15 lines
355 B
C#
15 lines
355 B
C#
using NUnit.Framework;
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using UnityEngine;
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public class EditMode {
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[Test]
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public void SwitchStateTest() {
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var gameObject = new GameObject();
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var playerMovement = gameObject.AddComponent<PlayerMovement>();
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playerMovement.SwitchState(new TestState());
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Assert.True(playerMovement.currentState is TestState);
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}
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class TestState : BaseState {}
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} |