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[SerializeField]private float health; + [field: SerializeField]protected float Health { get; private set; } [SerializeField]private float movementSpeed; [SerializeField]private float rotSpeed; [SerializeField]private float fov; @@ -16,6 +17,9 @@ public class Entity : MonoBehaviour private new string name; private Collider atkCollider; private Vector3 direction; + Rigidbody2D rb; + + void Awake() => rb = GetComponent(); protected virtual void Start() { direction = new Vector3(1,0,0); @@ -23,6 +27,7 @@ public class Entity : MonoBehaviour } protected virtual void Attack(){ + // jason: TODO Either have target be Entity instead of transform, or skip Attack when GetComponent() is null Entity targetEntity = target.GetComponent(); bool isTargetAlive = targetEntity.TakeDamage(attackDmg); } @@ -35,7 +40,7 @@ public class Entity : MonoBehaviour direction = Vector3.RotateTowards(direction, (target.position - transform.position), rotSpeed*deltaTime, 0.0f); if(!IsInAttackRange()){ - transform.Translate(direction * movementSpeed* deltaTime); + rb.MovePosition(transform.position + direction * movementSpeed * deltaTime); } } @@ -49,9 +54,9 @@ public class Entity : MonoBehaviour } //Apply damage to the entity, returns true if it is still alive - public bool TakeDamage(float amount){ - health -= amount; - if(health <= 0){ + public virtual bool TakeDamage(float amount){ + Health -= amount; + if(Health <= 0){ return false; } return true; diff --git a/Assets/Scripts/Monster.cs b/Assets/Scripts/Monster.cs index bd45cf7..77bd059 100644 --- a/Assets/Scripts/Monster.cs +++ b/Assets/Scripts/Monster.cs @@ -11,10 +11,11 @@ public class Monster : Entity base.SetName("Monster"); } + void FixedUpdate() => MoveToTarget(Time.fixedDeltaTime); + // Update is called once per frame void Update() { - MoveToTarget(Time.deltaTime); if(IsInAttackRange()){ if(attackTimer >= attackCooldown){ Attack(); diff --git a/Assets/Scripts/Player Stats.asset b/Assets/Scripts/Player Stats.asset new file mode 100644 index 0000000..0fa5f7f --- /dev/null +++ b/Assets/Scripts/Player Stats.asset @@ -0,0 +1,18 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5a9c2f4541a74e86afc424d568e0f629, type: 3} + m_Name: Player Stats + m_EditorClassIdentifier: + movementSpeed: 3 + suckSpeed: 1 + safeZoneJumpDuration: 1.2 + safeZonePosition: {x: 0, y: 0, z: 0} diff --git a/Assets/Scripts/Player Stats.asset.meta b/Assets/Scripts/Player Stats.asset.meta new file mode 100644 index 0000000..b4f3d1a --- /dev/null +++ b/Assets/Scripts/Player Stats.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 12a626b5a296d934ba078d222ad6ba98 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlayerMovement.cs b/Assets/Scripts/PlayerMovement.cs index e110952..3a88661 100644 --- a/Assets/Scripts/PlayerMovement.cs +++ b/Assets/Scripts/PlayerMovement.cs @@ -1,18 +1,197 @@ -using System.Collections; -using System.Collections.Generic; +#nullable enable using UnityEngine; +using UnityEngine.InputSystem; -public class PlayerMovement : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } +[RequireComponent(typeof(PlayerInput), typeof(Rigidbody2D))] +public class PlayerMovement : MonoBehaviour { + [SerializeField] PlayerStats stats = null!; + Rigidbody2D rb = null!; + + Vector2 moveDirection; + BaseState currentState = new ImmobileMovementState(); + SafeZone? safeZone; - // Update is called once per frame - void Update() - { - - } -} + bool lastJumpButton; + + void Awake() => rb = GetComponent(); + + void Start() => currentState.EnterState(this); + + void Update() { + if (currentState.UpdateState(this) is {} newState) + SwitchState(newState); + } + + void FixedUpdate() { + if (currentState.FixedUpdateState(this) is {} newState) + SwitchState(newState); + } + + void OnDrawGizmos() => currentState.OnDrawGizmos(this); + + public void OnMove(InputAction.CallbackContext ctx) { + moveDirection = ctx.ReadValue(); + if (moveDirection.sqrMagnitude > 1.0f) + moveDirection.Normalize(); + } + + public void OnJump(InputAction.CallbackContext ctx) { + //feels pretty redundant ^^' + bool newValue = ctx.ReadValueAsButton(); + bool wasJustPressed = !lastJumpButton && newValue; + lastJumpButton = newValue; + + if (!wasJustPressed) + return; + + if (safeZone == null) + return; + + if (safeZone.IsInSafeZone) { + if (moveDirection.magnitude >= safeZone.stats.MinJumpJoystickValue) + SwitchState(new ExitSafeZoneMovementState(safeZone, moveDirection)); + } else //TODO if (AngleBetween(moveDirection, toSafeZone) < 90) + SwitchState(new EnterSafeZoneMovementState(safeZone)); + } + + void SwitchState(BaseState newState) { + currentState.LeaveState(this); + currentState = newState; + newState.EnterState(this); + } + + void OnTriggerEnter2D(Collider2D other) { + if (other.GetComponent() is {} triggeredSafeZone) + safeZone = triggeredSafeZone; + } + + //Probably should remove, mostly for ImmobileState's draw gizmos + void OnTriggerStay2D(Collider2D other) { + if (other.GetComponent() is {} triggeredSafeZone) + safeZone = triggeredSafeZone; + } + + void OnTriggerExit2D(Collider2D other) { + if (other.GetComponent() is {}) + safeZone = null; + } + + void SetRigidbodyEnabled(bool enabled) { + rb.velocity = Vector2.zero; + rb.angularVelocity = 0f; + rb.isKinematic = !enabled; + } + + class BaseState { + public virtual void EnterState(PlayerMovement playerMovement) {} + + public virtual void LeaveState(PlayerMovement playerMovement) {} + + public virtual BaseState? UpdateState(PlayerMovement playerMovement) => null; + + public virtual BaseState? FixedUpdateState(PlayerMovement playerMovement) => null; + + public virtual void OnDrawGizmos(PlayerMovement playerMovement) {} + } + + class NormalMovementState : BaseState { + public override BaseState? FixedUpdateState(PlayerMovement playerMovement) { + playerMovement.rb.velocity = (Vector3)playerMovement.moveDirection * playerMovement.stats.movementSpeed; + + return null; + } + } + + class JumpingMovementState : BaseState { + readonly float duration; + readonly Vector3 target; + + Vector3 startPosition; + float startTime; + + public JumpingMovementState(float duration, Vector3 target) { + this.duration = duration; + this.target = target; + } + + public override void EnterState(PlayerMovement playerMovement) { + startPosition = playerMovement.transform.position; + startTime = Time.time; + } + + public override BaseState? FixedUpdateState(PlayerMovement playerMovement) { + float currentTime = Time.time - startTime; + if (currentTime >= duration) + return Transition(); + + playerMovement.rb.MovePosition(Vector3.Lerp( + startPosition, + target, + ModifyLerpTime(currentTime / duration) + )); + + return null; + } + + protected virtual BaseState Transition() => new NormalMovementState(); + protected virtual float ModifyLerpTime(float t) => t; + } + + class EnterSafeZoneMovementState : JumpingMovementState { + readonly SafeZone safeZone; + public EnterSafeZoneMovementState(SafeZone safeZone) : base(safeZone.stats.JumpDuration, safeZone.transform.position) { + this.safeZone = safeZone; + } + + public override void EnterState(PlayerMovement playerMovement) { + base.EnterState(playerMovement); + + safeZone.EnterSafeZone(); + playerMovement.SetRigidbodyEnabled(false); + } + + protected override BaseState Transition() => new ImmobileMovementState(); + + protected override float ModifyLerpTime(float t) => safeZone.stats.JumpSpeedCurve.Evaluate(t); + } + + class ExitSafeZoneMovementState : JumpingMovementState { + readonly SafeZone safeZone; + public ExitSafeZoneMovementState(SafeZone safeZone, Vector2 direction) : base(safeZone.stats.JumpDuration, safeZone.GetOutsidePosition(direction)) { + this.safeZone = safeZone; + } + + public override void LeaveState(PlayerMovement playerMovement) { + base.EnterState(playerMovement); + + safeZone.ExitSafeZone(); + playerMovement.SetRigidbodyEnabled(true); + } + + protected override float ModifyLerpTime(float t) => safeZone.stats.JumpSpeedCurve.Evaluate(t); + } + + class ImmobileMovementState : BaseState { + public override void EnterState(PlayerMovement playerMovement) { + base.EnterState(playerMovement); + + if (!playerMovement.rb.isKinematic) + Debug.LogWarning("Rigidbody should probably be kinematic when immobile (when in safe zone)."); + } +#if UNITY_EDITOR + public override void OnDrawGizmos(PlayerMovement playerMovement) { + if (playerMovement.safeZone is null) + return; + + Vector3 dropPosition = playerMovement.safeZone.GetOutsidePosition(playerMovement.moveDirection); + bool canJump = playerMovement.moveDirection.magnitude >= playerMovement.safeZone.stats.MinJumpJoystickValue; + Gizmos.color = canJump ? Color.green : Color.red; + Gizmos.DrawLine(playerMovement.transform.position, dropPosition); + if (canJump) + Gizmos.DrawSphere(dropPosition, .5f); + else + Gizmos.DrawWireSphere(dropPosition, .5f); + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Scripts/PlayerStats.cs b/Assets/Scripts/PlayerStats.cs new file mode 100644 index 0000000..69f8edc --- /dev/null +++ b/Assets/Scripts/PlayerStats.cs @@ -0,0 +1,7 @@ +using UnityEngine; + +[CreateAssetMenu] +public class PlayerStats : ScriptableObject { + public float movementSpeed = 3f; + public float suckSpeed = 1f; +} \ No newline at end of file diff --git a/Assets/Scripts/PlayerStats.cs.meta b/Assets/Scripts/PlayerStats.cs.meta new file mode 100644 index 0000000..3c3dd55 --- /dev/null +++ b/Assets/Scripts/PlayerStats.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 5a9c2f4541a74e86afc424d568e0f629 +timeCreated: 1648869672 \ No newline at end of file diff --git a/Assets/Scripts/Safe Zone Stats.asset b/Assets/Scripts/Safe Zone Stats.asset new file mode 100644 index 0000000..d957eda --- /dev/null +++ b/Assets/Scripts/Safe Zone Stats.asset @@ -0,0 +1,41 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 7bb5b9d39d784569a22f3cf10d19c27b, type: 3} + m_Name: Safe Zone Stats + m_EditorClassIdentifier: + k__BackingField: 1.2 + k__BackingField: 0.5 + k__BackingField: 1 + k__BackingField: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 2.0288262 + outSlope: 2.0288262 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.05696202 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0.4757123 + outSlope: 0.4757123 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.05949372 + outWeight: 0 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 diff --git a/Assets/Scripts/Safe Zone Stats.asset.meta b/Assets/Scripts/Safe Zone Stats.asset.meta new file mode 100644 index 0000000..e284c1a --- /dev/null +++ b/Assets/Scripts/Safe Zone Stats.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 188711c0b201b1a45ad601ee20233b20 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/SafeZone.cs b/Assets/Scripts/SafeZone.cs new file mode 100644 index 0000000..bde3c07 --- /dev/null +++ b/Assets/Scripts/SafeZone.cs @@ -0,0 +1,19 @@ +using UnityEngine; + +public class SafeZone : MonoBehaviour { + public SafeZoneStats stats; + [SerializeField] CircleCollider2D moatCollider; + public bool IsInSafeZone { get; private set; } = true; + + public void EnterSafeZone() { + IsInSafeZone = true; + } + + public void ExitSafeZone() { + IsInSafeZone = false; + } + + public Vector3 GetOutsidePosition(Vector2 direction) { + return transform.position + (moatCollider.radius + stats.JumpOffset) * (Vector3)direction; + } +} \ No newline at end of file diff --git a/Assets/Scripts/SafeZone.cs.meta b/Assets/Scripts/SafeZone.cs.meta new file mode 100644 index 0000000..1866cd1 --- /dev/null +++ b/Assets/Scripts/SafeZone.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 63e66d66543b37e419694ac22a2941fd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/SafeZoneStats.cs b/Assets/Scripts/SafeZoneStats.cs new file mode 100644 index 0000000..597e38a --- /dev/null +++ b/Assets/Scripts/SafeZoneStats.cs @@ -0,0 +1,16 @@ +using UnityEngine; + +[CreateAssetMenu] +public class SafeZoneStats : ScriptableObject { + [field: SerializeField] [field: Min(0f)] + public float JumpDuration { get; private set; } = 1.2f; + + [field: SerializeField] [field: Range(0f, 1f)] + public float MinJumpJoystickValue { get; private set; } = 0.5f; + + [field: SerializeField] [field: Min(0f)] + public float JumpOffset { get; private set; } = 1f; + + [field: SerializeField] + public AnimationCurve JumpSpeedCurve { get; private set; } +} \ No newline at end of file diff --git a/Assets/Scripts/SafeZoneStats.cs.meta b/Assets/Scripts/SafeZoneStats.cs.meta new file mode 100644 index 0000000..fa42094 --- /dev/null +++ b/Assets/Scripts/SafeZoneStats.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 7bb5b9d39d784569a22f3cf10d19c27b +timeCreated: 1648881833 \ No newline at end of file diff --git a/Assets/Scripts/VampireEntity.cs b/Assets/Scripts/VampireEntity.cs new file mode 100644 index 0000000..51561e8 --- /dev/null +++ b/Assets/Scripts/VampireEntity.cs @@ -0,0 +1,22 @@ +//TODO Replace with Damageable? + +using UnityEngine; + +public class VampireEntity : Entity { + [SerializeField] HealthBar healthBar; + float initialHealth; + + protected override void Start() { + base.Start(); + SetName("Vampire"); + + initialHealth = Health; + } + + public override bool TakeDamage(float amount) { + bool stillAlive = base.TakeDamage(amount); + healthBar.SetHealthFraction(Health / initialHealth); + + return stillAlive; + } +} \ No newline at end of file diff --git a/Assets/Scripts/VampireEntity.cs.meta b/Assets/Scripts/VampireEntity.cs.meta new file mode 100644 index 0000000..968a5e9 --- /dev/null +++ b/Assets/Scripts/VampireEntity.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 3d475633c5bc498fac5a9e5ead64da55 +timeCreated: 1648889808 \ No newline at end of file diff --git a/Assets/Zero Friction.physicsMaterial2D b/Assets/Zero Friction.physicsMaterial2D new file mode 100644 index 0000000..61d5d73 --- /dev/null +++ b/Assets/Zero Friction.physicsMaterial2D @@ -0,0 +1,11 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!62 &6200000 +PhysicsMaterial2D: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Zero Friction + friction: 0 + bounciness: 0 diff --git a/Assets/Zero Friction.physicsMaterial2D.meta b/Assets/Zero Friction.physicsMaterial2D.meta new file mode 100644 index 0000000..f2cd6a1 --- /dev/null +++ b/Assets/Zero Friction.physicsMaterial2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 72c8b57001d325c418a78771641a077f +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 6200000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 4710463..5499c00 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -40,6 +40,9 @@ TagManager: - - m_SortingLayers: + - name: Arena + uniqueID: 541259567 + locked: 0 - name: Default uniqueID: 0 locked: 0