14 Commits

Author SHA1 Message Date
Jason Durand 01
7d66b97f5d Fixed dying twice 2022-04-02 23:37:40 -04:00
Jason Durand 01
c19966a4d2 Avoid FindObjectsOfType 2022-04-02 22:36:26 -04:00
Soulaha Balde
3d34d50acb Merge branch 'Soulaha' into dev 2022-04-02 19:04:39 -04:00
Soulaha Balde
a1d2beca4f Represent death on sprites 2022-04-02 18:58:56 -04:00
Jason Durand 01
c07aa285c8 Can throw enemies from safe zone 2022-04-02 17:20:01 -04:00
Soulaha Balde
bac85ff90f Gladiators stop targeting vampire if monster hit 2022-04-02 16:41:34 -04:00
Jason Durand 01
29711ae0e3 Merge remote-tracking branch 'origin/dev' into jason
# Conflicts:
#	Assets/Scripts/AIStats.cs
#	Assets/Scripts/Entity.cs
2022-04-02 15:53:17 -04:00
Jason Durand 01
a7a29f4cce Started adding AIEntity's ThrownState 2022-04-02 15:50:30 -04:00
Soulaha Balde
7bf70e3356 Merge branch 'Soulaha' into dev 2022-04-02 15:28:26 -04:00
Soulaha Balde
e4a304fdba Gladiator roam when vamp is safe and no monster 2022-04-02 14:41:47 -04:00
Soulaha Balde
bdd20faaa8 Entity when target is dead, start roaming 2022-04-02 14:02:27 -04:00
Jason Durand 01
f9ae46b504 Basic play replay game loop 2022-04-02 13:46:27 -04:00
Soulaha Balde
0fa714cda9 Entity choose target, attack then stop if they die 2022-04-02 13:13:59 -04:00
Soulaha Balde
95e4388610 WIP base of AIEntity 2022-04-02 12:31:24 -04:00