using UnityEngine; [CreateAssetMenu] public class PlayerStats : ScriptableObject { [field: SerializeField] [Min(0f)] public float movementSpeed = 3f; [field: SerializeField] [Min(0f)] public float suckSpeed = 1f; [field: SerializeField] [Min(0f)] public float bloodLossRate = 1f; [field: SerializeField] [field: Range(0f, 1f)] public float MinJoystickValueForThrowing { get; private set; } = .4f; [field: SerializeField] [field: Min(0f)] public float currentInitialCooldown = 0.5f; }