ludumdare50/Assets/Scripts/PlayerStats.cs
2022-04-02 01:12:35 -04:00

11 lines
301 B
C#

using UnityEngine;
[CreateAssetMenu]
public class PlayerStats : ScriptableObject {
public float movementSpeed = 3f;
public float suckSpeed = 1f;
//TODO Move to SafeZone scriptable object or in Stage/ArenaComponent?
public float safeZoneJumpDuration = 1.5f;
public Vector3 safeZonePosition;
}