11 lines
301 B
C#
11 lines
301 B
C#
using UnityEngine;
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[CreateAssetMenu]
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public class PlayerStats : ScriptableObject {
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public float movementSpeed = 3f;
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public float suckSpeed = 1f;
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//TODO Move to SafeZone scriptable object or in Stage/ArenaComponent?
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public float safeZoneJumpDuration = 1.5f;
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public Vector3 safeZonePosition;
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} |