Merge remote-tracking branch 'origin/dev' into jason
# Conflicts: # Assets/Prefabs/UI Canvas.prefab # Assets/Scripts/Arena Stats.asset # Assets/Scripts/GameFlowManager.cs
This commit is contained in:
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Assets/Prefabs/Blood Suck Particles.prefab
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Assets/Prefabs/Blood Suck Particles.prefab
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Assets/Prefabs/Blood Suck Particles.prefab.meta
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1208
Assets/Scenes/Main Menu.unity
Normal file
1208
Assets/Scenes/Main Menu.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Main Menu.unity.meta
Normal file
7
Assets/Scenes/Main Menu.unity.meta
Normal file
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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value:
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propertyPath: globalCamera
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value:
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value: UnityEngine.Object, UnityEngine
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value:
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@ -287,6 +287,12 @@ MonoBehaviour:
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startPrompt: {fileID: 1551362088}
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propertyPath: gameFlowManager
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secondsBetweenSpawners: 8
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secondsBetweenSpawners: 5
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@ -8,6 +8,7 @@ public class BloodSucker : MonoBehaviour {
|
|||||||
[SerializeField] float suckDuration = 1f;
|
[SerializeField] float suckDuration = 1f;
|
||||||
[SerializeField] float suckRange = 1f;
|
[SerializeField] float suckRange = 1f;
|
||||||
[SerializeField] float healthGainFromSuck = 30f;
|
[SerializeField] float healthGainFromSuck = 30f;
|
||||||
|
[SerializeField] ParticleSystem bloodParticles;
|
||||||
|
|
||||||
Entity currentTarget;
|
Entity currentTarget;
|
||||||
VampireEntity vampireEntity;
|
VampireEntity vampireEntity;
|
||||||
@ -16,6 +17,7 @@ public class BloodSucker : MonoBehaviour {
|
|||||||
|
|
||||||
void Awake() {
|
void Awake() {
|
||||||
vampireEntity = GetComponent<VampireEntity>();
|
vampireEntity = GetComponent<VampireEntity>();
|
||||||
|
bloodParticles.Stop(true, ParticleSystemStopBehavior.StopEmitting);
|
||||||
}
|
}
|
||||||
|
|
||||||
void FixedUpdate() {
|
void FixedUpdate() {
|
||||||
@ -39,11 +41,11 @@ public class BloodSucker : MonoBehaviour {
|
|||||||
public void ToggleSuck(InputAction.CallbackContext context) {
|
public void ToggleSuck(InputAction.CallbackContext context) {
|
||||||
if (context.performed) {
|
if (context.performed) {
|
||||||
if (currentTarget != null) {
|
if (currentTarget != null) {
|
||||||
isSucking = true;
|
SetIsSucking(true);
|
||||||
currentSuckTimer = suckDuration;
|
currentSuckTimer = suckDuration;
|
||||||
}
|
}
|
||||||
} else if (context.canceled) {
|
} else if (context.canceled) {
|
||||||
isSucking = false;
|
SetIsSucking(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -60,7 +62,7 @@ public class BloodSucker : MonoBehaviour {
|
|||||||
|
|
||||||
void SetTarget(Entity newTarget) {
|
void SetTarget(Entity newTarget) {
|
||||||
if(newTarget != currentTarget) {
|
if(newTarget != currentTarget) {
|
||||||
isSucking = false;
|
SetIsSucking(false);
|
||||||
}
|
}
|
||||||
if (currentTarget != null) {
|
if (currentTarget != null) {
|
||||||
UnHighlightTarget();
|
UnHighlightTarget();
|
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@ -75,6 +77,8 @@ public class BloodSucker : MonoBehaviour {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void PerformSuck(float deltaTime) {
|
void PerformSuck(float deltaTime) {
|
||||||
|
bloodParticles.gameObject.transform.rotation = Quaternion.FromToRotation(transform.right, currentTarget.transform.position - transform.position);
|
||||||
|
|
||||||
currentSuckTimer -= deltaTime;
|
currentSuckTimer -= deltaTime;
|
||||||
if (currentSuckTimer < 0f) {
|
if (currentSuckTimer < 0f) {
|
||||||
currentTarget.bloodTokens -= 1;
|
currentTarget.bloodTokens -= 1;
|
||||||
@ -82,7 +86,7 @@ public class BloodSucker : MonoBehaviour {
|
|||||||
// print("One token sucked");
|
// print("One token sucked");
|
||||||
if (currentTarget.bloodTokens == 0) {
|
if (currentTarget.bloodTokens == 0) {
|
||||||
SetTarget(null);
|
SetTarget(null);
|
||||||
isSucking = false;
|
SetIsSucking(false);
|
||||||
// TODO : Dispawn target
|
// TODO : Dispawn target
|
||||||
} else {
|
} else {
|
||||||
currentSuckTimer = suckDuration;
|
currentSuckTimer = suckDuration;
|
||||||
@ -90,6 +94,15 @@ public class BloodSucker : MonoBehaviour {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SetIsSucking(bool value) {
|
||||||
|
isSucking = value;
|
||||||
|
if(isSucking) {
|
||||||
|
bloodParticles.Play();
|
||||||
|
} else {
|
||||||
|
bloodParticles.Stop(true, ParticleSystemStopBehavior.StopEmitting);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void HighlightTarget() {
|
void HighlightTarget() {
|
||||||
currentTarget.EnableHalo();
|
currentTarget.EnableHalo();
|
||||||
}
|
}
|
||||||
|
|||||||
@ -7,20 +7,30 @@ using UnityEngine.SceneManagement;
|
|||||||
public class GameFlowManager : MonoBehaviour {
|
public class GameFlowManager : MonoBehaviour {
|
||||||
[SerializeField] [Required]
|
[SerializeField] [Required]
|
||||||
GameTimer gameTimer = null!;
|
GameTimer gameTimer = null!;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// True if time is frozen (Start, Pause Menu, Dead)
|
/// True if time is frozen (Start, Pause Menu, Dead)
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <remarks>Could be renamed appropriately</remarks>
|
/// <remarks>Could be renamed appropriately</remarks>
|
||||||
[field: SerializeField]
|
[field: SerializeField]
|
||||||
public bool Paused { get; private set; } = true;
|
public bool Paused { get; private set; } = true;
|
||||||
|
|
||||||
public BaseState CurrentState { get; private set; } = null!;
|
public BaseState CurrentState { get; private set; } = null!;
|
||||||
bool lastStartButton;
|
bool lastStartButton;
|
||||||
bool lastAcceptButton;
|
bool lastAcceptButton;
|
||||||
|
[SerializeField] GameObject startPrompt;
|
||||||
|
|
||||||
#region Unity Messages
|
#region Unity Messages
|
||||||
void Awake() => CurrentState = new StartFlowState(this);
|
|
||||||
|
void Awake() {
|
||||||
|
CurrentState = new StartFlowState(this);
|
||||||
|
if (startPrompt != null) {
|
||||||
|
startPrompt.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void Start() => CurrentState.EnterState();
|
void Start() => CurrentState.EnterState();
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
void SetPause(bool value) {
|
void SetPause(bool value) {
|
||||||
@ -32,12 +42,15 @@ public class GameFlowManager : MonoBehaviour {
|
|||||||
public void GameOver() => SwitchState(new DeadFlowState(this));
|
public void GameOver() => SwitchState(new DeadFlowState(this));
|
||||||
|
|
||||||
#region Inputs
|
#region Inputs
|
||||||
|
|
||||||
public void OnStart(InputAction.CallbackContext ctx) {
|
public void OnStart(InputAction.CallbackContext ctx) {
|
||||||
if (!ctx.WasPressedThisFrame(ref lastStartButton))
|
if (!ctx.WasPressedThisFrame(ref lastStartButton))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (CurrentState is StartFlowState)
|
if (CurrentState is StartFlowState) {
|
||||||
|
startPrompt.SetActive(false);
|
||||||
SwitchState(new GameplayFlowState(this));
|
SwitchState(new GameplayFlowState(this));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnAccept(InputAction.CallbackContext ctx) {
|
public void OnAccept(InputAction.CallbackContext ctx) {
|
||||||
@ -47,9 +60,11 @@ public class GameFlowManager : MonoBehaviour {
|
|||||||
if (CurrentState is DeadFlowState deadState)
|
if (CurrentState is DeadFlowState deadState)
|
||||||
deadState.ReloadGame();
|
deadState.ReloadGame();
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region States
|
#region States
|
||||||
|
|
||||||
void SwitchState(BaseState newState) {
|
void SwitchState(BaseState newState) {
|
||||||
CurrentState.LeaveState();
|
CurrentState.LeaveState();
|
||||||
CurrentState = newState;
|
CurrentState = newState;
|
||||||
@ -78,6 +93,7 @@ public class GameFlowManager : MonoBehaviour {
|
|||||||
Debug.Log("Let the games begin!!");
|
Debug.Log("Let the games begin!!");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class GameplayFlowState : GameFlowState {
|
class GameplayFlowState : GameFlowState {
|
||||||
public GameplayFlowState(GameFlowManager gameFlowManager) : base(gameFlowManager) {}
|
public GameplayFlowState(GameFlowManager gameFlowManager) : base(gameFlowManager) {}
|
||||||
|
|
||||||
@ -94,6 +110,7 @@ public class GameFlowManager : MonoBehaviour {
|
|||||||
gameFlowManager.gameTimer.PauseTimer();
|
gameFlowManager.gameTimer.PauseTimer();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class PauseMenuFlowState : GameFlowState {
|
class PauseMenuFlowState : GameFlowState {
|
||||||
public PauseMenuFlowState(GameFlowManager gameFlowManager) : base(gameFlowManager) {}
|
public PauseMenuFlowState(GameFlowManager gameFlowManager) : base(gameFlowManager) {}
|
||||||
|
|
||||||
@ -102,6 +119,7 @@ public class GameFlowManager : MonoBehaviour {
|
|||||||
gameFlowManager.SetPause(true);
|
gameFlowManager.SetPause(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class DeadFlowState : GameFlowState {
|
class DeadFlowState : GameFlowState {
|
||||||
public DeadFlowState(GameFlowManager gameFlowManager) : base(gameFlowManager) {}
|
public DeadFlowState(GameFlowManager gameFlowManager) : base(gameFlowManager) {}
|
||||||
|
|
||||||
@ -117,5 +135,6 @@ public class GameFlowManager : MonoBehaviour {
|
|||||||
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
|
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
}
|
}
|
||||||
16
Assets/Scripts/MainMenuManager.cs
Normal file
16
Assets/Scripts/MainMenuManager.cs
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class MainMenuManager : MonoBehaviour {
|
||||||
|
|
||||||
|
public void GoToScene(int sceneNb) {
|
||||||
|
SceneManager.LoadScene(sceneNb);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void QuitGame() {
|
||||||
|
Application.Quit(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
11
Assets/Scripts/MainMenuManager.cs.meta
Normal file
11
Assets/Scripts/MainMenuManager.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8560765ad764680488938e0b0912b914
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -14,6 +14,7 @@ public class PlayerMovement : MonoBehaviour {
|
|||||||
|
|
||||||
[field: Required]
|
[field: Required]
|
||||||
Rigidbody2D rb = null!;
|
Rigidbody2D rb = null!;
|
||||||
|
[SerializeField] GameObject safeZonePrompt;
|
||||||
|
|
||||||
Vector2 moveDirection;
|
Vector2 moveDirection;
|
||||||
BaseState currentState = null!;
|
BaseState currentState = null!;
|
||||||
@ -28,6 +29,7 @@ public class PlayerMovement : MonoBehaviour {
|
|||||||
void Awake() {
|
void Awake() {
|
||||||
rb = GetComponent<Rigidbody2D>();
|
rb = GetComponent<Rigidbody2D>();
|
||||||
currentState = new ImmobileMovementState(this);
|
currentState = new ImmobileMovementState(this);
|
||||||
|
safeZonePrompt.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Start() {
|
void Start() {
|
||||||
@ -47,6 +49,12 @@ public class PlayerMovement : MonoBehaviour {
|
|||||||
if (gameFlowManager.Paused)
|
if (gameFlowManager.Paused)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
if (safeZone != null && safeZone.IsInSafeZone) {
|
||||||
|
safeZonePrompt.SetActive(false);
|
||||||
|
} else {
|
||||||
|
safeZonePrompt.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
if (currentState.FixedUpdateState() is {} newState)
|
if (currentState.FixedUpdateState() is {} newState)
|
||||||
SwitchState(newState);
|
SwitchState(newState);
|
||||||
}
|
}
|
||||||
|
|||||||
30
Assets/Scripts/ScreenShaker.cs
Normal file
30
Assets/Scripts/ScreenShaker.cs
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using Cinemachine;
|
||||||
|
|
||||||
|
public class ScreenShaker : MonoBehaviour {
|
||||||
|
|
||||||
|
CinemachineVirtualCamera cam;
|
||||||
|
CinemachineBasicMultiChannelPerlin noise;
|
||||||
|
|
||||||
|
void Awake() {
|
||||||
|
cam = GetComponent<CinemachineVirtualCamera>();
|
||||||
|
noise = cam.GetCinemachineComponent<CinemachineBasicMultiChannelPerlin>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Shake(float magnitude = 1f, float duration = 0.2f) {
|
||||||
|
StartCoroutine(ShakeCoroutine(magnitude, duration));
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator ShakeCoroutine(float magnitude, float duration) {
|
||||||
|
noise.m_AmplitudeGain = magnitude;
|
||||||
|
noise.m_FrequencyGain = 10f;
|
||||||
|
|
||||||
|
yield return new WaitForSeconds(duration);
|
||||||
|
|
||||||
|
noise.m_AmplitudeGain = 0f;
|
||||||
|
noise.m_FrequencyGain = 1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
11
Assets/Scripts/ScreenShaker.cs.meta
Normal file
11
Assets/Scripts/ScreenShaker.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 69316e5653a69e04a97ae92bd78b1430
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -5,6 +5,9 @@ EditorBuildSettings:
|
|||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Scenes:
|
m_Scenes:
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Scenes/Main Menu.unity
|
||||||
|
guid: 68bb79cf26688ab46a0c4c582d1cb315
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/SampleScene.unity
|
path: Assets/Scenes/SampleScene.unity
|
||||||
guid: 2cda990e2423bbf4892e6590ba056729
|
guid: 2cda990e2423bbf4892e6590ba056729
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user