Actually use rigidbody2d

This commit is contained in:
Jason Durand 01 2022-04-01 23:50:33 -04:00
parent 1e1f4b29f0
commit a197f5f5e6
4 changed files with 512 additions and 4 deletions

View File

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@ -4,13 +4,17 @@ using UnityEngine.InputSystem;
[RequireComponent(typeof(PlayerInput), typeof(Rigidbody2D))]
public class PlayerMovement : MonoBehaviour {
[SerializeField] PlayerStats playerStats;
Rigidbody2D rigidbody;
PlayerInput playerInput;
Vector2 moveDirection;
void Start() {
void Awake() {
rigidbody = GetComponent<Rigidbody2D>();
playerInput = GetComponent<PlayerInput>();
}
void Start() {
playerInput.actions["Move"].started += OnMove;
playerInput.actions["Move"].performed += OnMove;
playerInput.actions["Move"].canceled += OnMove;
@ -22,8 +26,8 @@ public class PlayerMovement : MonoBehaviour {
playerInput.actions["Move"].canceled -= OnMove;
}
void Update() {
transform.position += (Vector3)moveDirection * Time.deltaTime * playerStats.movementSpeed;
void FixedUpdate() {
rigidbody.velocity = (Vector3)moveDirection * playerStats.movementSpeed;
}
void OnMove(InputAction.CallbackContext ctx) {

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