Added quick joystick to move + scriptableobject
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@ -12,6 +12,8 @@ GameObject:
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@ -96,6 +98,7 @@ MonoBehaviour:
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@ -178,3 +181,40 @@ MonoBehaviour:
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16
Assets/Scripts/Player Stats.asset
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16
Assets/Scripts/Player Stats.asset
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@ -0,0 +1,16 @@
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%TAG !u! tag:unity3d.com,2011:
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m_Name: Player Stats
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movementSpeed: 3
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suckSpeed: 1
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8
Assets/Scripts/Player Stats.asset.meta
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8
Assets/Scripts/Player Stats.asset.meta
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@ -0,0 +1,8 @@
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@ -1,18 +1,34 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.InputSystem;
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public class PlayerMovement : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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[RequireComponent(typeof(PlayerInput), typeof(Rigidbody2D))]
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public class PlayerMovement : MonoBehaviour {
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[SerializeField] PlayerStats playerStats;
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PlayerInput playerInput;
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Vector2 moveDirection;
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void Start() {
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playerInput = GetComponent<PlayerInput>();
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playerInput.actions["Move"].started += OnMove;
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playerInput.actions["Move"].performed += OnMove;
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playerInput.actions["Move"].canceled += OnMove;
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}
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// Update is called once per frame
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void Update()
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{
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void OnDestroy() {
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playerInput.actions["Move"].started -= OnMove;
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playerInput.actions["Move"].performed -= OnMove;
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playerInput.actions["Move"].canceled -= OnMove;
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}
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void Update() {
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transform.position += (Vector3)moveDirection * Time.deltaTime * playerStats.movementSpeed;
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}
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void OnMove(InputAction.CallbackContext ctx) {
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moveDirection = ctx.ReadValue<Vector2>();
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if (moveDirection.sqrMagnitude > 1.0f)
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moveDirection.Normalize();
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}
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}
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7
Assets/Scripts/PlayerStats.cs
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7
Assets/Scripts/PlayerStats.cs
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@ -0,0 +1,7 @@
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using UnityEngine;
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[CreateAssetMenu]
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public class PlayerStats : ScriptableObject {
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public float movementSpeed = 3f;
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public float suckSpeed = 1f;
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}
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3
Assets/Scripts/PlayerStats.cs.meta
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3
Assets/Scripts/PlayerStats.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 5a9c2f4541a74e86afc424d568e0f629
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timeCreated: 1648869672
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