using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class HealthBar : MonoBehaviour { Slider slider; void Awake() { slider = GetComponentInChildren(); slider.value = 1f; } // Set health to a fraction between 0 and 1 public void SetHealthFraction(float value) { if(value < 0f) { slider.value = 0f; } else if(value > 1f) { slider.value = 1f; } else { slider.value = value; } } }