ludumdare50/Assets/Scripts/MinionThrower.cs
2022-04-03 16:02:01 -04:00

108 lines
3.5 KiB
C#

#nullable enable
using NaughtyAttributes;
using UnityEngine;
using UnityEngine.InputSystem;
public class MinionThrower : MonoBehaviour {
[SerializeField] [Required]
Arena arena = null!;
[SerializeField] [Required]
GameFlowManager gameFlowManager = null!;
[SerializeField] [Required]
PlayerStats playerStats = null!;
public Entity[] minionPrefabs = null!;
public GameObject aimArrow = null!;
bool isInThrowMode;
Vector2 throwDirection;
MinionBar minionBar = null!;
VampireEntity vampireEntity = null!;
PlayerMovement movement = null!;
float currentCooldownTimer;
float currentInitialCooldown;
void Awake() {
vampireEntity = GetComponent<VampireEntity>();
movement = GetComponent<PlayerMovement>();
minionBar = FindObjectOfType<MinionBar>();
aimArrow.SetActive(false);
}
void Start() {
foreach (Entity minion in minionPrefabs) {
minionBar.AddMinionType(minion);
}
minionBar.UpdateReload(0f);
}
void FixedUpdate() {
if (currentCooldownTimer > 0f) {
currentCooldownTimer -= Time.fixedDeltaTime;
minionBar.UpdateReload(currentCooldownTimer / currentInitialCooldown);
}
}
public void ToggleThrowMode(InputAction.CallbackContext context) {
if (!gameFlowManager.CanDoAction)
return;
if (context.performed) {
isInThrowMode = true;
aimArrow.SetActive(true);
} else if (context.canceled && throwDirection.magnitude >= playerStats.MinJoystickValueForThrowing) {
PerformThrow();
isInThrowMode = false;
aimArrow.SetActive(false);
}
}
public void AimThrow(InputAction.CallbackContext context) {
if (!gameFlowManager.CanDoAction)
return;
throwDirection = context.ReadValue<Vector2>();
if (throwDirection.sqrMagnitude > 1f)
throwDirection.Normalize();
if (vampireEntity.playerMovement.facingRight) {
aimArrow.transform.rotation = Quaternion.FromToRotation(Vector2.right, throwDirection);
} else {
aimArrow.transform.rotation = Quaternion.FromToRotation(Vector2.left, throwDirection);
}
}
void PerformThrow() {
if (!isInThrowMode || currentCooldownTimer > 0f) {
return;
}
float minionHealthCost = 10f; // TODO
if (minionHealthCost >= vampireEntity.Health) {
return;
}
vampireEntity.TakeDamage(minionHealthCost, vampireEntity);
currentInitialCooldown = 2f; // TODO
currentCooldownTimer = currentInitialCooldown;
minionBar.UpdateReload(currentCooldownTimer / currentInitialCooldown);
var newMinion = Instantiate(minionBar.GetCurrentMinion().gameObject, arena.minionParent)
.GetComponent<Monster>();
newMinion.arena = arena;
if (throwDirection == Vector2.zero)
Debug.LogWarning("Throwing with a null throwDirection.");
Vector2 normalizedDirection = throwDirection.normalized;
newMinion.transform.position = transform.position + (Vector3)normalizedDirection;
newMinion.direction = normalizedDirection;
newMinion.gameFlowManager = vampireEntity.gameFlowManager;
if (movement.GetSafeZoneIfImmobile() is { } safeZone) {
newMinion.thrownFromSafeZone = true;
newMinion.thrownTargetPosition = safeZone.GetOutsidePosition(normalizedDirection);
}
}
}