ludumdare50/Assets/Scripts/BaseState.cs
2022-04-02 10:44:40 -04:00

19 lines
366 B
C#

#nullable enable
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BaseState
{
public virtual void EnterState() {}
public virtual void LeaveState() {}
public virtual BaseState? UpdateState() => null;
public virtual BaseState? FixedUpdateState() => null;
public virtual void OnDrawGizmos() {}
}