16 lines
316 B
C#
16 lines
316 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Monster : AIEntity
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{
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// Start is called before the first frame update
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override protected void Start()
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{
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base.Start();
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base.entityName = "Monster";
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base.ennemyName = "Gladiator";
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}
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}
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