From c2f414ac034dcdec50e0d9bacb5ed33858ef7b35 Mon Sep 17 00:00:00 2001 From: Jason Durand 01 Date: Sun, 3 Apr 2022 13:49:44 -0400 Subject: [PATCH] Fixed minion cooldown starting half way in build --- Assets/Scripts/MinionThrower.cs | 1 + Assets/Scripts/UI/MinionBar.cs | 4 ---- 2 files changed, 1 insertion(+), 4 deletions(-) diff --git a/Assets/Scripts/MinionThrower.cs b/Assets/Scripts/MinionThrower.cs index ca9bfb9..d79f265 100644 --- a/Assets/Scripts/MinionThrower.cs +++ b/Assets/Scripts/MinionThrower.cs @@ -33,6 +33,7 @@ public class MinionThrower : MonoBehaviour { foreach (Entity minion in minionPrefabs) { minionBar.AddMinionType(minion); } + minionBar.UpdateReload(0f); } void FixedUpdate() { diff --git a/Assets/Scripts/UI/MinionBar.cs b/Assets/Scripts/UI/MinionBar.cs index 7f1b4c4..bb5c96e 100644 --- a/Assets/Scripts/UI/MinionBar.cs +++ b/Assets/Scripts/UI/MinionBar.cs @@ -16,10 +16,6 @@ public class MinionBar : MonoBehaviour { minionIcons = new List(); } - void Start() { - UpdateReload(0f); - } - public void ChangeSelectedIcon(InputAction.CallbackContext context) { float floatDelta = context.ReadValue();