From facb2b51fe6142c85022349e299abd9c33022d22 Mon Sep 17 00:00:00 2001 From: Soulaha Balde Date: Sun, 3 Apr 2022 16:15:24 -0400 Subject: [PATCH] offset spawning of gladiator to avoid stacking --- Assets/Scripts/Arena.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Assets/Scripts/Arena.cs b/Assets/Scripts/Arena.cs index e43b644..d3140e2 100644 --- a/Assets/Scripts/Arena.cs +++ b/Assets/Scripts/Arena.cs @@ -45,7 +45,9 @@ public class Arena : MonoBehaviour { var gladiator = Instantiate(entityPrefab, gladiatorParent).GetComponent(); gladiator.arena = this; - gladiator.transform.position = spawners[spawnerIndex].position; + float randFloat = Random.Range(0.1f, 0.5f); + Vector2 offset = new Vector2(randFloat, randFloat); + gladiator.transform.position = spawners[spawnerIndex].position + offset; gladiator.direction = spawners[spawnerIndex].direction; gladiator.gameFlowManager = gameFlowManager; }