197 lines
5.7 KiB
C#
197 lines
5.7 KiB
C#
#nullable enable
|
|
using UnityEngine;
|
|
using UnityEngine.InputSystem;
|
|
|
|
[RequireComponent(typeof(PlayerInput), typeof(Rigidbody2D))]
|
|
public class PlayerMovement : MonoBehaviour {
|
|
[SerializeField] PlayerStats stats = null!;
|
|
Rigidbody2D rb = null!;
|
|
|
|
Vector2 moveDirection;
|
|
BaseState currentState = new ImmobileMovementState();
|
|
SafeZone? safeZone;
|
|
|
|
bool lastJumpButton;
|
|
|
|
void Awake() => rb = GetComponent<Rigidbody2D>();
|
|
|
|
void Start() => currentState.EnterState(this);
|
|
|
|
void Update() {
|
|
if (currentState.UpdateState(this) is {} newState)
|
|
SwitchState(newState);
|
|
}
|
|
|
|
void FixedUpdate() {
|
|
if (currentState.FixedUpdateState(this) is {} newState)
|
|
SwitchState(newState);
|
|
}
|
|
|
|
void OnDrawGizmos() => currentState.OnDrawGizmos(this);
|
|
|
|
public void OnMove(InputAction.CallbackContext ctx) {
|
|
moveDirection = ctx.ReadValue<Vector2>();
|
|
if (moveDirection.sqrMagnitude > 1.0f)
|
|
moveDirection.Normalize();
|
|
}
|
|
|
|
public void OnJump(InputAction.CallbackContext ctx) {
|
|
//feels pretty redundant ^^'
|
|
bool newValue = ctx.ReadValueAsButton();
|
|
bool wasJustPressed = !lastJumpButton && newValue;
|
|
lastJumpButton = newValue;
|
|
|
|
if (!wasJustPressed)
|
|
return;
|
|
|
|
if (safeZone == null)
|
|
return;
|
|
|
|
if (safeZone.IsInSafeZone) {
|
|
if (moveDirection.magnitude >= safeZone.stats.MinJumpJoystickValue)
|
|
SwitchState(new ExitSafeZoneMovementState(safeZone, moveDirection));
|
|
} else //TODO if (AngleBetween(moveDirection, toSafeZone) < 90)
|
|
SwitchState(new EnterSafeZoneMovementState(safeZone));
|
|
}
|
|
|
|
void SwitchState(BaseState newState) {
|
|
currentState.LeaveState(this);
|
|
currentState = newState;
|
|
newState.EnterState(this);
|
|
}
|
|
|
|
void OnTriggerEnter2D(Collider2D other) {
|
|
if (other.GetComponent<SafeZone>() is {} triggeredSafeZone)
|
|
safeZone = triggeredSafeZone;
|
|
}
|
|
|
|
//Probably should remove, mostly for ImmobileState's draw gizmos
|
|
void OnTriggerStay2D(Collider2D other) {
|
|
if (other.GetComponent<SafeZone>() is {} triggeredSafeZone)
|
|
safeZone = triggeredSafeZone;
|
|
}
|
|
|
|
void OnTriggerExit2D(Collider2D other) {
|
|
if (other.GetComponent<SafeZone>() is {})
|
|
safeZone = null;
|
|
}
|
|
|
|
void SetRigidbodyEnabled(bool enabled) {
|
|
rb.velocity = Vector2.zero;
|
|
rb.angularVelocity = 0f;
|
|
rb.isKinematic = !enabled;
|
|
}
|
|
|
|
class BaseState {
|
|
public virtual void EnterState(PlayerMovement playerMovement) {}
|
|
|
|
public virtual void LeaveState(PlayerMovement playerMovement) {}
|
|
|
|
public virtual BaseState? UpdateState(PlayerMovement playerMovement) => null;
|
|
|
|
public virtual BaseState? FixedUpdateState(PlayerMovement playerMovement) => null;
|
|
|
|
public virtual void OnDrawGizmos(PlayerMovement playerMovement) {}
|
|
}
|
|
|
|
class NormalMovementState : BaseState {
|
|
public override BaseState? FixedUpdateState(PlayerMovement playerMovement) {
|
|
playerMovement.rb.velocity = (Vector3)playerMovement.moveDirection * playerMovement.stats.movementSpeed;
|
|
|
|
return null;
|
|
}
|
|
}
|
|
|
|
class JumpingMovementState : BaseState {
|
|
readonly float duration;
|
|
readonly Vector3 target;
|
|
|
|
Vector3 startPosition;
|
|
float startTime;
|
|
|
|
public JumpingMovementState(float duration, Vector3 target) {
|
|
this.duration = duration;
|
|
this.target = target;
|
|
}
|
|
|
|
public override void EnterState(PlayerMovement playerMovement) {
|
|
startPosition = playerMovement.transform.position;
|
|
startTime = Time.time;
|
|
}
|
|
|
|
public override BaseState? FixedUpdateState(PlayerMovement playerMovement) {
|
|
float currentTime = Time.time - startTime;
|
|
if (currentTime >= duration)
|
|
return Transition();
|
|
|
|
playerMovement.rb.MovePosition(Vector3.Lerp(
|
|
startPosition,
|
|
target,
|
|
ModifyLerpTime(currentTime / duration)
|
|
));
|
|
|
|
return null;
|
|
}
|
|
|
|
protected virtual BaseState Transition() => new NormalMovementState();
|
|
protected virtual float ModifyLerpTime(float t) => t;
|
|
}
|
|
|
|
class EnterSafeZoneMovementState : JumpingMovementState {
|
|
readonly SafeZone safeZone;
|
|
public EnterSafeZoneMovementState(SafeZone safeZone) : base(safeZone.stats.JumpDuration, safeZone.transform.position) {
|
|
this.safeZone = safeZone;
|
|
}
|
|
|
|
public override void EnterState(PlayerMovement playerMovement) {
|
|
base.EnterState(playerMovement);
|
|
|
|
safeZone.EnterSafeZone();
|
|
playerMovement.SetRigidbodyEnabled(false);
|
|
}
|
|
|
|
protected override BaseState Transition() => new ImmobileMovementState();
|
|
|
|
protected override float ModifyLerpTime(float t) => safeZone.stats.JumpSpeedCurve.Evaluate(t);
|
|
}
|
|
|
|
class ExitSafeZoneMovementState : JumpingMovementState {
|
|
readonly SafeZone safeZone;
|
|
public ExitSafeZoneMovementState(SafeZone safeZone, Vector2 direction) : base(safeZone.stats.JumpDuration, safeZone.GetOutsidePosition(direction)) {
|
|
this.safeZone = safeZone;
|
|
}
|
|
|
|
public override void LeaveState(PlayerMovement playerMovement) {
|
|
base.EnterState(playerMovement);
|
|
|
|
safeZone.ExitSafeZone();
|
|
playerMovement.SetRigidbodyEnabled(true);
|
|
}
|
|
|
|
protected override float ModifyLerpTime(float t) => safeZone.stats.JumpSpeedCurve.Evaluate(t);
|
|
}
|
|
|
|
class ImmobileMovementState : BaseState {
|
|
public override void EnterState(PlayerMovement playerMovement) {
|
|
base.EnterState(playerMovement);
|
|
|
|
if (!playerMovement.rb.isKinematic)
|
|
Debug.LogWarning("Rigidbody should probably be kinematic when immobile (when in safe zone).");
|
|
}
|
|
#if UNITY_EDITOR
|
|
public override void OnDrawGizmos(PlayerMovement playerMovement) {
|
|
if (playerMovement.safeZone is null)
|
|
return;
|
|
|
|
Vector3 dropPosition = playerMovement.safeZone.GetOutsidePosition(playerMovement.moveDirection);
|
|
bool canJump = playerMovement.moveDirection.magnitude >= playerMovement.safeZone.stats.MinJumpJoystickValue;
|
|
Gizmos.color = canJump ? Color.green : Color.red;
|
|
Gizmos.DrawLine(playerMovement.transform.position, dropPosition);
|
|
if (canJump)
|
|
Gizmos.DrawSphere(dropPosition, .5f);
|
|
else
|
|
Gizmos.DrawWireSphere(dropPosition, .5f);
|
|
}
|
|
#endif
|
|
}
|
|
} |