Pull request #5: Jason
Merge in CEGJ/ludumdare50 from jason to dev * commit 'd8289dce3f31a83e05a5c2ddb5cf9ea0823557c0': Reset blood loss to 3 Basic play replay game loop Lose blood overtime and switch to Dead state
This commit is contained in:
commit
ddccbf21a9
@ -1,5 +1,6 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
//Could be a singleton
|
||||
public class GameFlowManager : MonoBehaviour {
|
||||
@ -11,6 +12,7 @@ public class GameFlowManager : MonoBehaviour {
|
||||
public bool Paused { get; private set; } = true;
|
||||
public BaseState CurrentState { get; private set; } = null!;
|
||||
bool lastStartButton;
|
||||
bool lastAcceptButton;
|
||||
|
||||
#region Unity Messages
|
||||
void Awake() => CurrentState = new StartFlowState(this);
|
||||
@ -19,23 +21,29 @@ public class GameFlowManager : MonoBehaviour {
|
||||
#endregion
|
||||
|
||||
void SetPause(bool value) {
|
||||
Debug.Log($"Setting pause to {value}");
|
||||
Paused = value;
|
||||
Time.timeScale = value ? 0f : 1f;
|
||||
}
|
||||
|
||||
public void GameOver() => SwitchState(new DeadFlowState(this));
|
||||
|
||||
#region Inputs
|
||||
public void OnStart(InputAction.CallbackContext ctx) {
|
||||
//feels pretty redundant ^^'
|
||||
bool newValue = ctx.ReadValueAsButton();
|
||||
bool wasJustPressed = !lastStartButton && newValue;
|
||||
lastStartButton = newValue;
|
||||
|
||||
if (!wasJustPressed)
|
||||
if (!ctx.WasPressedThisFrame(ref lastStartButton))
|
||||
return;
|
||||
|
||||
if (CurrentState is StartFlowState)
|
||||
SwitchState(new GameplayFlowState(this));
|
||||
}
|
||||
|
||||
public void OnAccept(InputAction.CallbackContext ctx) {
|
||||
if (!ctx.WasPressedThisFrame(ref lastAcceptButton))
|
||||
return;
|
||||
|
||||
if (CurrentState is DeadFlowState deadState)
|
||||
deadState.ReloadGame();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region States
|
||||
@ -88,8 +96,15 @@ public class GameFlowManager : MonoBehaviour {
|
||||
|
||||
public override void EnterState() {
|
||||
base.EnterState();
|
||||
|
||||
Debug.Log("You died!\nPress Accept to restart!");
|
||||
gameFlowManager.SetPause(true);
|
||||
}
|
||||
|
||||
public void ReloadGame() {
|
||||
Debug.Log("Reloading scene...");
|
||||
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
@ -408,7 +408,7 @@ PrefabInstance:
|
||||
m_Modifications:
|
||||
- target: {fileID: 1214567908930553477, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||
propertyPath: m_ActionEvents.Array.size
|
||||
value: 15
|
||||
value: 16
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1214567908930553477, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||
propertyPath: m_ActionEvents.Array.data[13].m_ActionId
|
||||
@ -418,6 +418,10 @@ PrefabInstance:
|
||||
propertyPath: m_ActionEvents.Array.data[14].m_ActionId
|
||||
value: 01a06960-a379-49e3-9d58-9b7c8effcb3d
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1214567908930553477, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||
propertyPath: m_ActionEvents.Array.data[15].m_ActionId
|
||||
value: 65aa4e67-f805-47b9-adc0-444ca0e0bec8
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1214567908930553477, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||
propertyPath: m_ActionEvents.Array.data[13].m_ActionName
|
||||
value: Player/SwitchMinion[/Keyboard/q,/Keyboard/e,/XInputControllerWindows/leftShoulder,/XInputControllerWindows/rightShoulder]
|
||||
@ -426,6 +430,10 @@ PrefabInstance:
|
||||
propertyPath: m_ActionEvents.Array.data[14].m_ActionName
|
||||
value: Player/Start[/XInputControllerWindows/start,/Keyboard/enter]
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1214567908930553477, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||
propertyPath: m_ActionEvents.Array.data[15].m_ActionName
|
||||
value: Player/Accept[/XInputControllerWindows/buttonSouth,/XInputControllerWindows/start,/Keyboard/enter]
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1214567908930553477, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||
propertyPath: m_ActionEvents.Array.data[13].m_PersistentCalls.m_Calls.Array.size
|
||||
value: 1
|
||||
@ -434,6 +442,10 @@ PrefabInstance:
|
||||
propertyPath: m_ActionEvents.Array.data[14].m_PersistentCalls.m_Calls.Array.size
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1214567908930553477, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||
propertyPath: m_ActionEvents.Array.data[15].m_PersistentCalls.m_Calls.Array.size
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1214567908930553477, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||
propertyPath: m_ActionEvents.Array.data[13].m_PersistentCalls.m_Calls.Array.data[0].m_Mode
|
||||
value: 0
|
||||
@ -442,6 +454,10 @@ PrefabInstance:
|
||||
propertyPath: m_ActionEvents.Array.data[14].m_PersistentCalls.m_Calls.Array.data[0].m_Mode
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1214567908930553477, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||
propertyPath: m_ActionEvents.Array.data[15].m_PersistentCalls.m_Calls.Array.data[0].m_Mode
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1214567908930553477, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||
propertyPath: m_ActionEvents.Array.data[13].m_PersistentCalls.m_Calls.Array.data[0].m_Target
|
||||
value:
|
||||
@ -450,6 +466,10 @@ PrefabInstance:
|
||||
propertyPath: m_ActionEvents.Array.data[14].m_PersistentCalls.m_Calls.Array.data[0].m_Target
|
||||
value:
|
||||
objectReference: {fileID: 1359990806}
|
||||
- target: {fileID: 1214567908930553477, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||
propertyPath: m_ActionEvents.Array.data[15].m_PersistentCalls.m_Calls.Array.data[0].m_Target
|
||||
value:
|
||||
objectReference: {fileID: 1359990806}
|
||||
- target: {fileID: 1214567908930553477, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||
propertyPath: m_ActionEvents.Array.data[13].m_PersistentCalls.m_Calls.Array.data[0].m_CallState
|
||||
value: 2
|
||||
@ -458,6 +478,10 @@ PrefabInstance:
|
||||
propertyPath: m_ActionEvents.Array.data[14].m_PersistentCalls.m_Calls.Array.data[0].m_CallState
|
||||
value: 2
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1214567908930553477, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||
propertyPath: m_ActionEvents.Array.data[15].m_PersistentCalls.m_Calls.Array.data[0].m_CallState
|
||||
value: 2
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1214567908930553477, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||
propertyPath: m_ActionEvents.Array.data[13].m_PersistentCalls.m_Calls.Array.data[0].m_MethodName
|
||||
value: ChangeSelectedIcon
|
||||
@ -466,6 +490,10 @@ PrefabInstance:
|
||||
propertyPath: m_ActionEvents.Array.data[14].m_PersistentCalls.m_Calls.Array.data[0].m_MethodName
|
||||
value: OnStart
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1214567908930553477, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||
propertyPath: m_ActionEvents.Array.data[15].m_PersistentCalls.m_Calls.Array.data[0].m_MethodName
|
||||
value: OnAccept
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1214567908930553477, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||
propertyPath: m_ActionEvents.Array.data[13].m_PersistentCalls.m_Calls.Array.data[0].m_TargetAssemblyTypeName
|
||||
value: MinionBar, Assembly-CSharp
|
||||
@ -474,6 +502,10 @@ PrefabInstance:
|
||||
propertyPath: m_ActionEvents.Array.data[14].m_PersistentCalls.m_Calls.Array.data[0].m_TargetAssemblyTypeName
|
||||
value: GameFlowManager, Assembly-CSharp
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1214567908930553477, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||
propertyPath: m_ActionEvents.Array.data[15].m_PersistentCalls.m_Calls.Array.data[0].m_TargetAssemblyTypeName
|
||||
value: GameFlowManager, Assembly-CSharp
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1214567908930553477, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||
propertyPath: m_ActionEvents.Array.data[13].m_PersistentCalls.m_Calls.Array.data[0].m_Arguments.m_ObjectArgumentAssemblyTypeName
|
||||
value: UnityEngine.Object, UnityEngine
|
||||
@ -482,6 +514,10 @@ PrefabInstance:
|
||||
propertyPath: m_ActionEvents.Array.data[14].m_PersistentCalls.m_Calls.Array.data[0].m_Arguments.m_ObjectArgumentAssemblyTypeName
|
||||
value: UnityEngine.Object, UnityEngine
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1214567908930553477, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||
propertyPath: m_ActionEvents.Array.data[15].m_PersistentCalls.m_Calls.Array.data[0].m_Arguments.m_ObjectArgumentAssemblyTypeName
|
||||
value: UnityEngine.Object, UnityEngine
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1214567908930553592, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||
propertyPath: gameFlowManager
|
||||
value:
|
||||
@ -542,6 +578,10 @@ PrefabInstance:
|
||||
propertyPath: healthBar
|
||||
value:
|
||||
objectReference: {fileID: 1464970062}
|
||||
- target: {fileID: 3126145803593047825, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||
propertyPath: playerStats
|
||||
value:
|
||||
objectReference: {fileID: 11400000, guid: 12a626b5a296d934ba078d222ad6ba98, type: 2}
|
||||
- target: {fileID: 3126145803593047825, guid: 3e0aae8cda56aef44af9598dc5471020, type: 3}
|
||||
propertyPath: gameFlowManager
|
||||
value:
|
||||
|
||||
@ -2,11 +2,12 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
public class AIEntity : Entity
|
||||
{
|
||||
[SerializeField] AIStats stats = null!;
|
||||
public string ennemyName {get; protected set; }
|
||||
[FormerlySerializedAs("stats")] [SerializeField] AIStats AIStats = null!;
|
||||
public string? ennemyName {get; protected set; }
|
||||
|
||||
abstract class BaseStateAI : BaseState{
|
||||
protected AIEntity entity;
|
||||
@ -59,7 +60,7 @@ public class AIEntity : Entity
|
||||
if(distance < lastDist){
|
||||
lastDist = distance;
|
||||
chosenEntity = other;
|
||||
if(lastDist <= entity.stats.closeEnough)break;
|
||||
if(lastDist <= entity.AIStats.closeEnough)break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -7,7 +7,7 @@ using UnityEngine;
|
||||
public class Entity : MonoBehaviour
|
||||
{
|
||||
[SerializeField] [Required]
|
||||
GameFlowManager gameFlowManager = null!;
|
||||
protected GameFlowManager gameFlowManager = null!;
|
||||
|
||||
[field: SerializeField] [field: Required]
|
||||
protected EntityStats stats { get; private set; }
|
||||
@ -33,6 +33,8 @@ public class Entity : MonoBehaviour
|
||||
direction = new Vector3(1,0,0);
|
||||
attackTimer = attackCooldown;
|
||||
}
|
||||
|
||||
protected virtual void Update() {}
|
||||
|
||||
protected virtual void FixedUpdate() {
|
||||
//TODO sqrMagnitude?
|
||||
@ -72,6 +74,7 @@ public class Entity : MonoBehaviour
|
||||
Health -= amount;
|
||||
if(Health <= 0){
|
||||
isAlive = false;
|
||||
OnDied();
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
@ -94,4 +97,6 @@ public class Entity : MonoBehaviour
|
||||
beingPushed = true;
|
||||
rb.AddForce(impulse, ForceMode2D.Impulse);
|
||||
}
|
||||
|
||||
protected virtual void OnDied() {}
|
||||
}
|
||||
|
||||
@ -13,8 +13,8 @@ public class Gladiator : AIEntity
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
protected override void Update()
|
||||
{
|
||||
|
||||
base.Update();
|
||||
}
|
||||
}
|
||||
|
||||
@ -19,8 +19,10 @@ public class Monster : AIEntity
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if(IsInAttackRange()){
|
||||
if(attackTimer >= attackCooldown){
|
||||
Attack();
|
||||
|
||||
@ -14,5 +14,4 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier:
|
||||
movementSpeed: 3
|
||||
suckSpeed: 1
|
||||
safeZoneJumpDuration: 1.2
|
||||
safeZonePosition: {x: 0, y: 0, z: 0}
|
||||
bloodLossRate: 3
|
||||
|
||||
@ -58,12 +58,7 @@ public class PlayerMovement : MonoBehaviour {
|
||||
}
|
||||
|
||||
public void OnJump(InputAction.CallbackContext ctx) {
|
||||
//feels pretty redundant ^^'
|
||||
bool newValue = ctx.ReadValueAsButton();
|
||||
bool wasJustPressed = !lastJumpButton && newValue;
|
||||
lastJumpButton = newValue;
|
||||
|
||||
if (!wasJustPressed)
|
||||
if (!ctx.WasPressedThisFrame(ref lastJumpButton))
|
||||
return;
|
||||
|
||||
if (gameFlowManager.Paused || safeZone == null)
|
||||
|
||||
@ -2,6 +2,12 @@
|
||||
|
||||
[CreateAssetMenu]
|
||||
public class PlayerStats : ScriptableObject {
|
||||
[field: SerializeField] [Min(0f)]
|
||||
public float movementSpeed = 3f;
|
||||
|
||||
[field: SerializeField] [Min(0f)]
|
||||
public float suckSpeed = 1f;
|
||||
|
||||
[field: SerializeField] [Min(0f)]
|
||||
public float bloodLossRate = 1f;
|
||||
}
|
||||
11
Assets/Scripts/Utils.cs
Normal file
11
Assets/Scripts/Utils.cs
Normal file
@ -0,0 +1,11 @@
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
public static class Utils {
|
||||
public static bool WasPressedThisFrame(this InputAction.CallbackContext ctx, ref bool lastValue) {
|
||||
bool newValue = ctx.ReadValueAsButton();
|
||||
bool wasJustPressed = !lastValue && newValue;
|
||||
lastValue = newValue;
|
||||
|
||||
return wasJustPressed;
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Utils.cs.meta
Normal file
3
Assets/Scripts/Utils.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1e5065f064a94fed9f3cc40edc9c60af
|
||||
timeCreated: 1648920968
|
||||
@ -2,6 +2,9 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class VampireEntity : Entity {
|
||||
[SerializeField] [field: Required]
|
||||
PlayerStats playerStats = null!;
|
||||
|
||||
[SerializeField] [Required]
|
||||
HealthBar healthBar;
|
||||
[Min(10f)]
|
||||
@ -14,10 +17,21 @@ public class VampireEntity : Entity {
|
||||
initialHealth = Health;
|
||||
}
|
||||
|
||||
protected override void Update() {
|
||||
base.Update();
|
||||
|
||||
if (gameFlowManager.Paused)
|
||||
return;
|
||||
|
||||
TakeDamage(playerStats.bloodLossRate * Time.deltaTime);
|
||||
}
|
||||
|
||||
public override bool TakeDamage(float amount) {
|
||||
bool stillAlive = base.TakeDamage(amount);
|
||||
healthBar.SetHealthFraction(Health / initialHealth);
|
||||
|
||||
return stillAlive;
|
||||
}
|
||||
|
||||
protected override void OnDied() => gameFlowManager.GameOver();
|
||||
}
|
||||
@ -49,6 +49,15 @@
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Accept",
|
||||
"type": "Button",
|
||||
"id": "65aa4e67-f805-47b9-adc0-444ca0e0bec8",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
}
|
||||
],
|
||||
"bindings": [
|
||||
@ -315,6 +324,39 @@
|
||||
"action": "Start",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "6264d8cf-a124-4ae2-a851-5ce21b5b0306",
|
||||
"path": "<Gamepad>/buttonSouth",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Gamepad",
|
||||
"action": "Accept",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "23fc3eaa-8abb-4c1a-b706-4dd2c2e2b760",
|
||||
"path": "<Gamepad>/start",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Gamepad",
|
||||
"action": "Accept",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "4ce4b7b9-060f-4582-ae33-ac536c61a411",
|
||||
"path": "<Keyboard>/enter",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Keyboard&Mouse",
|
||||
"action": "Accept",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
}
|
||||
]
|
||||
},
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user