Merge dev

This commit is contained in:
Yann Dupont 01 2022-04-03 16:28:55 -04:00
commit b08d297b76
28 changed files with 2328 additions and 1964 deletions

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@ -1,5 +1,5 @@
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@ -1,5 +1,6 @@
#nullable enable
using UnityEngine;
using System.Collections;
using UnityEngine.Serialization;
public class AIEntity : Entity {
@ -9,21 +10,33 @@ public class AIEntity : Entity {
BaseState currentState = null!;
public EntityFlag enemies { get; protected set; }
public bool facingRight { get; private set; } = true;
protected Vector3 moatExtents;
protected bool isAvoiding = false;
override protected void Start() {
base.Start();
currentState = CreateInitialState();
currentState.EnterState();
moatExtents = arena.GetMoatExtents();
//StartCoroutine(StuckCheck());
}
override protected void Update() {
base.Update();
if (gameFlowManager.pauseLevel >= GameFlowManager.PauseLevel.TimeStop)
return;
if (currentState.UpdateState() is { } newState)
SwitchState(newState);
}
override protected void FixedUpdate() {
base.FixedUpdate();
if (gameFlowManager.pauseLevel >= GameFlowManager.PauseLevel.TimeStop)
return;
if (currentState.FixedUpdateState() is { } newState)
SwitchState(newState);
FlipAccordingToInput();
@ -42,6 +55,16 @@ public class AIEntity : Entity {
newState.EnterState();
}
IEnumerator StuckCheck(){
yield return new WaitForSeconds(Random.Range(0f,AIStats.stuckCheckTime));
while (true)
{
if(!isAvoiding)
AvoidObstacle();
yield return new WaitForSeconds(AIStats.stuckCheckTime);
}
}
protected virtual BaseState CreateInitialState() => new FindTargetState(this);
//Looks into enemy name list to see if the other is targetable
@ -91,6 +114,27 @@ public class AIEntity : Entity {
renderer.color = new Color(diffColor.r, diffColor.g, diffColor.b, renderer.color.a);
}
}
public void AvoidObstacle(){
Physics2D.queriesHitTriggers = false;
RaycastHit2D hit = Physics2D.Raycast(transform.position, direction, attackRange, (1 << LayerMask.NameToLayer("Safezone")));//Layer 6 is safeZone
Physics2D.queriesHitTriggers = true;
if(!(hit.collider is null)){ //We have hit the safe zone
Debug.Log("hit");
isAvoiding = true;
Vector3 avoidDir = Vector3.zero;
//Between top and bottom
if(transform.position.y > -moatExtents.y && transform.position.y < moatExtents.y){
avoidDir.y = Mathf.Sign(direction.y) *1.5f;
}else if(transform.position.x > -moatExtents.x && transform.position.x < moatExtents.x){//Between left and right
avoidDir.x = Mathf.Sign(direction.x) *1.5f;
}
direction += avoidDir;
}else{
isAvoiding = false;
}
}
protected abstract class BaseStateAI : BaseState{
protected AIEntity entity;
@ -126,10 +170,12 @@ public class AIEntity : Entity {
}
public override BaseState? FixedUpdateState() {
entity.direction = Vector3.RotateTowards(entity.direction, (entity.target.position - entity.transform.position), entity.rotSpeed * Time.fixedDeltaTime, 0.0f);
entity.direction = Vector3.RotateTowards(entity.direction, (entity.target.position - entity.transform.position), entity.rotSpeed * Time.fixedDeltaTime, 0.0f).normalized;
if (entity.IsTargetable(entity.target.GetComponent<Entity>())) {
if (!entity.IsInAttackRange()) {
entity.AvoidObstacle();
entity.rb.MovePosition(entity.transform.position + entity.direction * entity.movementSpeed * Time.fixedDeltaTime);
// entity.animator.Play("Running");
} else {
return new AttackState(entity);
@ -163,12 +209,17 @@ public class AIEntity : Entity {
float lastDist = float.MaxValue;
Transform chosenEntity = null!;
foreach (Transform other in entityParent) {// Find the closest entity
float distance = Vector2.Distance(other.position, entity.transform.position);
if (distance < lastDist) {
lastDist = distance;
chosenEntity = other;
if (lastDist <= entity.AIStats.closeEnough) break;
}
if (other.GetComponent<Entity>() is {} otherEntity) {
if (entity.IsTargetable(otherEntity)) {
float distance = Vector2.Distance(other.position, entity.transform.position);
if (distance < lastDist) {
lastDist = distance;
chosenEntity = other;
if (lastDist <= entity.AIStats.closeEnough)
break;
}
}
}
}
if (chosenEntity != null) {
@ -185,8 +236,9 @@ public class AIEntity : Entity {
// entity.animator.Play("Idle");
return null;
}
entity.direction = Vector3.RotateTowards(entity.direction, (roamPosition - entity.transform.position), entity.rotSpeed * Time.fixedDeltaTime, 0.0f);
entity.direction = Vector3.RotateTowards(entity.direction, (roamPosition - entity.transform.position), entity.rotSpeed * Time.fixedDeltaTime, 0.0f).normalized;
if (Vector2.Distance(entity.transform.position, roamPosition) >= entity.attackRange) {
entity.AvoidObstacle();
entity.rb.MovePosition(entity.transform.position + entity.direction * entity.movementSpeed * Time.fixedDeltaTime);
} else {
roamPosition = entity.AIStats.getRandomRoamPositon();

View File

@ -4,6 +4,7 @@ using UnityEngine;
public class AIStats : ScriptableObject {
[field: Min(0f)]public float closeEnough = 1f;
[field: Min(0f)]public float decayTime = 5f;
[field: Min(0f)]public float stuckCheckTime = 3f;
public Vector3[] roamPositions = null!;

View File

@ -66,6 +66,10 @@ public class Arena : MonoBehaviour {
}
public Vector3 GetMoatExtents(){
return safeZone.GetMoatExtents();
}
#if UNITY_EDITOR
void OnDrawGizmosSelected() {
Gizmos.color = Color.blue;

View File

@ -54,6 +54,7 @@ public class Entity : MonoBehaviour {
protected virtual void Start() {
if (direction == Vector3.zero && !(this is VampireEntity))
Debug.LogWarning("Entity had null direction.");
gameFlowManager.stateChanged += OnGameFlowStateChanged;
attackTimer = attackCooldown;
initialHealth = Health;
@ -66,6 +67,8 @@ public class Entity : MonoBehaviour {
protected virtual void FixedUpdate() {}
protected void OnDestroy() => gameFlowManager.stateChanged -= OnGameFlowStateChanged;
protected virtual void Attack() {
}
@ -156,4 +159,9 @@ public class Entity : MonoBehaviour {
public void DisableHalo() {
halo.SetActive(false);
}
void OnGameFlowStateChanged(BaseState newState) {
if (gameFlowManager.pauseLevel >= GameFlowManager.PauseLevel.NothingMoves)
rb.velocity = Vector2.zero;
}
}

View File

@ -1,4 +1,5 @@
#nullable enable
using System;
using NaughtyAttributes;
using UnityEngine;
using UnityEngine.InputSystem;
@ -9,11 +10,16 @@ using TMPro;
public class GameFlowManager : MonoBehaviour {
[SerializeField] [Required]
GameTimer gameTimer = null!;
[SerializeField] [Required]
MainMenuManager mainMenu = null!;
[SerializeField] [Required]
Canvas UICanvas = null!;
public enum PauseLevel {
NotPaused,
PreventActions,
WorldFreeze,
NothingMoves,
TimeStop,
}
[field: SerializeField]
@ -32,10 +38,12 @@ public class GameFlowManager : MonoBehaviour {
[field: SerializeField] TMP_Text startTxt;
[field: SerializeField] TMP_Text endTxt;
public event Action<BaseState> stateChanged;
#region Unity Messages
void Awake() {
CurrentState = new StartFlowState(this);
CurrentState = new StartMenuFlowState(this);
if (startTxt != null) {
startTxt.transform.parent.gameObject.SetActive(true);
}
@ -55,7 +63,7 @@ public class GameFlowManager : MonoBehaviour {
void SetPauseLevel(PauseLevel value) {
pauseLevel = value;
Time.timeScale = value >= PauseLevel.WorldFreeze ? 0f : 1f;
Time.timeScale = value >= PauseLevel.TimeStop ? 0f : 1f;
}
public void GameOver(){
@ -84,15 +92,27 @@ public class GameFlowManager : MonoBehaviour {
}
}
/// <summary>
/// For calling from main menu button
/// </summary>
public void ToStartFlowState() => SwitchState(new StartFlowState(this));
#region Inputs
public void OnStart(InputAction.CallbackContext ctx) {
if (!ctx.WasPressedThisFrame(ref lastStartButton))
return;
if (CurrentState is StartFlowState) {
startTxt.transform.parent.gameObject.SetActive(false);
SwitchState(new GameplayFlowState(this));
switch (CurrentState) {
case StartFlowState _:
SwitchState(new GameplayFlowState(this));
break;
case GameplayFlowState _:
SwitchState(new PauseMenuFlowState(this));
break;
case PauseMenuFlowState _:
SwitchState(new GameplayFlowState(this));
break;
}
}
@ -112,9 +132,10 @@ public class GameFlowManager : MonoBehaviour {
CurrentState.LeaveState();
CurrentState = newState;
newState.EnterState();
stateChanged?.Invoke(newState);
}
abstract class GameFlowState : BaseState {
public abstract class GameFlowState : BaseState {
readonly protected GameFlowManager gameFlowManager;
protected GameFlowState(GameFlowManager gameFlowManager) {
@ -122,12 +143,33 @@ public class GameFlowManager : MonoBehaviour {
}
}
class StartMenuFlowState : GameFlowState {
public StartMenuFlowState(GameFlowManager gameFlowManager) : base(gameFlowManager) {}
public override void EnterState() {
base.EnterState();
gameFlowManager.mainMenu.gameObject.SetActive(true);
gameFlowManager.mainMenu.SetMenuMode(MainMenuManager.MenuMode.MainMenu);
gameFlowManager.UICanvas.gameObject.SetActive(false);
}
public override void LeaveState() {
base.LeaveState();
gameFlowManager.mainMenu.ResetMenuState();
gameFlowManager.mainMenu.gameObject.SetActive(false);
gameFlowManager.UICanvas.gameObject.SetActive(true);
}
}
class StartFlowState : GameFlowState {
public StartFlowState(GameFlowManager gameFlowManager) : base(gameFlowManager) {}
public override void EnterState() {
base.EnterState();
gameFlowManager.startTxt.transform.parent.gameObject.SetActive(true);
gameFlowManager.SetPauseLevel(PauseLevel.PreventActions);
}
@ -136,9 +178,7 @@ public class GameFlowManager : MonoBehaviour {
return null;
}
public override void LeaveState() {
Debug.Log("Let the games begin!!");
}
public override void LeaveState() => gameFlowManager.startTxt.transform.parent.gameObject.SetActive(false);
}
class GameplayFlowState : GameFlowState {
@ -163,6 +203,17 @@ public class GameFlowManager : MonoBehaviour {
public override void EnterState() {
base.EnterState();
gameFlowManager.mainMenu.gameObject.SetActive(true);
gameFlowManager.mainMenu.SetMenuMode(MainMenuManager.MenuMode.PauseMenu);
gameFlowManager.SetPauseLevel(PauseLevel.TimeStop);
}
public override void LeaveState() {
base.EnterState();
gameFlowManager.mainMenu.ResetMenuState();
gameFlowManager.mainMenu.gameObject.SetActive(false);
gameFlowManager.SetPauseLevel(PauseLevel.NotPaused);
}
}

View File

@ -1,16 +1,39 @@
using System.Collections;
using System.Collections.Generic;
using NaughtyAttributes;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class MainMenuManager : MonoBehaviour {
public enum MenuMode {
MainMenu,
PauseMenu,
}
[SerializeField] [Required]
Text titleLable;
[SerializeField] string[] titleOptions;
[SerializeField] [Required]
Button startButton;
MenuMode mode;
public void GoToScene(int sceneNb) {
SceneManager.LoadScene(sceneNb);
}
void Awake() => mode = MenuMode.MainMenu;
public void QuitGame() {
Application.Quit(0);
}
void Start() {
if (titleOptions.Length > 0)
titleLable.text = titleOptions[Random.Range(0, titleOptions.Length)];
}
public void SetMenuMode(MenuMode mode) {
this.mode = mode;
startButton.gameObject.SetActive(mode == MenuMode.MainMenu);
}
public void ResetMenuState() {
//TODO Reset selected button
}
public void GoToScene(int sceneNb) => SceneManager.LoadScene(sceneNb);
public void QuitGame() => Application.Quit(0);
}

View File

@ -8,12 +8,14 @@ public class MinionThrower : MonoBehaviour {
Arena arena = null!;
[SerializeField] [Required]
GameFlowManager gameFlowManager = null!;
[SerializeField] [Required]
PlayerStats playerStats = null!;
public Entity[] minionPrefabs;
public GameObject aimArrow;
bool isInThrowMode;
Vector2 throwDirection = Vector2.right;
Vector2 throwDirection;
MinionBar minionBar;
VampireEntity vampireEntity;
PlayerMovement movement;
@ -31,6 +33,7 @@ public class MinionThrower : MonoBehaviour {
foreach (Entity minion in minionPrefabs) {
minionBar.AddMinionType(minion);
}
minionBar.UpdateReload(0f);
}
void FixedUpdate() {
@ -47,7 +50,7 @@ public class MinionThrower : MonoBehaviour {
if (context.performed) {
isInThrowMode = true;
aimArrow.SetActive(true);
} else if (context.canceled) {
} else if (context.canceled && throwDirection.magnitude >= playerStats.MinJoystickValueForThrowing) {
PerformThrow();
isInThrowMode = false;
aimArrow.SetActive(false);
@ -58,7 +61,10 @@ public class MinionThrower : MonoBehaviour {
if (!gameFlowManager.CanDoAction)
return;
throwDirection = context.ReadValue<Vector2>().normalized;
throwDirection = context.ReadValue<Vector2>();
if (throwDirection.sqrMagnitude > 1f)
throwDirection.Normalize();
if (vampireEntity.playerMovement.facingRight) {
aimArrow.transform.rotation = Quaternion.FromToRotation(Vector2.right, throwDirection);
} else {
@ -84,13 +90,16 @@ public class MinionThrower : MonoBehaviour {
var newMinion = Instantiate(minionBar.GetCurrentMinion().gameObject, arena.minionParent)
.GetComponent<Monster>();
newMinion.arena = arena;
newMinion.transform.position = transform.position + new Vector3(throwDirection.x, throwDirection.y, 0f) * 1f;
newMinion.direction = throwDirection;
if (throwDirection == Vector2.zero)
Debug.LogWarning("Throwing with a null throwDirection.");
Vector2 normalizedDirection = throwDirection.normalized;
newMinion.transform.position = transform.position + (Vector3)normalizedDirection;
newMinion.direction = normalizedDirection;
newMinion.gameFlowManager = vampireEntity.gameFlowManager;
if (movement.GetSafeZoneIfImmobile() is { } safeZone) {
newMinion.thrownFromSafeZone = true;
newMinion.thrownTargetPosition = safeZone.GetOutsidePosition(throwDirection);
newMinion.thrownTargetPosition = safeZone.GetOutsidePosition(normalizedDirection);
}
}

View File

@ -41,7 +41,7 @@ public class PlayerMovement : MonoBehaviour {
}
void Update() {
if (gameFlowManager.pauseLevel >= GameFlowManager.PauseLevel.WorldFreeze)
if (gameFlowManager.pauseLevel >= GameFlowManager.PauseLevel.TimeStop)
return;
if (currentState.UpdateState() is {} newState)
@ -49,7 +49,7 @@ public class PlayerMovement : MonoBehaviour {
}
void FixedUpdate() {
if (gameFlowManager.pauseLevel >= GameFlowManager.PauseLevel.WorldFreeze)
if (gameFlowManager.pauseLevel >= GameFlowManager.PauseLevel.TimeStop)
return;
if (currentState.FixedUpdateState() is {} newState)
@ -218,7 +218,8 @@ public class PlayerMovement : MonoBehaviour {
public override void EnterState() {
base.EnterState();
playerMovement.globalCamera.SetActive(true);
playerMovement.rb.SetEnabled(false);
}

View File

@ -10,4 +10,7 @@ public class PlayerStats : ScriptableObject {
[field: SerializeField] [Min(0f)]
public float bloodLossRate = 1f;
[field: SerializeField] [field: Range(0f, 1f)]
public float MinJoystickValueForThrowing { get; private set; } = .4f;
}

View File

@ -12,6 +12,10 @@ public class SafeZone : MonoBehaviour {
return transform.position + (moatCollider.bounds.extents.x + Stats.JumpOffset) * (Vector3)direction;
}
public Vector3 GetMoatExtents(){
return moatCollider.bounds.extents;
}
private void OnTriggerStay2D(Collider2D other) {
if(!(other.GetComponent<VampireEntity>() is null)){
Vector3 diff = (other.transform.position - transform.position);

View File

@ -16,10 +16,6 @@ public class MinionBar : MonoBehaviour {
minionIcons = new List<MinionIcon>();
}
void Start() {
UpdateReload(0f);
}
public void ChangeSelectedIcon(InputAction.CallbackContext context) {
float floatDelta = context.ReadValue<float>();
@ -45,9 +41,11 @@ public class MinionBar : MonoBehaviour {
public void AddMinionType(Entity newMinionPrefab) {
minionTypes.Add(newMinionPrefab);
MinionIcon newIcon = Instantiate(minionIconPrefab, transform).GetComponent<MinionIcon>();
MinionIcon newIcon = Instantiate(minionIconPrefab, transform)
.GetComponent<MinionIcon>();
minionIcons.Add(newIcon);
// minionIcons[i].icon = minionTypes.icon; // TODO
newIcon.icon.sprite = newMinionPrefab.renderer.sprite;
newIcon.icon.preserveAspect = true;
newIcon.indexInMinionList = minionIcons.Count;
if (currentIndex == minionIcons.Count - 1) {
newIcon.Select();

View File

@ -13,7 +13,7 @@ TagManager:
-
- Water
- UI
-
- Safezone
-
-
-