Blood suck particles
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Assets/Prefabs/Blood Suck Particles.prefab
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4815
Assets/Prefabs/Blood Suck Particles.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Prefabs/Blood Suck Particles.prefab.meta
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7
Assets/Prefabs/Blood Suck Particles.prefab.meta
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externalObjects: {}
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userData:
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assetBundleName:
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m_Follow: {fileID: 0}
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m_Lens:
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@ -36,6 +36,7 @@ Transform:
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@ -72,12 +73,12 @@ MonoBehaviour:
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<movementSpeed>k__BackingField: 0
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<rotSpeed>k__BackingField: 0
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fov: 0
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attackRange: 0
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<attackDmg>k__BackingField: 0
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -108,6 +109,7 @@ MonoBehaviour:
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suckDuration: 1
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suckRange: 3
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healthGainFromSuck: 30
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bloodParticles: {fileID: 5815394732050939499}
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SpriteRenderer:
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@ -467,3 +469,70 @@ SpriteRenderer:
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@ -12,4 +12,4 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 8de175900b604adb984b49af64538a07, type: 3}
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m_Name: Arena Stats
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m_EditorClassIdentifier:
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secondsBetweenSpawners: 3
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secondsBetweenSpawners: 5
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@ -8,6 +8,7 @@ public class BloodSucker : MonoBehaviour {
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[SerializeField] float suckDuration = 1f;
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[SerializeField] float suckRange = 1f;
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[SerializeField] float healthGainFromSuck = 30f;
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[SerializeField] ParticleSystem bloodParticles;
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Entity currentTarget;
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VampireEntity vampireEntity;
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@ -16,6 +17,7 @@ public class BloodSucker : MonoBehaviour {
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void Awake() {
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vampireEntity = GetComponent<VampireEntity>();
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bloodParticles.Stop(true, ParticleSystemStopBehavior.StopEmitting);
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}
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void FixedUpdate() {
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@ -39,11 +41,11 @@ public class BloodSucker : MonoBehaviour {
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public void ToggleSuck(InputAction.CallbackContext context) {
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if (context.performed) {
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if (currentTarget != null) {
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isSucking = true;
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SetIsSucking(true);
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currentSuckTimer = suckDuration;
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}
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} else if (context.canceled) {
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isSucking = false;
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SetIsSucking(false);
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}
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}
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@ -60,7 +62,7 @@ public class BloodSucker : MonoBehaviour {
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void SetTarget(Entity newTarget) {
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if(newTarget != currentTarget) {
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isSucking = false;
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SetIsSucking(false);
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}
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if (currentTarget != null) {
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UnHighlightTarget();
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@ -75,6 +77,8 @@ public class BloodSucker : MonoBehaviour {
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}
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void PerformSuck(float deltaTime) {
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bloodParticles.gameObject.transform.rotation = Quaternion.FromToRotation(transform.right, currentTarget.transform.position - transform.position);
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currentSuckTimer -= deltaTime;
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if (currentSuckTimer < 0f) {
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currentTarget.bloodTokens -= 1;
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@ -82,7 +86,7 @@ public class BloodSucker : MonoBehaviour {
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// print("One token sucked");
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if (currentTarget.bloodTokens == 0) {
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SetTarget(null);
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isSucking = false;
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SetIsSucking(false);
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// TODO : Dispawn target
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} else {
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currentSuckTimer = suckDuration;
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@ -90,6 +94,15 @@ public class BloodSucker : MonoBehaviour {
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}
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}
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void SetIsSucking(bool value) {
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isSucking = value;
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if(isSucking) {
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bloodParticles.Play();
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} else {
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bloodParticles.Stop(true, ParticleSystemStopBehavior.StopEmitting);
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}
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}
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void HighlightTarget() {
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currentTarget.EnableHalo();
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}
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