Jason Durand 01
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7d66b97f5d
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Fixed dying twice
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2022-04-02 23:37:40 -04:00 |
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Jason Durand 01
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c19966a4d2
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Avoid FindObjectsOfType
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2022-04-02 22:36:26 -04:00 |
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Soulaha Balde
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3d34d50acb
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Merge branch 'Soulaha' into dev
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2022-04-02 19:04:39 -04:00 |
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Soulaha Balde
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a1d2beca4f
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Represent death on sprites
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2022-04-02 18:58:56 -04:00 |
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Jason Durand 01
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c07aa285c8
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Can throw enemies from safe zone
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2022-04-02 17:20:01 -04:00 |
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Soulaha Balde
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bac85ff90f
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Gladiators stop targeting vampire if monster hit
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2022-04-02 16:41:34 -04:00 |
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Jason Durand 01
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29711ae0e3
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Merge remote-tracking branch 'origin/dev' into jason
# Conflicts:
# Assets/Scripts/AIStats.cs
# Assets/Scripts/Entity.cs
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2022-04-02 15:53:17 -04:00 |
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Jason Durand 01
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a7a29f4cce
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Started adding AIEntity's ThrownState
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2022-04-02 15:50:30 -04:00 |
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Soulaha Balde
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7bf70e3356
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Merge branch 'Soulaha' into dev
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2022-04-02 15:28:26 -04:00 |
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Soulaha Balde
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e4a304fdba
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Gladiator roam when vamp is safe and no monster
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2022-04-02 14:41:47 -04:00 |
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Soulaha Balde
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bdd20faaa8
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Entity when target is dead, start roaming
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2022-04-02 14:02:27 -04:00 |
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Jason Durand 01
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f9ae46b504
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Basic play replay game loop
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2022-04-02 13:46:27 -04:00 |
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Soulaha Balde
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0fa714cda9
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Entity choose target, attack then stop if they die
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2022-04-02 13:13:59 -04:00 |
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Soulaha Balde
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95e4388610
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WIP base of AIEntity
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2022-04-02 12:31:24 -04:00 |
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