Basic play replay game loop
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@ -1,5 +1,6 @@
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.SceneManagement;
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//Could be a singleton
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public class GameFlowManager : MonoBehaviour {
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@ -11,6 +12,7 @@ public class GameFlowManager : MonoBehaviour {
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public bool Paused { get; private set; } = true;
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public BaseState CurrentState { get; private set; } = null!;
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bool lastStartButton;
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bool lastAcceptButton;
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#region Unity Messages
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void Awake() => CurrentState = new StartFlowState(this);
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@ -28,17 +30,20 @@ public class GameFlowManager : MonoBehaviour {
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#region Inputs
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public void OnStart(InputAction.CallbackContext ctx) {
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//feels pretty redundant ^^'
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bool newValue = ctx.ReadValueAsButton();
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bool wasJustPressed = !lastStartButton && newValue;
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lastStartButton = newValue;
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if (!wasJustPressed)
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if (!ctx.WasPressedThisFrame(ref lastStartButton))
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return;
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if (CurrentState is StartFlowState)
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SwitchState(new GameplayFlowState(this));
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}
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public void OnAccept(InputAction.CallbackContext ctx) {
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if (!ctx.WasPressedThisFrame(ref lastAcceptButton))
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return;
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if (CurrentState is DeadFlowState deadState)
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deadState.ReloadGame();
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}
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#endregion
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#region States
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@ -92,9 +97,14 @@ public class GameFlowManager : MonoBehaviour {
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public override void EnterState() {
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base.EnterState();
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Debug.Log("You died!");
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Debug.Log("You died!\nPress Accept to restart!");
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gameFlowManager.SetPause(true);
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}
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public void ReloadGame() {
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Debug.Log("Reloading scene...");
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SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
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}
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}
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#endregion
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}
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@ -408,7 +408,7 @@ PrefabInstance:
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@ -426,6 +430,10 @@ PrefabInstance:
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@ -466,6 +490,10 @@ PrefabInstance:
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@ -474,6 +502,10 @@ PrefabInstance:
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@ -2,11 +2,12 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Serialization;
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public class AIEntity : Entity
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{
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[SerializeField] AIStats stats = null!;
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public string ennemyName {get; protected set; }
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[FormerlySerializedAs("stats")] [SerializeField] AIStats AIStats = null!;
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public string? ennemyName {get; protected set; }
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abstract class BaseStateAI : BaseState{
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protected AIEntity entity;
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@ -59,7 +60,7 @@ public class AIEntity : Entity
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if(distance < lastDist){
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lastDist = distance;
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chosenEntity = other;
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if(lastDist <= entity.stats.closeEnough)break;
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if(lastDist <= entity.AIStats.closeEnough)break;
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}
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}
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}
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@ -13,8 +13,8 @@ public class Gladiator : AIEntity
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}
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// Update is called once per frame
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void Update()
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protected override void Update()
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{
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base.Update();
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}
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}
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@ -19,8 +19,10 @@ public class Monster : AIEntity
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}
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// Update is called once per frame
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void Update()
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protected override void Update()
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{
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base.Update();
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if(IsInAttackRange()){
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if(attackTimer >= attackCooldown){
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Attack();
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@ -58,12 +58,7 @@ public class PlayerMovement : MonoBehaviour {
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}
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public void OnJump(InputAction.CallbackContext ctx) {
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//feels pretty redundant ^^'
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bool newValue = ctx.ReadValueAsButton();
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bool wasJustPressed = !lastJumpButton && newValue;
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lastJumpButton = newValue;
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if (!wasJustPressed)
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if (!ctx.WasPressedThisFrame(ref lastJumpButton))
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return;
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if (gameFlowManager.Paused || safeZone == null)
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11
Assets/Scripts/Utils.cs
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11
Assets/Scripts/Utils.cs
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using UnityEngine.InputSystem;
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public static class Utils {
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public static bool WasPressedThisFrame(this InputAction.CallbackContext ctx, ref bool lastValue) {
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bool newValue = ctx.ReadValueAsButton();
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bool wasJustPressed = !lastValue && newValue;
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lastValue = newValue;
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return wasJustPressed;
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}
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}
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3
Assets/Scripts/Utils.cs.meta
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3
Assets/Scripts/Utils.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 1e5065f064a94fed9f3cc40edc9c60af
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timeCreated: 1648920968
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@ -49,6 +49,15 @@
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"processors": "",
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"interactions": "",
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"initialStateCheck": false
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},
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{
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"name": "Accept",
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"type": "Button",
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"id": "65aa4e67-f805-47b9-adc0-444ca0e0bec8",
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"expectedControlType": "Button",
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"processors": "",
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"interactions": "",
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"initialStateCheck": false
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}
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],
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"bindings": [
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@ -315,6 +324,39 @@
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"action": "Start",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "6264d8cf-a124-4ae2-a851-5ce21b5b0306",
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"path": "<Gamepad>/buttonSouth",
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"interactions": "",
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"processors": "",
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"groups": "Gamepad",
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"action": "Accept",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "23fc3eaa-8abb-4c1a-b706-4dd2c2e2b760",
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"path": "<Gamepad>/start",
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"interactions": "",
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"processors": "",
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"groups": "Gamepad",
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"action": "Accept",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "4ce4b7b9-060f-4582-ae33-ac536c61a411",
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"path": "<Keyboard>/enter",
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"interactions": "",
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"processors": "",
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"groups": "Keyboard&Mouse",
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"action": "Accept",
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"isComposite": false,
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"isPartOfComposite": false
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}
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]
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},
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