18 Commits

Author SHA1 Message Date
Jason Durand 01
271bd1d93f Merge remote-tracking branch 'origin/dev' into jason
# Conflicts:
#	Assets/Scripts/VampireEntity.cs
2022-04-02 19:18:50 -04:00
Jason Durand 01
8eff81aa54 Pause without freeze timeScale when dying 2022-04-02 19:17:37 -04:00
Soulaha Balde
3d34d50acb Merge branch 'Soulaha' into dev 2022-04-02 19:04:39 -04:00
Soulaha Balde
a1d2beca4f Represent death on sprites 2022-04-02 18:58:56 -04:00
Yann Dupont 01
a4876b4c5e Blood suck particles 2022-04-02 16:14:15 -04:00
Yann Dupont 01
1b51d18790 Merge dev 2022-04-02 15:46:43 -04:00
Yann Dupont 01
8da172f91a Entities health bars 2022-04-02 15:23:48 -04:00
Soulaha Balde
d1016df8bf Change minion to Entity 2022-04-02 15:12:15 -04:00
Yann Dupont 01
6676819bbe Merge dev 2022-04-02 13:11:47 -04:00
Yann Dupont 01
0db69eab59 Blood sucking start 2022-04-02 12:25:09 -04:00
Yann Dupont 01
62bdfa65ab throw minions 2022-04-02 10:06:38 -04:00
Jason Durand 01
0fa139faca Toggle player rigidbody on safe zone instead of zone's collider 2022-04-02 05:38:55 -04:00
Jason Durand 01
b275bcc1db Using AnimationCurve instead of cubic ease out for jump 2022-04-02 05:26:04 -04:00
Jason Durand 01
74eb85dad5 Quickly integrated health bar 2022-04-02 05:12:27 -04:00
Jason Durand 01
4d15122de9 Moved input action setup to PlayerInput component 2022-04-02 01:14:22 -04:00
Jason Durand 01
df13976d24 Apply changes to Vampire prefab 2022-04-01 23:52:25 -04:00
Jason Durand 01
edea89cc59 Added quick joystick to move + scriptableobject 2022-04-01 23:35:34 -04:00
Jason Durand 01
18cf3b7870 Added player prefab + Input map 2022-04-01 22:56:38 -04:00