using UnityEngine; [CreateAssetMenu] public class SafeZoneStats : ScriptableObject { [field: SerializeField] [field: Min(0f)] public float JumpDuration { get; private set; } = 1.2f; [field: SerializeField] [field: Range(0f, 1f)] public float MinJumpJoystickValue { get; private set; } = 0.5f; [field: SerializeField] [field: Min(0f)] public float JumpOffset { get; private set; } = 1f; [field: SerializeField] public AnimationCurve JumpSpeedCurve { get; private set; } }