.movementSpeed; + + return null; + } + } + + class JumpingMovementState : BaseState { + readonly float duration; + readonly Vector3 target; + + Vector3 startPosition; + float startTime; + + public JumpingMovementState(float duration, Vector3 target) { + this.duration = duration; + this.target = target; + } + + public override void EnterState(PlayerMovement playerMovement) { + startPosition = playerMovement.transform.position; + startTime = Time.time; + + playerMovement.rb.velocity = Vector2.zero; + } + + public override BaseState? FixedUpdateState(PlayerMovement playerMovement) { + float currentTime = Time.time - startTime; + if (currentTime >= duration) + return Transition(); + + playerMovement.rb.MovePosition(Vector3.Lerp( + startPosition, + target, + CubicEaseOut(currentTime / duration) + )); + + return null; + } + + protected virtual BaseState Transition() => new NormalMovementState(); + + static float CubicEaseOut(float t) => 1 - Mathf.Pow(1 - t, 3); + } + + class EnterSafeZoneMovementState : JumpingMovementState { + readonly SafeZone safeZone; + public EnterSafeZoneMovementState(SafeZone safeZone) : base(safeZone.stats.jumpDuration, safeZone.transform.position) { + this.safeZone = safeZone; + } + + public override void EnterState(PlayerMovement playerMovement) { + base.EnterState(playerMovement); + + safeZone.EnterSafeZone(); + playerMovement.rb.velocity = Vector2.zero; + } + + protected override BaseState Transition() => new ImmobileMovementState(); + } + + class ExitSafeZoneMovementState : JumpingMovementState { + readonly SafeZone safeZone; + public ExitSafeZoneMovementState(SafeZone safeZone, Vector2 direction) : base(safeZone.stats.jumpDuration, safeZone.GetOutsidePosition(direction)) { + this.safeZone = safeZone; + } + + public override void LeaveState(PlayerMovement playerMovement) { + base.EnterState(playerMovement); + + safeZone.ExitSafeZone(); + playerMovement.rb.velocity = Vector2.zero; + } + } + + class ImmobileMovementState : BaseState { +#if UNITY_EDITOR + public override void OnDrawGizmos(PlayerMovement playerMovement) { + if (playerMovement.safeZone is null) + return; + + Vector3 dropPosition = playerMovement.safeZone.GetOutsidePosition(playerMovement.moveDirection); + bool canJump = playerMovement.moveDirection.magnitude >= playerMovement.safeZone.stats.minJumpJoystickValue; + Gizmos.color = canJump ? Color.green : Color.red; + Gizmos.DrawLine(playerMovement.transform.position, dropPosition); + if (canJump) + Gizmos.DrawSphere(dropPosition, .5f); + else + Gizmos.DrawWireSphere(dropPosition, .5f); + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Scripts/PlayerStats.cs b/Assets/Scripts/PlayerStats.cs new file mode 100644 index 0000000..69f8edc --- /dev/null +++ b/Assets/Scripts/PlayerStats.cs @@ -0,0 +1,7 @@ +using UnityEngine; + +[CreateAssetMenu] +public class PlayerStats : ScriptableObject { + public float movementSpeed = 3f; + public float suckSpeed = 1f; +} \ No newline at end of file diff --git a/Assets/Scripts/PlayerStats.cs.meta b/Assets/Scripts/PlayerStats.cs.meta new file mode 100644 index 0000000..3c3dd55 --- /dev/null +++ b/Assets/Scripts/PlayerStats.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 5a9c2f4541a74e86afc424d568e0f629 +timeCreated: 1648869672 \ No newline at end of file diff --git a/Assets/Scripts/Safe Zone Stats.asset b/Assets/Scripts/Safe Zone Stats.asset new file mode 100644 index 0000000..100c135 --- /dev/null +++ b/Assets/Scripts/Safe Zone Stats.asset @@ -0,0 +1,15 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 7bb5b9d39d784569a22f3cf10d19c27b, type: 3} + m_Name: Safe Zone Stats + m_EditorClassIdentifier: + jumpDuration: 1.2 diff --git a/Assets/Scripts/Safe Zone Stats.asset.meta b/Assets/Scripts/Safe Zone Stats.asset.meta new file mode 100644 index 0000000..e284c1a --- /dev/null +++ b/Assets/Scripts/Safe Zone Stats.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 188711c0b201b1a45ad601ee20233b20 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/SafeZone.cs b/Assets/Scripts/SafeZone.cs new file mode 100644 index 0000000..f993a97 --- /dev/null +++ b/Assets/Scripts/SafeZone.cs @@ -0,0 +1,21 @@ +using UnityEngine; + +public class SafeZone : MonoBehaviour { + public SafeZoneStats stats; + [SerializeField] CircleCollider2D moatCollider; + public bool IsInSafeZone { get; private set; } = true; + + public void EnterSafeZone() { + moatCollider.enabled = false; + IsInSafeZone = true; + } + + public void ExitSafeZone() { + moatCollider.enabled = true; + IsInSafeZone = false; + } + + public Vector3 GetOutsidePosition(Vector2 direction) { + return transform.position + (moatCollider.radius + stats.jumpOffset) * (Vector3)direction; + } +} \ No newline at end of file diff --git a/Assets/Scripts/SafeZone.cs.meta b/Assets/Scripts/SafeZone.cs.meta new file mode 100644 index 0000000..1866cd1 --- /dev/null +++ b/Assets/Scripts/SafeZone.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 63e66d66543b37e419694ac22a2941fd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/SafeZoneStats.cs b/Assets/Scripts/SafeZoneStats.cs new file mode 100644 index 0000000..67113ef --- /dev/null +++ b/Assets/Scripts/SafeZoneStats.cs @@ -0,0 +1,11 @@ +using UnityEngine; + +[CreateAssetMenu] +public class SafeZoneStats : ScriptableObject { + [SerializeField] [Min(0f)] + public float jumpDuration = 1.2f; + [SerializeField] [Range(0f, 1f)] + public float minJumpJoystickValue = 0.5f; + [SerializeField] [Min(0f)] + public float jumpOffset = 1f; +} \ No newline at end of file diff --git a/Assets/Scripts/SafeZoneStats.cs.meta b/Assets/Scripts/SafeZoneStats.cs.meta new file mode 100644 index 0000000..fa42094 --- /dev/null +++ b/Assets/Scripts/SafeZoneStats.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 7bb5b9d39d784569a22f3cf10d19c27b +timeCreated: 1648881833 \ No newline at end of file diff --git a/Assets/Zero Friction.physicsMaterial2D b/Assets/Zero Friction.physicsMaterial2D new file mode 100644 index 0000000..61d5d73 --- /dev/null +++ b/Assets/Zero Friction.physicsMaterial2D @@ -0,0 +1,11 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!62 &6200000 +PhysicsMaterial2D: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Zero Friction + friction: 0 + bounciness: 0 diff --git a/Assets/Zero Friction.physicsMaterial2D.meta b/Assets/Zero Friction.physicsMaterial2D.meta new file mode 100644 index 0000000..f2cd6a1 --- /dev/null +++ b/Assets/Zero Friction.physicsMaterial2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 72c8b57001d325c418a78771641a077f +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 6200000 + userData: + assetBundleName: + assetBundleVariant: