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target: {fileID: 4394421821813469848, guid: 7671830e57aa4bd4cab63b8399c6f825, type: 3} + propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_CallState + value: 2 + objectReference: {fileID: 0} - target: {fileID: 4394421821813469848, guid: 7671830e57aa4bd4cab63b8399c6f825, type: 3} propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_MethodName value: ToStartFlowState diff --git a/Assets/Scripts/GameFlowManager.cs b/Assets/Scripts/GameFlowManager.cs index da14040..5f52129 100644 --- a/Assets/Scripts/GameFlowManager.cs +++ b/Assets/Scripts/GameFlowManager.cs @@ -102,6 +102,11 @@ public class GameFlowManager : MonoBehaviour { /// public void ToStartFlowState() => SwitchState(new StartFlowState(this)); + /// + /// For calling from main menu button + /// + public void ToGameplayFlowState() => SwitchState(new GameplayFlowState(this)); + #region Inputs public void OnStart(InputAction.CallbackContext ctx) { diff --git a/Assets/Scripts/GameTimer.cs b/Assets/Scripts/GameTimer.cs index 17ac651..98a1c9c 100644 --- a/Assets/Scripts/GameTimer.cs +++ b/Assets/Scripts/GameTimer.cs @@ -61,6 +61,7 @@ public class GameTimer : MonoBehaviour { public void ResetHighScore() { PlayerPrefs.DeleteKey(HIGH_SCORE_KEY); - highScore = 0f; + highScore = timer; + UpdateLabel(); } } \ No newline at end of file diff --git a/Assets/Scripts/MainMenuManager.cs b/Assets/Scripts/MainMenuManager.cs index 704a962..c54eeaf 100644 --- a/Assets/Scripts/MainMenuManager.cs +++ b/Assets/Scripts/MainMenuManager.cs @@ -1,23 +1,35 @@ +using System; using NaughtyAttributes; using TMPro; using UnityEngine; +using UnityEngine.EventSystems; using UnityEngine.SceneManagement; -using UnityEngine.UI; +using Random = UnityEngine.Random; public class MainMenuManager : MonoBehaviour { public enum MenuMode { MainMenu, PauseMenu, + Options, } [SerializeField] [Required] TMP_Text titleLabel; [SerializeField] string[] titleOptions; [SerializeField] [Required] - Button startButton; + Transform startMenuParent; + [SerializeField] [Required] + Transform pauseParent; + [SerializeField] [Required] + Transform optionsParent; + [SerializeField] [Required] + GameTimer gameTimer; + [SerializeField] [Required] + EventSystem eventSystem; MenuMode mode; + MenuMode? preOptionsMode; - void Awake() => mode = MenuMode.MainMenu; + void Awake() => SetMenuMode(MenuMode.MainMenu); void Start() { if (titleOptions.Length == 0) { @@ -32,18 +44,43 @@ public class MainMenuManager : MonoBehaviour { } public void SetMenuMode(MenuMode mode) { + //meh + titleLabel.gameObject.SetActive(mode == MenuMode.MainMenu); + startMenuParent.gameObject.SetActive(mode == MenuMode.MainMenu); + pauseParent.gameObject.SetActive(mode == MenuMode.PauseMenu); + optionsParent.gameObject.SetActive(mode == MenuMode.Options); + if (mode == MenuMode.Options) { + if (this.mode != MenuMode.Options) + preOptionsMode = this.mode; + } else { + preOptionsMode = null; + } + this.mode = mode; + ResetMenuState(); + } - bool mainMenu = mode == MenuMode.MainMenu; - startButton.gameObject.SetActive(mainMenu); - titleLabel.gameObject.SetActive(mainMenu); + public void SetOptions() => SetMenuMode(MenuMode.Options); + + public void ExitOptions() { + if (preOptionsMode != null) + SetMenuMode(preOptionsMode.Value); } public void ResetMenuState() { - //TODO Reset selected button + GameObject selected = mode switch { + MenuMode.MainMenu => startMenuParent.GetChild(0).gameObject, + MenuMode.PauseMenu => pauseParent.GetChild(0).gameObject, + MenuMode.Options => optionsParent.GetChild(0).gameObject, + _ => throw new ArgumentOutOfRangeException(nameof(mode), mode, null) + }; + eventSystem.firstSelectedGameObject = selected; + eventSystem.SetSelectedGameObject(selected); } public void GoToScene(int sceneNb) => SceneManager.LoadScene(sceneNb); public void QuitGame() => Application.Quit(0); + + public void ResetHighScore() => gameTimer.ResetHighScore(); }