using UnityEngine; [CreateAssetMenu] public class SafeZoneStats : ScriptableObject { [SerializeField] [Min(0f)] public float jumpDuration = 1.2f; [SerializeField] [Range(0f, 1f)] public float minJumpJoystickValue = 0.5f; [SerializeField] [Min(0f)] public float jumpOffset = 1f; }