using UnityEngine; [CreateAssetMenu] public class ArenaStats : ScriptableObject { [Min(0f)] public float secondsBetweenSpawners = 3f; [Min(0f)] public float initWaitToSpawn = 3f; [Min(0f)] public int initWaveSize = 3; [Min(0f)] public int maxWaveSize = 10; [Min(0f), Tooltip("The amount of gladiator to add to wave")] public int waveIncrease = 1; [Min(0f), Tooltip("How many waves before we increase by WaveIncrease")] public int increaseWaveStep = 3; [Range(0f, 1f), Tooltip("Percentage of gladiator who are light")] public float lightRatio = 0.25f; [Range(0f, 1f), Tooltip("Percentage of gladiator who are heavy")] public float heavyRatio = 0.1f; }