12 lines
464 B
C#
12 lines
464 B
C#
using UnityEngine;
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[CreateAssetMenu]
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public class ArenaStats : ScriptableObject {
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[Min(0f)] public float secondsBetweenSpawners = 3f;
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[Min(0f)] public float initWaitToSpawn = 3f;
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[Min(0f)] public int initWaveSize = 3;
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[Min(0f)] public int maxWaveSize = 10;
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[Min(0f), Tooltip("The amount of gladiator to add to wave")] public int waveIncrease = 1;
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[Min(0f), Tooltip("How many waves before we increase by WaveIncrease")] public int increaseWaveStep = 3;
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} |