2022-04-12 20:44:59 -04:00

15 lines
355 B
C#

using NUnit.Framework;
using UnityEngine;
public class EditMode {
[Test]
public void SwitchStateTest() {
var gameObject = new GameObject();
var playerMovement = gameObject.AddComponent<PlayerMovement>();
playerMovement.SwitchState(new TestState());
Assert.True(playerMovement.currentState is TestState);
}
class TestState : BaseState {}
}