diff --git a/Assets/Prefabs/MainMenu.prefab b/Assets/Prefabs/MainMenu.prefab index 972818e..ef62f4c 100644 --- a/Assets/Prefabs/MainMenu.prefab +++ b/Assets/Prefabs/MainMenu.prefab @@ -2460,8 +2460,7 @@ MonoBehaviour: * - In the safe zone, gladiators cannot hit you and you can spawn monsters for free, - but you still lose life blood' + In the safe zone, gladiators cannot hit you' m_isRightToLeft: 0 m_fontAsset: {fileID: 11400000, guid: c7f37e7d394368840a37b9cf30036f5d, type: 2} m_sharedMaterial: {fileID: 1016898183610204111, guid: c7f37e7d394368840a37b9cf30036f5d, type: 2} diff --git a/Assets/Scripts/MinionThrower.cs b/Assets/Scripts/MinionThrower.cs index 171f935..fcf48cc 100644 --- a/Assets/Scripts/MinionThrower.cs +++ b/Assets/Scripts/MinionThrower.cs @@ -90,8 +90,8 @@ public class MinionThrower : MonoBehaviour { if (minionHealthCost >= vampireEntity.Health) { return; } - if (!movement.IsInSafeZone) - vampireEntity.TakeDamage(minionHealthCost, vampireEntity, intentional: true); + // if (!movement.IsInSafeZone) + vampireEntity.TakeDamage(minionHealthCost, vampireEntity, intentional: true); currentCooldownTimer = playerStats.currentInitialCooldown;