28 lines
721 B
C#
28 lines
721 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EnemySpawner : MonoBehaviour {
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public float delay;
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public GameObject[] enemyPrefabs;
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public Transform[] spawnPoints;
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void Start() {
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StartCoroutine(SpawnRoutine());
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}
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IEnumerator SpawnRoutine() {
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while(true) {
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yield return new WaitForSeconds(delay);
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int enemyIndex = Random.Range(0, enemyPrefabs.Length);
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int positionIndex = Random.Range(0, spawnPoints.Length);
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GameObject newEnemy = Instantiate(enemyPrefabs[enemyIndex], spawnPoints[positionIndex].position, Quaternion.identity, transform);
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}
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}
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}
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